jak-project/goal_src/jak2/levels/palace
ManDude 77242bd12e
[jak2] script-eval macro (#2315)
turns
```lisp
      (eval! (new 'stack 'script-context (process->ppointer self) self (the-as vector #f)) '(teleport))
      (eval! (new 'stack 'script-context (process->ppointer self) self (the-as vector #f)) (-> arg0 on-goto))
```
into
```lisp
      (script-eval '(teleport))
      (script-eval (-> arg0 on-goto))
```
2023-03-11 10:45:16 -05:00
..
boss [jak2] script-eval macro (#2315) 2023-03-11 10:45:16 -05:00
cable decomp: palcab-obs (#2222) 2023-02-18 15:59:34 -05:00
explore d/jak2: second documentation PR and finish forest-scenes and palace-scenes (#2136) 2023-01-21 20:26:51 -05:00
outside d/jak2: Decompile palace-ocean, ctysluma-part, nav-enemy-h and a bunch of work on enemy and nav-mesh related files (#1984) 2022-10-29 16:28:52 -04:00
roof [decomp] ctywide-obs (#2250) 2023-02-25 14:00:16 -05:00
shaft d/jak2: second documentation PR and finish forest-scenes and palace-scenes (#2136) 2023-01-21 20:26:51 -05:00
throne_room jak2: add back some pc port debugging tools and add palace-scenes to gsrc (#2240) 2023-02-23 21:39:02 +00:00
pal-obs.gc d/jak2: seal-at-waterslums working, and do a pass through all missions (#2199) 2023-02-09 18:40:01 -05:00