jak-project/decompiler/config/jak1_ntsc_black_label/hacks.jsonc
Tyler Wilding c4a92571b2
Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295)
* ci: fix windows releases (hopefully)

* scripts: fix Taskfile file references for linux

* asserts: add `ASSERT_MSG` macro and ensure `stdout` is flushed before `abort`ing

* asserts: refactor all `assert(false);` with a preceeding message instances

* lint: format

* temp...

* fix compiler errors

* assert: allow for string literals in `ASSERT_MSG`

* lint: formatting

* revert temp change for testing
2022-04-12 18:48:27 -04:00

672 lines
22 KiB
Plaintext

{
////////////////////////////
// HACKS and ASM FUNCTIONS
////////////////////////////
"types_with_bad_inspect_methods": [
"engine",
"bsp-header",
"joint-anim-matrix",
"part-tracker"
],
"no_type_analysis_functions_by_name": [],
// this limits the number of cases in a cond. The first argument is the name of the function.
// the second argument is the name of the first condition in the cond. Use print_cfg to find it out.
// The third argument is the number of cases. If you set it too small it may fail to build the CFG.
"cond_with_else_max_lengths": [
["(method 20 res-lump)", "b0", 2],
["(method 11 res-lump)", "b0", 1],
["(method 12 res-lump)", "b0", 1],
["(method 31 progress)", "b35", 1]
],
// if a cond with an else case is being used a value in a place where it looks wrong
// you can add the function name to this list and it will more aggressively reject this rewrite.
"aggressively_reject_cond_to_value_rewrite": [
"(method 10 res-lump)",
"(method 11 res-lump)",
"(method 12 res-lump)",
"(method 7 texture-page)"
],
// this provides a hint to the decompiler that these functions will have a lot of inline assembly.
// currently it just leaves pcpyld as an asm op.
"hint_inline_assembly_functions": ["matrix-transpose!"],
"asm_functions_by_name": [
// gcommon
"quad-copy!",
// gkernel
"(method 11 cpu-thread)",
"throw",
"return-from-thread",
"return-from-thread-dead",
"reset-and-call",
"(method 10 cpu-thread)",
"(method 0 catch-frame)",
"throw-dispatch",
"set-to-run-bootstrap",
"run-function-in-process", // not asm, but it uses the stack.
// pskernel
"return-from-exception", // F: eret
"kernel-read-function", // F: delay slot tricks
"kernel-write-function", // F: delay slot tricks
"kernel-copy-function",
"kernel-check-hardwired-addresses",
// math
"rand-uint31-gen",
// bounding box
"(method 9 bounding-box)", // F: asm branching
"(method 14 bounding-box)",
// matrix
"(method 9 matrix)", // F: asm branching
"matrix-axis-sin-cos!", // F: asm branching
"matrix-axis-sin-cos-vu!",
// geometry
"circle-circle-xz-intersect", // F: asm branching
// trigonometry
"exp", // BUG: cfg is wrong.
"atan0", // P: manual use of stack
"sincos!", // P: manual use of stack
"sincos-rad!",
// dma-h
"dma-count-until-done", // F: asm branching
"dma-sync-with-count", // F: asm branching
"dma-send-no-scratch", // F: asm branching
"dma-sync-fast",
// dma
"symlink3", // F: asm branching
"symlink2", // F: asm branching
"dma-sync-hang",
// display
"vblank-handler", // F: weird asm for interrupt handler
"vif1-handler", // F: weird asm for interrupt handler
"vif1-handler-debug",
// texture
"adgif-shader<-texture!",
// vector
