jak-project/goal_src/jak3/dgos/facc.gd
jabermony 07427799a6
Jak3 Build Environment (#3098)
This sets out the bones of a Jak 3 build, many things are stubbed out,
guessed, or copied from Jak 2 but it should at least be good enough to:
run `task set-game-jak3`
launch the repl
run builds from the repl

build outputs themselves are untested but the build itself runs without
errors

---------

Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
2024-01-15 20:37:16 -05:00

41 lines
837 B
Common Lisp

("FACC.DGO"
("roboguard.o"
"hover-formation-h.o"
"hover-nav-control-h.o"
"hover-enemy-h.o"
"hover-nav-control.o"
"hover-enemy.o"
"hover-formation.o"
"hover-nav-edit.o"
"robo-hover.o"
"factory-part.o"
"factoryc-mood.o"
"factoryc-texture.o"
"conveyor.o"
"hover-nav-factoryc.o"
"factoryc-obs.o"
"factoryc-obs2.o"
"target-indax.o"
"target-indax-hang.o"
"jak-indax+0-ag.go"
"tpage-2233.go"
"tpage-2305.go"
"tpage-2235.go"
"tpage-2234.go"
"tpage-2332.go"
"tpage-3278.go"
"fac-punch-wall-ag.go"
"spydroid-orig-ag.go"
"fac-robopod-ag.go"
"fac-break-fence-c-ag.go"
"fac-break-fence-b-ag.go"
"fac-break-fence-a-ag.go"
"fac-break-floor-ag.go"
"fac-rotfan-ag.go"
"fac-switch-ag.go"
"fac-move-plat-a-ag.go"
"fac-move-plat-b-ag.go"
"fac-fire-torch-ag.go"
"factoryc-vis.o"
))