jak-project/goal_src/jak2
Tyler Wilding db66ae4627
g/j2: Dynamic speedrun mode categories and implement a significant amount of a practice mode (#3378)
For example, `AppData/OpenGOAL/jak2/features/speedrun-categories.json`
is defined as such:
```json
[
  {
    "cheats": 0,
    "completed_task": 0,
    "continue_point_name": "",
    "features": 0,
    "forbidden_features": 992,
    "name": "Gunless",
    "secrets": 0
  },
  {
    "cheats": 1,
    "completed_task": 29,
    "continue_point_name": "ctypal-shaft",
    "features": 1024,
    "forbidden_features": 0,
    "name": "Turbo Jetboard - After Praxis 1",
    "secrets": 0
  }
]
```
> These entries can be created using the in-game menu as well.


https://github.com/open-goal/jak-project/assets/13153231/9b17a116-4aa9-40ad-b9f5-02b04e0ad4f3

---------

Co-authored-by: dallmeyer <2515356+dallmeyer@users.noreply.github.com>
2024-02-23 19:04:44 -05:00
..
build [opengoal] make none a child of object (#3001) 2023-09-22 10:54:49 +01:00
dgos [jak2] implement statistics tracker (#3288) 2024-01-11 22:49:41 +00:00
engine g/j2: Dynamic speedrun mode categories and implement a significant amount of a practice mode (#3378) 2024-02-23 19:04:44 -05:00
examples
kernel jak2: add missing pc options to progress menu (#3167) 2023-11-09 17:24:50 +01:00
levels Rename bigmap-id enum entries (#3380) 2024-02-23 14:46:57 -05:00
lib custom levels: refactor level building code and jak 2 support (#3090) 2023-10-21 06:07:43 +02:00
pc g/j2: Dynamic speedrun mode categories and implement a significant amount of a practice mode (#3378) 2024-02-23 19:04:44 -05:00
tools g/j2: Some more work on the SQL editor - dump and seed light data (#2954) 2023-09-08 21:21:02 -04:00
compiler-setup.gc
game.gp custom levels: refactor level building code and jak 2 support (#3090) 2023-10-21 06:07:43 +02:00
kernel-defs.gc g/j2: Dynamic speedrun mode categories and implement a significant amount of a practice mode (#3378) 2024-02-23 19:04:44 -05:00