"vector=", // asm branching
// collide-mesh-h
"(method 11 collide-mesh-cache)",
// collide-func
"moving-sphere-triangle-intersect", // P: weird branching
"collide-do-primitives", // P: asm branching
// joint
"calc-animation-from-spr", // F: asm branching
"decompress-frame-data-pair-to-accumulator", // P: asm calling
"decompress-frame-data-to-accumulator", // P: asm calling
"decompress-fixed-data-to-accumulator", // P: asm calling
"normalize-frame-quaternions", // F: asm branching, return
"clear-frame-accumulator", // F: asm branching
"cspace<-parented-transformq-joint!",
// sprite
// merc-blend-shape
"setup-blerc-chains-for-one-fragment", // F: asm branching
"merc-dma-chain-to-spr", // F: asm branching
"blerc-a-fragment",
// ripple
"ripple-matrix-scale",
"ripple-apply-wave-table",
"ripple-create-wave-table",
"ripple-execute-init",
// bones
"bones-mtx-calc",
// generic-effect
"generic-debug-light-proc",
"generic-none-dma-wait",
"generic-copy-vtx-dclr-dtex",
"generic-light",
"generic-envmap-only-proc",
"generic-no-light",
"generic-no-light+envmap",
"generic-no-light-dproc",
"generic-no-light-dproc-only",
"generic-no-light-proc",
"generic-interp-dproc",
"generic-envmap-dproc",
"generic-prepare-dma-single",
"generic-prepare-dma-double",
"generic-envmap-proc",
"generic-light-proc",
"generic-dma-from-spr",
"upload-vu0-program",
// generic-merc
"generic-merc-execute-asm", // CFG
"high-speed-reject",
"mercneric-convert",
"mercneric-bittable-asm",
"mercneric-shader-asm",
"mercneric-matrix-asm",
"generic-merc-init-asm",
// generic-tie
"generic-tie-convert",
"generic-tie-convert-proc",
"generic-tie-upload-next",
"generic-tie-decompress",
"generic-tie-dma-to-spad-sync",
// shadow-cpu
"shadow-add-double-edges",
"shadow-add-double-tris",
"shadow-add-single-edges",
"shadow-add-facing-single-tris",
"shadow-add-verts",
"shadow-find-double-edges",
"shadow-find-facing-double-tris",
"shadow-find-single-edges",
"shadow-find-facing-single-tris",
"shadow-scissor-top",
"shadow-scissor-edges",
"shadow-calc-dual-verts",
// background
"background-upload-vu0",
// draw-node
"draw-node-cull",
// shrubbery
"draw-inline-array-instance-shrub", // CFG
// tfrag
"stats-tfrag-asm",
"draw-inline-array-tfrag-near",
"draw-inline-array-tfrag",
// tie-methods
"draw-inline-array-prototype-tie-near-asm",
"draw-inline-array-prototype-tie-asm",
"draw-inline-array-prototype-tie-generic-asm",
"draw-inline-array-instance-tie",
// sparticle-launcher
"sp-init-fields!",
// sparticle
"memcpy",
"sp-process-block-3d",
"sp-process-block-2d",
"sp-launch-particles-var",
"particle-adgif",
"sp-init-fields!",
// time-of-day
"time-of-day-interp-colors-scratch",
"time-of-day-interp-colors",
// sky-tng
"clip-polygon-against-negative-hyperplane",
"clip-polygon-against-positive-hyperplane",
"draw-large-polygon",
// load-boundary
"render-boundary-tri",
"render-boundary-quad",
"draw-boundary-polygon",
// collide-probe
"collide-probe-instance-tie", // CFG
"collide-probe-node", // CFG
// collide-edge-grab
"(method 15 collide-edge-work)", // CFG
"(method 12 collide-mesh)",
// process-drawable BUG
"cspace-inspect-tree",
//"(method 19 process-drawable)",
// ambient
"ambient-inspect",
// target2 BUG
"look-for-points-of-interest", // Failed to split nested sc - looks like dead code to me
