jak-project/goal_src/dgos
ManDude 25b0e1be7d
[decomp] collectables + works ingame! (#971)
* decomp: `collectables`

* fix types

* `powerups` and fixes

* fixes

* Merge branch 'pr/929' into d/temp/collectables

* fix collide stuff

* update things...

* update

* update

* temp bump global heap mem

* fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables

* dumb mistakes :)

* stub out broken process-drawable stuff

* update refs

* add `:no-inspect` key and save some memory & remove birth logs

* Update kmachine.h

* clang

* add citadel

* fix no-inspect key

* fix tests!!

* fix stupid mistake in `collide-shape-prim-sphere` alloc

* comment annoying print

* feedback

* fix edge-case probably

* remove `:no-inspect`s
2021-11-23 18:25:57 -05:00
..
bea.gd tfrag improvements (#970) 2021-11-15 20:07:10 -05:00
cit.gd [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
engine.gd [goalc] add a build system (#704) 2021-07-15 21:37:15 -04:00
fic.gd fix issues and decompile racer-states (#924) 2021-10-21 22:38:39 -04:00
fin.gd [decomp] load boundaries (#922) 2021-10-20 19:49:32 -04:00
game.gd [goalc] add a build system (#704) 2021-07-15 21:37:15 -04:00
jun.gd decomp more level stuff (#932) 2021-10-23 16:00:49 -04:00
kernel.gd [goalc] add a build system (#704) 2021-07-15 21:37:15 -04:00
mai.gd [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
tra.gd [decomp] load boundaries (#922) 2021-10-20 19:49:32 -04:00
vi1.gd [goalc] add a build system (#704) 2021-07-15 21:37:15 -04:00
vi2.gd [decomp] load boundaries (#922) 2021-10-20 19:49:32 -04:00
vi3.gd [decompiler] detect res-lump macros (#796) 2021-08-31 15:01:54 -04:00