jak-project/goal_src/jak1/pc
ManDude 0ce5835818
Create a new format for particle definitions (defpart) (#2572)
Updates the decompiler for the new format and there's new macros. This
new format should be easier to read/parse.

Also rewrote `sp-init-fields!` (both jak 1 and 2) from assembly to GOAL.

Hopefully I did not miss any regressions in Jak 1/2 while updating the
files, it's a lot.
2023-04-29 11:01:47 -04:00
..
debug make directrenderer in sprite work + rename game-text-id to text-id + move pc debug settings (#2459) 2023-04-08 04:32:35 +01:00
features make directrenderer in sprite work + rename game-text-id to text-id + move pc debug settings (#2459) 2023-04-08 04:32:35 +01:00
util split new pc features in some files into their own code files + address some old issues + ripple graphics improvements (#2216) 2023-02-13 21:39:14 +00:00
hud-classes-pc.gc fix controller vibration (#1685) 2022-07-19 19:06:05 -04:00
pckernel-common.gc make directrenderer in sprite work + rename game-text-id to text-id + move pc debug settings (#2459) 2023-04-08 04:32:35 +01:00
pckernel-h.gc Create a new format for particle definitions (defpart) (#2572) 2023-04-29 11:01:47 -04:00
pckernel-impl.gc make directrenderer in sprite work + rename game-text-id to text-id + move pc debug settings (#2459) 2023-04-08 04:32:35 +01:00
pckernel.gc [jak2] text aspect ratio fixes (#2251) 2023-02-25 19:27:58 +00:00
progress-pc.gc make directrenderer in sprite work + rename game-text-id to text-id + move pc debug settings (#2459) 2023-04-08 04:32:35 +01:00
README.md jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
subtitle.gc make directrenderer in sprite work + rename game-text-id to text-id + move pc debug settings (#2459) 2023-04-08 04:32:35 +01:00

This directory contains new source code files used for the PC port