// collide-cache
"(method 10 collide-puss-work)", // CFG
"(method 9 collide-puss-work)", // decompiler crash
"(method 32 collide-cache)", // CFG
// ocean
"draw-large-polygon-ocean", // CFG
// ocean-vu0
"ocean-generate-verts", // crash
"ocean-interp-wave"
],
// these functions use pairs and the decompiler
// will be less picky about types related to pairs.
"pair_functions_by_name": [
"ref",
"last",
"member",
"nmember",
"assoc",
"assoce",
"append!",
"delete!",
"delete-car!",
"insert-cons!",
"sort",
"unload-package",
"(method 4 pair)",
"nassoc",
"nassoce",
"lookup-level-info",
"(method 21 level-group)",
"(method 12 level)",
"update-sound-banks",
"(method 16 level-group)",
"bg",
"(method 18 game-info)",
"debug-menu-context-default-selection",
"debug-menu-rebuild",
"debug-menu-func-decode",
"debug-menu-make-from-template",
"debug-menu-render",
"debug-menu-context-select-next-or-prev-item",
"debug-menu-context-select-new-item",
"debug-menu-send-msg",
"debug-menu-find-from-template",
"build-continue-menu",
"(method 8 process-tree)",
"(method 16 load-state)",
"(method 15 load-state)",
"build-continue-menu",
"entity-remap-names",
"(method 21 swamp-rat-nest-dummy-a)",
"(method 21 swamp-rat-nest-dummy-b)",
"(method 21 swamp-rat-nest-dummy-c)",
"(method 27 battlecontroller)",
"load-boundary-from-template",
"command-get-time",
"command-get-param",
"command-get-quoted-param",
"command-get-trans",
"command-get-camera",
"(method 14 camera-tracker)",
"(enter billy-playing)",
"(code target-continue)",
"next-level"
],
// If format is used with the wrong number of arguments,
// it will often mess up the decompilation, as the decompiler assumes
// that they used the correct number. This will override the decompiler's
// automatic detection.
"bad_format_strings": {
"ERROR: dma tag has data in reserved bits ~X~%": 0,
"#<surface f0:~m f1:~f tf+:~f tf-:~f sf:~f tvv:~m": 5,
"ERROR<GMJ>: value of symbol ~A in task-controls is not a task-control~%": 0,
"~0K~10,'-S--~5,'-DK-of-~5,'-DK--~5,'-DK-of-~5,'-DK--": 5,
" bsp ~192H~5DK ~280Hdebug~456H~5DK~%": 2,
" bsp-leaf-vis-iop ~192H~5DK~%": 1,
" bsp-leaf-vis-adj ~192H~5DK~%": 1,
" level-code ~192H~5DK~%": 1,
" tfrag ~192H~5DK ~280Htfragment~456H~5DK~%": 2,
" tie-proto ~192H~5DK ~280Hsky~456H~5DK~%": 2,
" tie-instance ~192H~5DK ~280Htie-fragment~456H~5DK~%": 2,
" shrub-proto ~192H~5DK ~280Htie-near~456H~5DK~%": 2,
" shrub-instance ~192H~5DK ~280Hshrubbery~456H~5DK~%": 2,
" collision ~192H~5DK ~280Htie-generic~456H~5DK~%": 2,
" pris-geo ~192H~5DK ~280Hpris-fragment~456H~5DK~%": 2,
" pris-anim ~192H~5DK ~280Hpris-generic~456H~5DK~%": 2,
" textures ~192H~5DK ~280Htextures~456H~5DK~%": 2,
" entity ~192H~5DK~%": 1,
" misc ~192H~5DK ~280Hsprite~456H~5DK~%": 2,
"ERROR: <asg> ~A in spool anim loop for ~A ~D, but not loaded.~": 3,
"~0k~5d/~d ~6d/~d ~6d/~d ": 6,
"~0k~s~%": 1,
"money ~A was killed in pickup~%": 0,
" id address name aid tsk lev status x y z address name state heap flags~%": 3
},
"blocks_ending_in_asm_branch": {
"closest-pt-in-triangle": [17],
// this one is all asm branches
"circle-circle-xz-intersect": [
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
],
"find-knot-span": [0, 1, 2, 3, 5, 6, 7, 8, 9],
"curve-evaluate!": [0, 2, 5, 6, 7, 8, 9],
