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07427799a6
This sets out the bones of a Jak 3 build, many things are stubbed out, guessed, or copied from Jak 2 but it should at least be good enough to: run `task set-game-jak3` launch the repl run builds from the repl build outputs themselves are untested but the build itself runs without errors --------- Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
#include "versions.h"
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#include "common/util/Assert.h"
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#include "common/versions/revision.h"
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#include "third-party/fmt/core.h"
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#include "third-party/fmt/format.h"
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GameVersion game_name_to_version(const std::string& name) {
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if (name == "jak1") {
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return GameVersion::Jak1;
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} else if (name == "jak2") {
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return GameVersion::Jak2;
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} else if (name == "jak3") {
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return GameVersion::Jak3;
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} else {
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ASSERT_MSG(false, fmt::format("invalid game name: {}", name));
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}
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}
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bool valid_game_version(const std::string& name) {
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return name == "jak1" || name == "jak2" || name == "jak3";
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}
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std::string version_to_game_name(GameVersion v) {
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switch (v) {
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case GameVersion::Jak1:
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return "jak1";
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case GameVersion::Jak2:
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return "jak2";
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case GameVersion::Jak3:
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return "jak3";
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default:
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ASSERT_MSG(false, fmt::format("no game_name for version: {} found", fmt::underlying(v)));
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}
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}
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std::string version_to_game_name_external(GameVersion v) {
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switch (v) {
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case GameVersion::Jak1:
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return "Jak 1";
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case GameVersion::Jak2:
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return "Jak 2";
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case GameVersion::Jak3:
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return "Jak 3";
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default:
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ASSERT_MSG(false, fmt::format("no game_name for version: {} found", fmt::underlying(v)));
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}
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}
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std::vector<std::string> valid_game_version_names() {
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return {game_version_names[GameVersion::Jak1], game_version_names[GameVersion::Jak2],
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game_version_names[GameVersion::Jak3]};
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}
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std::string build_revision() {
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if (std::string(BUILT_TAG) != "") {
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return std::string(BUILT_TAG);
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}
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if (std::string(BUILT_SHA) != "") {
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return std::string(BUILT_SHA);
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}
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return "Unknown Revision";
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}
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