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0a511da2ce
Fixes some mistakes with merc draw modes. The glass in the palace level no longer writes to the depth buffer (it's "water"): ![image](https://user-images.githubusercontent.com/48171810/227727825-d6726621-88a8-45a8-9cf3-8d6e9edc3d54.png) Also fixes the one-frame flickers when level draw orders change. We might be able to make this more efficient in the future, but this will at least fix the frame with nothing drawn. |
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.. | ||
assets | ||
common | ||
graphics | ||
kernel | ||
mips2c | ||
overlord | ||
sce | ||
sound | ||
system | ||
tools | ||
CMakeLists.txt | ||
discord.cpp | ||
discord.h | ||
main.cpp | ||
runtime.cpp | ||
runtime.h |