"(method 9 texture-page-dir)": [4, 5],
"adgif-shader<-texture-with-update!": [0, 1],
"display-loop": [44, 49, 66, 96],
"load-game-text-info": [12, 13, 14, 16, 17, 18],
"real-main-draw-hook": [75, 77],
"(method 12 perf-stat)": [0],
"(method 11 perf-stat)": [0],
"raw-ray-sphere-intersect": [0, 1, 2, 3, 4, 5],
"ray-cylinder-intersect": [0, 1, 2, 3, 4, 5],
"ray-triangle-intersect": [0, 1, 2, 3, 4],
"bsp-camera-asm": [1, 2, 3],
"level-remap-texture": [2, 3, 4, 5, 6],
"start-perf-stat-collection": [26],
"end-perf-stat-collection": [0],
"sprite-draw-distorters": [4, 5],
"draw-string": [
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21,
22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,
58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75,
76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93,
94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109,
110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124,
125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139,
140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154,
155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169,
170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184,
185, 186, 187, 188, 189
],
"get-string-length": [
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50
],
"unpack-comp-rle": [1, 3, 5, 6],
"(method 16 level)": [1, 5, 13, 14, 15, 19, 26, 53],
"unpack-comp-huf": [2, 4, 5, 6, 7, 8, 9],
"blerc-execute": [
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33
],
"(method 11 fact-info-target)": [42],
"(anon-function 9 game-save)": [3, 4, 5, 6, 7, 8, 10],
//"(anon-function 9 game-save)":[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14],
"particle-adgif": [0, 1, 2, 3, 4, 5, 7],
"sp-launch-particles-var": [
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56,
57, 58, 59, 60, 61, 62, 63, 64, 65, 66
],
"(method 11 sparticle-launch-control)": [27, 28, 35, 46, 48, 49, 77],
"upload-vis-bits": [0, 1, 2, 3, 4, 5, 6],
"draw-drawable-tree-tfrag": [6, 8, 13, 15],
"draw-drawable-tree-trans-tfrag": [6, 8, 13, 15],
"draw-drawable-tree-dirt-tfrag": [6, 8, 13, 15],
"draw-drawable-tree-ice-tfrag": [6, 8, 13, 15],
"draw-drawable-tree-instance-tie": [10, 12, 18, 20, 26, 28, 37, 39],
"draw-drawable-tree-instance-shrub": [5, 7, 9, 11],
"birth-pickup-at-point": [0],
"draw-bones": [0, 1, 2, 8, 81],
"draw-bones-hud": [7, 8],
"(method 16 drawable-tree)": [7, 9, 10],
"(method 21 collide-cache)": [3, 5, 19, 20, 24, 25, 28, 29],
"(method 14 collide-cache)": [0, 1, 2, 3, 4, 5],
"(method 9 collide-mesh-cache)": [0, 1, 2, 5],
"(method 42 collide-shape)": [0, 1, 2, 3, 4, 7],
"(method 23 collide-shape-prim-group)": [1, 2, 3, 4, 5],
"(method 23 collide-shape-prim-mesh)": [
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
],
"(method 23 collide-shape-prim-sphere)": [
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
],
"(method 18 collide-shape-prim-sphere)": [1, 3, 4, 5, 7],
"(method 45 collide-shape)": [0, 16, 42, 67, 92],
"(method 24 collide-shape-prim)": [2, 3, 4, 5, 1],
"(method 20 collide-shape-prim-group)": [11],
"(method 28 collide-shape-prim-mesh)": [10],
"(method 40 collide-shape)": [0, 2, 5, 6, 7, 11, 12, 28, 43, 58, 63],
"(method 15 collide-shape-prim-group)": [1, 2, 3, 4, 5, 6],
