jak-project/third-party/SQLiteCpp/appveyor.yml
Tyler Wilding bf83f2442d
d/jak2: cleanup more of editable and editable-player (#2029)
- Rough start of the SQLite integration to facilitate the SQL queries
- Cleanup and disable a little bit of code so the game no longer crashes
when entering the editor
- Implement some of the mouse data stuff


![image](https://user-images.githubusercontent.com/13153231/202881481-95bc0a2a-ac3d-4f65-aff1-b9f7ee5ee345.png)


https://user-images.githubusercontent.com/13153231/202881484-399747e7-dcdb-4e09-93e9-b561a45c8a18.mp4

This is a very old branch so best to get it merged now that it's at a
decent point so it can be iterated on.
2022-11-19 23:28:20 -05:00

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# Copyright (c) 2012-2022 Sebastien Rombauts (sebastien.rombauts@gmail.com)
# build format
version: "{build}"
# scripts that run after cloning repository
install:
- git submodule update --init --recursive
image:
- Visual Studio 2022
- Visual Studio 2019
- Visual Studio 2017
- Visual Studio 2015
# configurations to add to build matrix
# TODO: MinGW Makefiles and MSYS Makefiles
configuration:
- Debug
- Release
environment:
matrix:
- arch: Win32
- arch: x64
init:
- echo %APPVEYOR_BUILD_WORKER_IMAGE% - %configuration% - %arch%
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" (set vs=Visual Studio 15 2017)
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" (set vs=Visual Studio 14 2015)
- if "%arch%"=="x64" (set generator="%vs% Win64") else (set generator="%vs%")
# CMake uses a different grammar for Visual Studio 2019, with -A to specify architecture:
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2019" (set generator="Visual Studio 16 2019" -A %arch%)
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2022" (set generator="Visual Studio 17 2022" -A %arch%)
- echo %generator%
# scripts to run before build
before_build:
- mkdir build
- cd build
- cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DSQLITECPP_BUILD_EXAMPLES=ON -DSQLITECPP_BUILD_TESTS=ON -DSQLITECPP_RUN_CPPCHECK=OFF .. -G %generator%
# build examples, and run tests (ie make & make test)
build_script:
- cmake --build . --config %configuration%
- ctest --output-on-failure