jak-project/goal_src/jak1/engine
water111 0b8b927315
[merc] support eyes through merc (#2300)
Support rendering eyes with merc for both jak 1 and jak 2.

For jak 1, everything should look the same, but merc will be used to
draw eyes. This means that jak is now fully drawn with merc!

For jak 2, eyes should draw, but there are still a few issues:
- the tbp/clut ptr trick is used a lot for these eye textures, so
there's a lot that use the wrong texture
- I had to enable a bunch more "texture uploads" (basically emulating
the ps2 texture system) in order to get the eyes to upload. It would be
much better if the eye renderer could somehow grab the texture from the
merc model info, skipping the vram addressing stuff entirely. I plan to
return to this.
- I disabled some sky draws in `sky-tng`. After turning on pris2
uploads, the sky flashed in a really annoying way.
2023-03-08 18:18:35 -05:00
..
anim add a bunch of new cheat codes & re-do all pc cheat codes (#1770) 2022-08-20 10:30:37 -04:00
camera Redundant (declare-file (debug)) (#2226) 2023-02-18 17:26:33 -05:00
collide d/jak2: finish find-nearest | trajectory | editable-h and most of editable and editable-player (#1847) 2022-09-10 18:03:17 -04:00
common-obs split new pc features in some files into their own code files + address some old issues + ripple graphics improvements (#2216) 2023-02-13 21:39:14 +00:00
data rework goal_src structure for jak 1 a bit (#1615) 2022-07-05 16:00:09 -04:00
debug split new pc features in some files into their own code files + address some old issues + ripple graphics improvements (#2216) 2023-02-13 21:39:14 +00:00
dma split new pc features in some files into their own code files + address some old issues + ripple graphics improvements (#2216) 2023-02-13 21:39:14 +00:00
draw more random cleanup (#1716) 2022-08-02 18:48:10 -04:00
engine jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
entity split new pc features in some files into their own code files + address some old issues + ripple graphics improvements (#2216) 2023-02-13 21:39:14 +00:00
game port pckernel to Jak 2 (#2248) 2023-02-25 10:19:32 -05:00
geometry rework goal_src structure for jak 1 a bit (#1615) 2022-07-05 16:00:09 -04:00
gfx [merc] support eyes through merc (#2300) 2023-03-08 18:18:35 -05:00
level [gfx] add more annoying opengl texture initialization (#1654) 2022-07-15 19:16:36 -04:00
load rework goal_src structure for jak 1 a bit (#1615) 2022-07-05 16:00:09 -04:00
math [jak 2] merc (#2039) 2022-11-30 22:36:09 -05:00
nav rework goal_src structure for jak 1 a bit (#1615) 2022-07-05 16:00:09 -04:00
physics jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
ps2 add a bunch of new cheat codes & re-do all pc cheat codes (#1770) 2022-08-20 10:30:37 -04:00
sound Fix a few errors in the entity debugger (#2166) 2023-01-27 22:50:54 +00:00
target Jak 1 Checkpoint Select / IL Speedrun support (#2162) 2023-01-30 19:11:57 -05:00
ui Add Speedrun Category Extensions (#2195) 2023-02-26 13:42:24 -05:00
util split new pc features in some files into their own code files + address some old issues + ripple graphics improvements (#2216) 2023-02-13 21:39:14 +00:00