"(method 16 collide-shape-prim)": [1, 2, 3, 4, 5, 6],
"(method 15 collide-shape-prim-sphere)": [
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19
],
"(method 15 collide-shape-prim-mesh)": [
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 29
],
"(method 35 collide-shape)": [1],
"(method 22 collide-cache)": [2, 3, 4, 13, 14, 15, 23, 24, 25, 33, 34, 35],
"(method 12 collide-shape-prim-sphere)": [0, 1],
"(method 12 collide-shape-prim-group)": [1, 2, 3, 4],
"(method 24 collide-cache)": [2, 3, 4, 13, 14, 15, 23, 24, 25, 33, 34, 35],
"(method 14 collide-shape-prim-sphere)": [0, 1, 2, 3],
"(method 14 collide-shape-prim-group)": [0, 1, 2, 3, 4],
"(method 23 collide-cache)": [2, 3, 4, 13, 14, 15, 23, 24, 25, 33, 34, 35],
"(method 13 collide-shape-prim-sphere)": [0, 1, 2],
"(method 13 collide-shape-prim-group)": [0, 1, 2, 3, 4],
"(method 19 collide-cache)": [0, 1, 3, 4, 5, 18, 19],
"(method 10 collide-mesh)": [1, 2, 4, 5],
"(method 19 process-drawable)": [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13],
"(anon-function 9 racer)": [75],
"(method 13 collide-edge-work)": [0, 2],
"(method 17 collide-edge-work)": [0, 1, 2, 3, 4],
"(method 9 edge-grab-info)": [15, 16, 18, 19, 21, 22, 24],
// "(method 18 collide-edge-work)" : [1, 2, 3, 4, 5, 6, 8, 9, 10, 11, 12, 13, 14, 16, 17, 18, 19, 20, 21, 22, 23, 24],
"target-falling-anim-trans": [5, 6],
"(method 27 nav-mesh)": [8],
"(method 32 nav-control)": [12, 21, 32],
"start-collect-nav": [0],
"end-collect-nav": [0],
"robotboss-always-trans": [9, 10, 11, 12, 13, 14, 15, 18, 29, 36, 45, 48],
"target-flut-falling-anim-trans": [5, 6],
"(method 27 ropebridge)": [5, 7],
"(anon-function 5 orbit-plat)": [4, 5, 11],
"(anon-function 21 plant-boss)": [0, 1, 3, 4],
"(method 55 ram-boss)": [5],
"(method 60 ice-cube)": [8],
"(anon-function 2 snow-ball)": [22],
"draw-bones-merc": [1, 3, 5, 7, 8, 10, 11, 12, 13],
"(anon-function 48 lavatube-energy)": [13],
"generic-tie-execute": [4, 9],
"generic-merc-execute-all": [3, 7, 12]
},
// Sometimes the game might use format strings that are fetched dynamically,
// for example using the game text lookup method
// Add information about those format instructions here.
// e.g. "function-name":[[op, argc], [op, argc], ...]
// where "op" is the op number for the call to format.
"dynamic_format_arg_counts": {
"(method 35 progress)": [
[44, 1],
[92, 1]
],
"(method 49 progress)": [[35, 1]],
"(method 37 progress)": [[41, 1]],
"(method 38 progress)": [[106, 1]],
"(method 39 progress)": [[41, 1]],
"(method 41 progress)": [[73, 1]],
"(method 42 progress)": [[41, 1]],
"(method 43 progress)": [
[51, 1],
[94, 1]
]
},
"mips2c_functions_by_name": [
"sp-init-fields!",
"particle-adgif",
"sp-launch-particles-var",
"sp-process-block-2d",
"sp-process-block-3d",
"draw-large-polygon",
"clip-polygon-against-positive-hyperplane",
"clip-polygon-against-negative-hyperplane",
"render-sky-quad",
"render-sky-tri",
"init-sky-regs",
"set-tex-offset",
"adgif-shader<-texture-with-update!",
"init-boundary-regs",
"draw-boundary-polygon",
"render-boundary-quad",
"render-boundary-tri",
"draw-inline-array-tfrag",
"stats-tfrag-asm",
"time-of-day-interp-colors-scratch",
"normalize-frame-quaternions",
"collide-do-primitives",
"moving-sphere-triangle-intersect",
