jak-project/goal_src/jak2/levels/atoll
ManDude 77242bd12e
[jak2] script-eval macro (#2315)
turns
```lisp
      (eval! (new 'stack 'script-context (process->ppointer self) self (the-as vector #f)) '(teleport))
      (eval! (new 'stack 'script-context (process->ppointer self) self (the-as vector #f)) (-> arg0 on-goto))
```
into
```lisp
      (script-eval '(teleport))
      (script-eval (-> arg0 on-goto))
```
2023-03-11 10:45:16 -05:00
..
ash1-course.gc decomp: ruf-*, jinx-*, mog-*, grim-*, hosehead-* files, gun-buoy (#2279) 2023-02-27 18:53:57 -05:00
atoll-obs.gc decomp: kor-*|kid-*|widow-*|hal-*|atoll-* files, spyder, sniper, juicer and more (#2134) 2023-01-21 19:50:48 -05:00
atoll-part.gc d/jak2: second documentation PR and finish forest-scenes and palace-scenes (#2136) 2023-01-21 20:26:51 -05:00
atoll-scenes.gc [jak2] use art constants (#2097) 2023-01-07 10:32:03 -05:00
atoll-tank.gc decomp: kor-*|kid-*|widow-*|hal-*|atoll-* files, spyder, sniper, juicer and more (#2134) 2023-01-21 19:50:48 -05:00
juicer.gc decomp: hover-* files, wasp, crimson-guard-hover, flamer, target-turret, drill-turret, jellyfish (#2198) 2023-02-09 18:22:56 -05:00
sig0-course.gc decomp: ruf-*, jinx-*, mog-*, grim-*, hosehead-* files, gun-buoy (#2279) 2023-02-27 18:53:57 -05:00
sniper.gc [jak2] script-eval macro (#2315) 2023-03-11 10:45:16 -05:00