..
.clang-format
[decomp] add mips2c converter ( #842 )
2021-09-11 20:52:35 -04:00
analyze_inspect_method.cpp
[decompiler] handle pointer to symbol value, clean up prints on offline test ( #1978 )
2022-10-16 18:19:59 -04:00
analyze_inspect_method.h
[decompiler] handle types without inspects better in all-types ( #1735 )
2022-08-06 12:17:24 -04:00
atomic_op_builder.cpp
target code bugfixes ( #2034 )
2022-11-21 20:25:20 -05:00
atomic_op_builder.h
[decompiler] cleanup to get atomic ops working on jak2 inputs ( #1426 )
2022-06-08 18:34:52 -04:00
cfg_builder.cpp
[decomp] fix up gun
decomp ( #2067 )
2022-12-30 14:07:32 -05:00
cfg_builder.h
[Decompiler] Expression Building ( #211 )
2021-01-24 16:39:15 -05:00
expression_build.cpp
d/jak2: decompile conveyor
| elevator
| plat
| bouncer
| basebutton
| base-plat
| most of sampler
| simple-nav-sphere
| simple-focus
| elec-gate
and blocking-plane
( #1942 )
2022-10-08 12:42:52 -04:00
expression_build.h
[decomp] add mips2c converter ( #842 )
2021-09-11 20:52:35 -04:00
final_output.cpp
split new pc features in some files into their own code files + address some old issues + ripple graphics improvements ( #2216 )
2023-02-13 21:39:14 +00:00
final_output.h
docs: add support for :override-doc
in method declarations as well as documenting state handlers ( #2139 )
2023-01-21 20:45:45 -05:00
find_defpartgroup.cpp
[decomp] target cleanup ( #2021 )
2022-11-13 19:09:34 -05:00
find_defpartgroup.h
[decompiler] decompile particle defs using specialized macros ( #1077 )
2022-01-15 20:01:38 -05:00
find_defstates.cpp
[decomp2] game-save
( #1988 )
2022-10-29 16:08:04 -04:00
find_defstates.h
decomp: finish _almost all of_ the remaining camera code ( #845 )
2021-10-16 21:01:23 -04:00
find_skelgroups.cpp
decomp: finish target-[util|darkjak|swim|gun]
| water
| water-anim
| crates
| dark-eco-pool
, fix skelgroup detection, add failed store/load warnings and clean up jak 3 config ( #1958 )
2022-10-14 19:35:57 -04:00
find_skelgroups.h
[decompiler] implement defskelgroup
( #955 )
2021-11-04 19:10:39 -04:00
inline_asm_rewrite.cpp
logs: replace every fmt::print
with a lg
call instead ( #1368 )
2022-10-01 11:58:36 -04:00
inline_asm_rewrite.h
decomp - vector.gc - Decompile vector.gc ( #289 )
2021-03-06 10:46:26 -05:00
insert_lets.cpp
Minor bug fixes ( #2128 )
2023-01-14 16:26:17 -05:00
insert_lets.h
[decomp] better handling of animation code and art files ( #1352 )
2022-05-20 02:30:14 +01:00
label_types.cpp
d/jak2: get portrun
working and decompile a bunch of miscellaneous files ( #2169 )
2023-01-28 19:36:57 -05:00
label_types.h
[decompiler] automatically label things when possible ( #784 )
2021-08-29 11:13:06 -04:00
mips2c.cpp
W/nav debugging ( #2077 )
2023-01-01 12:11:18 -05:00
mips2c.h
[decompiler] cleanup to get atomic ops working on jak2 inputs ( #1426 )
2022-06-08 18:34:52 -04:00
reg_usage.cpp
logs: replace every fmt::print
with a lg
call instead ( #1368 )
2022-10-01 11:58:36 -04:00
reg_usage.h
[decomp] add mips2c converter ( #842 )
2021-09-11 20:52:35 -04:00
stack_spill.cpp
update readme and fix always playing str ( #1139 )
2022-02-08 19:02:47 -05:00
stack_spill.h
[decomp] add mips2c converter ( #842 )
2021-09-11 20:52:35 -04:00
static_refs.cpp
d/jak2: finish onin-game
and resolve type-hinting (array object)
elements ( #2188 )
2023-02-04 20:36:30 -05:00
static_refs.h
[decompiler/compiler] Fixes for task-control
( #668 )
2021-07-01 21:38:19 -04:00
symbol_def_map.cpp
logs: replace every fmt::print
with a lg
call instead ( #1368 )
2022-10-01 11:58:36 -04:00
symbol_def_map.h
[decomp] add mips2c converter ( #842 )
2021-09-11 20:52:35 -04:00
type_analysis.cpp
logs: replace every fmt::print
with a lg
call instead ( #1368 )
2022-10-01 11:58:36 -04:00
type_analysis.h
[decomp] add mips2c converter ( #842 )
2021-09-11 20:52:35 -04:00
variable_naming.cpp
jak2: focus-test?
macro, fix (zero? (logand ...))
-> (not (logtest? ...))
detection ( #2321 )
2023-03-14 22:57:31 -04:00
variable_naming.h
update readme and fix always playing str ( #1139 )
2022-02-08 19:02:47 -05:00