jak-project/game
water111 0a511da2ce
[jak2] fix flickering and depth writes (#2406)
Fixes some mistakes with merc draw modes. The glass in the palace level
no longer writes to the depth buffer (it's "water"):

![image](https://user-images.githubusercontent.com/48171810/227727825-d6726621-88a8-45a8-9cf3-8d6e9edc3d54.png)

Also fixes the one-frame flickers when level draw orders change. We
might be able to make this more efficient in the future, but this will
at least fix the frame with nothing drawn.
2023-03-25 14:00:54 -04:00
..
assets CI: Periodic Controller Database Update (#2323) 2023-03-13 18:51:49 -04:00
common cleanup gk CLI and fix issue that caused revert (#2310) 2023-03-09 23:13:01 -05:00
graphics [jak2] fix flickering and depth writes (#2406) 2023-03-25 14:00:54 -04:00
kernel [jak2] increase size of DMA buffers + potentially fix print buffer bug (#2398) 2023-03-23 01:15:07 +00:00
mips2c [merc2] support vertex updates, use this for blerc in jak 1 and jak 2 (#2179) 2023-01-31 18:23:39 -05:00
overlord [jak2] double load dgo workaround (#2331) 2023-03-19 20:30:23 +00:00
sce [windows] make the games start up in the user's preferred system UI language (#2267) 2023-02-26 09:46:57 -05:00
sound Fix sound bank allocation (#2107) 2023-01-08 11:23:59 -05:00
system CI: Add a macOS Github runner (#2064) 2022-12-22 18:12:59 -05:00
tools goalc/repl: cleanup of goalc/REPL code and some QoL improvements (#2104) 2023-01-07 11:24:02 -05:00
CMakeLists.txt [jak 2] fix texture lookup problem (#2373) 2023-03-21 19:41:14 -04:00
discord.cpp g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
discord.h g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
main.cpp [jak 2] ETIE (#2326) 2023-03-17 20:35:26 -04:00
runtime.cpp [jak 2] ETIE (#2326) 2023-03-17 20:35:26 -04:00
runtime.h [jak 2] ETIE (#2326) 2023-03-17 20:35:26 -04:00