jak-project/common/texture/texture_slots.cpp

48 lines
1.1 KiB
C++

#include "texture_slots.h"
namespace {
std::vector<std::string> jak2_slots = {
"jakbsmall-eyebrow",
"jakbsmall-face",
"jakbsmall-finger",
"jakbsmall-hair",
"jak-orig-arm-formorph",
"jak-orig-eyebrow-formorph",
"jak-orig-eyelid-formorph",
"jak-orig-finger-formorph",
"jakb-facelft",
"jakb-facert",
"jakb-hairtrans",
"jakb-eyelid",
"jakb-finger",
"jakb-eyebrow",
//"kor-eyeeffect-formorph",
//"kor-hair-formorph",
//"kor-head-formorph",
//"kor-head-formorph-noreflect",
//"kor-lowercaps-formorph",
//"kor-uppercaps-formorph",
"skull-gem-dest",
"bomb-gradient",
"cas-conveyor-dest",
"cas-conveyor-dest-01",
"cas-conveyor-dest-02",
"cas-conveyor-dest-03",
"security-env-dest",
"security-dot-dest",
"waterfall-dest",
"dig-lava-01-dest",
"stdmb-energy-wall-01-dest",
"robotank-tread-l-dest",
"robotank-tread-r-dest",
"fort-roboscreen-dest",
"squid-env-rim-dest",
"krew-holo-dest",
};
}
const std::vector<std::string>& jak2_animated_texture_slots() {
return jak2_slots;
}