jak-project/common/type_system
Tyler Wilding a75ecf176e
decomp: finish orbit-plat and sage-finalboss (#1039)
* decomp: finish `orbit-plat` and waiting on `sage-finalboss` inconsistency for gsrc

* decomp: finish `sage-finalboss` except the relocate method

* decomp: add fix to finish `sage-finalboss`

* update formatting in unrelated files
2022-01-04 23:10:53 -05:00
..
defenum.cpp [compiler] support 128-bit bitfields (#500) 2021-05-18 21:25:29 -04:00
defenum.h [Compiler/Decompiler] Better support for Bitfield and Enum types (#374) 2021-04-22 19:08:58 -04:00
deftype.cpp [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
deftype.h Allow enum names to serve as types (using the enum's type) (#372) 2021-04-19 20:29:38 -04:00
state.cpp [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
state.h [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
Type.cpp Fix Windows asserts (#1045) 2022-01-02 18:02:10 -05:00
Type.h Fix Windows asserts (#1045) 2022-01-02 18:02:10 -05:00
TypeFieldLookup.cpp decomp: mood (#672) 2021-08-01 16:11:22 -04:00
TypeSpec.cpp Support Behaviors (#678) 2021-07-04 16:54:07 -04:00
TypeSpec.h Fix Windows asserts (#1045) 2022-01-02 18:02:10 -05:00
TypeSystem.cpp decomp: finish orbit-plat and sage-finalboss (#1039) 2022-01-04 23:10:53 -05:00
TypeSystem.h [decomp] get started on game info (#674) 2021-07-03 16:18:41 -04:00