jak-project/game/sound/sndshim.cpp
Tyler Wilding 6446389263
extractor: cleanup, support unicode properly, and add multi-game support (#1609)
* extractor: refactor and cleanup for multi-game support

* deps: switch to `ghc::filesystem` as it is utf-8 everywhere by default

* extractor: finally working with unicode

* unicode: fix unicode cli args on windows in all `main` functions
2022-07-05 20:38:13 -04:00

208 lines
3.8 KiB
C++

#include "sndshim.h"
#include <cstdio>
#include "sdshim.h"
#include "989snd/player.h"
std::unique_ptr<snd::player> player;
void snd_StartSoundSystem() {
player = std::make_unique<snd::player>();
voice = std::make_shared<snd::voice>(snd::voice::AllocationType::permanent);
voice->set_sample((u16*)spu_memory);
player->submit_voice(voice);
}
void snd_StopSoundSystem() {
if (player) {
player.reset();
}
}
// dma is always instant, allocation not required
s32 snd_GetFreeSPUDMA() {
return 0;
}
void snd_FreeSPUDMA([[maybe_unused]] s32 channel) {}
s32 snd_GetTick() {
if (player) {
return player->get_tick();
} else {
return 0;
}
}
void snd_RegisterIOPMemAllocator(AllocFun, FreeFun) {
// printf("snd_RegisterIOPMemAllocator\n");
}
void snd_LockVoiceAllocator(s32) {
// printf("snd_LockVoiceAllocator\n");
}
void snd_UnlockVoiceAllocator() {
// printf("snd_UnlockVoiceAllocator\n");
}
s32 snd_ExternVoiceVoiceAlloc(s32, s32) {
// printf("snd_ExternVoiceVoiceAlloc\n");
return 0;
}
u32 snd_SRAMMalloc(u32) {
// spu memory currently hardcoded
return 0;
}
void snd_SetMixerMode(s32, s32) {}
void snd_SetGroupVoiceRange(s32, s32, s32) {}
void snd_SetReverbDepth(s32, s32, s32) {}
void snd_SetReverbType(s32, s32) {}
void snd_SetPanTable(s16* table) {
if (player) {
player->set_pan_table((snd::vol_pair*)table);
}
}
void snd_SetPlayBackMode(s32 mode) {
if (player) {
player->set_playback_mode(mode);
}
}
s32 snd_SoundIsStillPlaying(s32 sound_handle) {
if (player) {
if (player->sound_still_active(sound_handle)) {
return sound_handle;
}
}
return 0;
}
void snd_StopSound(s32 handle) {
if (player) {
player->stop_sound(handle);
}
}
void snd_SetSoundVolPan(s32 sound_handle, s32 vol, s32 pan) {
if (player) {
player->set_sound_vol_pan(sound_handle, vol, pan);
}
}
void snd_SetMasterVolume(s32 group, s32 volume) {
if (player) {
player->set_master_volume(group, volume);
}
}
void snd_UnloadBank(s32 bank_handle) {
if (player) {
player->unload_bank(bank_handle);
}
}
void snd_ResolveBankXREFS() {
// Currently no-op, idk if we'd ever need it
}
void snd_ContinueAllSoundsInGroup(u8 group) {
if (player) {
player->continue_all_sounds_in_group(group);
}
}
void snd_PauseAllSoundsInGroup(u8 group) {
if (player) {
player->pause_all_sounds_in_group(group);
}
}
void snd_SetMIDIRegister(s32 sound_handle, u8 reg, u8 value) {
if (player) {
player->set_midi_reg(sound_handle, reg, value);
}
}
s32 snd_PlaySoundVolPanPMPB(s32 bank, s32 sound, s32 vol, s32 pan, s32 pm, s32 pb) {
if (player) {
return player->play_sound(bank, sound, vol, pan, pm, pb);
} else {
return 0;
}
}
void snd_SetSoundPitchModifier(s32 sound, s32 mod) {
if (player) {
player->set_sound_pmod(sound, mod);
}
}
void snd_SetSoundPitchBend(s32 sound, s32 bend) {
if (bend != 0) {
}
}
void snd_PauseSound(s32 sound_handle) {
if (player) {
player->pause_sound(sound_handle);
}
}
void snd_ContinueSound(s32 sound_handle) {
if (player) {
player->continue_sound(sound_handle);
}
}
void snd_AutoPitch(s32, s32, s32, s32) {
// TODO
printf("snd_AutoPitch\n");
}
void snd_AutoPitchBend(s32, s32, s32, s32) {
// TODO
printf("snd_AutoPitchBend\n");
}
s32 snd_BankLoadEx(const char* filename, s32 offset, s32, s32) {
// printf("snd_BankLoadEx\n");
if (player) {
fs::path path = filename;
return player->load_bank(path, offset);
} else {
return 0;
}
}
s32 snd_GetVoiceStatus(s32 voice) {
// hacky thincg to say that voice 0 is uses allocated
if (voice == 0) {
return 2;
}
return 0;
}
void snd_keyOnVoiceRaw(u32 core, u32 voice_id) {
if (voice) {
voice->key_on();
}
}
void snd_keyOffVoiceRaw(u32 core, u32 voice_id) {
if (voice) {
voice->key_off();
}
}