"(method 12 collide-mesh)",
"(method 11 collide-mesh)",
"collide-probe-node",
"collide-probe-instance-tie",
"(method 32 collide-cache)",
"(method 28 collide-cache)",
"(method 26 collide-cache)",
"(method 27 collide-cache)",
"(method 29 collide-cache)",
"(method 12 collide-shape-prim-mesh)",
"(method 14 collide-shape-prim-mesh)",
"(method 13 collide-shape-prim-mesh)",
"(method 30 collide-cache)",
"(method 9 collide-cache-prim)",
"(method 10 collide-cache-prim)",
"(method 9 collide-puss-work)",
"(method 10 collide-puss-work)",
// these could easily be goal, but probably faster/easier this way.
"(method 14 collide-mesh)",
"(method 15 collide-mesh)",
"(method 16 collide-edge-work)",
"(method 10 collide-edge-hold-list)",
"(method 15 collide-edge-work)",
"(method 18 collide-edge-work)",
"normalize-frame-quaternions",
"calc-animation-from-spr",
"clear-frame-accumulator",
"bones-mtx-calc",
"cspace<-parented-transformq-joint!",
"draw-bones-merc",
"draw-bones-check-longest-edge-asm",
"setup-blerc-chains-for-one-fragment",
"blerc-execute",
"generic-merc-execute-asm",
"high-speed-reject",
"mercneric-convert",
"mercneric-bittable-asm",
"mercneric-shader-asm",
"mercneric-matrix-asm",
"generic-merc-init-asm",
"generic-prepare-dma-double",
"generic-light-proc",
"generic-envmap-proc",
"draw-bones-generic-merc",
"generic-prepare-dma-single",
"ripple-matrix-scale",
"ripple-apply-wave-table",
"ripple-create-wave-table",
"ripple-execute-init",
// ocean
"init-ocean-far-regs",
"draw-large-polygon-ocean",
"render-ocean-quad",
"ocean-generate-verts",
"ocean-interp-wave",
// shadow
"shadow-execute",
"shadow-add-double-edges",
"shadow-add-double-tris",
"shadow-add-single-edges",
"shadow-add-facing-single-tris",
"shadow-add-verts",
"shadow-find-double-edges",
"shadow-find-facing-double-tris",
"shadow-find-single-edges",
"shadow-find-facing-single-tris",
"shadow-init-vars",
"shadow-scissor-top",
"shadow-scissor-edges",
"shadow-calc-dual-verts",
"shadow-xform-verts"
],
"mips2c_jump_table_functions": {
"decompress-fixed-data-to-accumulator": [
108, 199, 233, 286, 301, 366, 387, 100, 155, 199, 261, 286, 335, 366, 402,
100
],
"decompress-frame-data-to-accumulator": [
84, 92, 119, 140, 205, 220, 273, 307, 84, 107, 119, 174, 205, 248, 273,
354
],
"decompress-frame-data-pair-to-accumulator": [
117, 125, 169, 197, 293, 318, 408, 459, 117, 150, 169, 248, 293, 366, 408,
533
]
},
// there are some missing textures. I don't know what the game actually does here.
// the format for entries is [level, tpage, index]
"missing_textures": [["finalboss", 1419, 3]],
// some object files have garbage pad data at the end which makes the decompiler
// assume they must be different files, such as the art group for orb-cache-top.
// this just suppresses a message.
"expected_merged_objs": [
"orb-cache-top-ag",
"ecovalve-ag",
"barrel-ag",
"sack-ag",
"sharkey-ag",
"warp-gate-switch-ag",
"baby-spider-ag",
"cavetrapdoor-ag",
"spider-egg-ag",
"darkvine-ag",
"jng-iris-door-ag",
"eichar-fish+0-ag",
"launcherdoor-ag",
"plat-eco-ag",
"eichar-tube+0-ag",
"eichar-pole+0-ag",
"crate-darkeco-cluster-ag",
"ef-plane-ag",
"racer-ag",
"flut-saddle-ag",
"shover-ag",
"steam-cap-ag",
"sunkencam-ag",
"swampcam-ag",
"pontoonfive-ag",
"oracle-ag",
"village-cam-ag",
"plat-ag"
]
}