jak-project/goal_src/levels/intro/evilbro.gc
Tyler Wilding 05648e0a96
decomp: finish basebutton (#762)
* decomp: finish `basebutton`

* decomp: finalize `basebutton` and fix `evilbro`

* fix some methods / args
2021-08-22 23:16:55 -04:00

308 lines
7.8 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: evilbro.gc
;; name in dgo: evilbro
;; dgos: INT, L1
(define-extern *evilsis-intro-sg* skeleton-group)
(define-extern *evilbro-intro-sg* skeleton-group)
;; definition of type evilbro
(deftype evilbro (process-taskable)
((evilsis entity :offset-assert 380)
)
:heap-base #x110
:method-count-assert 53
:size-assert #x180
:flag-assert #x3501100180
)
;; failed to figure out what this is:
(let
((v1-1
(new 'static 'skeleton-group
:art-group-name "evilbro"
:bounds (new 'static 'vector :w 16384.0)
:version #x6
:shadow 2
)
)
)
(set! (-> v1-1 jgeo) 0)
(set! (-> v1-1 janim) 3)
(set! (-> v1-1 mgeo 0) (the-as uint 1))
(set! (-> v1-1 lod-dist 0) 4095996000.0)
(set! *evilbro-intro-sg* v1-1)
)
;; definition for method 32 of type evilbro
;; INFO: Return type mismatch spool-anim vs basic.
(defmethod play-anim! evilbro ((obj evilbro) (arg0 symbol))
(with-pp
(cond
(arg0
(close-specific-task!
(game-task leaving-misty)
(task-status need-introduction)
)
(let ((a1-2 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-2 from) pp)
(set! (-> a1-2 num-params) 1)
(set! (-> a1-2 message) 'clone)
(set! (-> a1-2 param 0) (the-as uint (process->handle obj)))
(send-event-function (-> obj evilsis extra process) a1-2)
)
)
(else
(set! (-> obj will-talk) #t)
)
)
(the-as
basic
(new 'static 'spool-anim
:name "evilbro-misty-end"
:index 5
:parts 9
:command-list '()
)
)
)
)
;; definition for method 31 of type evilbro
(defmethod get-art-elem evilbro ((obj evilbro))
(-> obj draw art-group data 3)
)
;; failed to figure out what this is:
(defstate play-anim (evilbro)
:virtual #t
:exit
(behavior ()
(let ((a1-0 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-0 from) self)
(set! (-> a1-0 num-params) 0)
(set! (-> a1-0 message) 'end-mode)
(send-event-function (-> self evilsis extra process) a1-0)
)
((-> (method-of-type process-taskable play-anim) exit))
(none)
)
)
;; failed to figure out what this is:
(defstate idle (evilbro)
:virtual #t
:code
(behavior ()
(if (!= (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
(get-art-elem self)
)
(ja-channel-push! 1 15)
)
(while #t
(let ((a0-7 (-> self skel root-channel 0)))
(set!
(-> a0-7 frame-group)
(the-as art-joint-anim (-> self draw art-group data 3))
)
(set!
(-> a0-7 param 0)
(the
float
(+
(->
(the-as art-joint-anim (-> self draw art-group data 3))
data
0
length
)
-1
)
)
)
(set! (-> a0-7 param 1) 1.0)
(set! (-> a0-7 frame-num) 0.0)
(joint-control-channel-group!
a0-7
(the-as art-joint-anim (-> self draw art-group data 3))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-8 (-> self skel root-channel 0)))
(set!
(-> a0-8 param 0)
(the float (+ (-> a0-8 frame-group data 0 length) -1))
)
(set! (-> a0-8 param 1) 1.0)
(joint-control-channel-group-eval!
a0-8
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
(let ((gp-0 (-> *display* base-frame-counter)))
(while (let* ((s5-0 (-> *display* base-frame-counter))
(f30-0 300.0)
(f28-0 0.16)
(f26-0 0.17000002)
(v1-29
(/ (the-as int (rand-uint31-gen *random-generator*)) 256)
)
(v1-30 (the-as number (logior #x3f800000 v1-29)))
)
(<
(-
s5-0
(the
int
(* f30-0 (+ f28-0 (* f26-0 (+ -1.0 (the-as float v1-30)))))
)
)
gp-0
)
)
(suspend)
)
)
(let ((gp-1 (-> self skel root-channel 0)))
(set! (-> gp-1 frame-group) (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
)
(set! (-> gp-1 param 0) (ja-aframe 0.0 0))
(set! (-> gp-1 param 1) 1.0)
(set! (-> gp-1 frame-num) (ja-aframe 16.0 0))
(joint-control-channel-group! gp-1 (if (> (-> self skel active-channels) 0)
(->
self
skel
root-channel
0
frame-group
)
)
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((gp-2 (-> self skel root-channel 0)))
(set! (-> gp-2 param 0) (ja-aframe 0.0 0))
(set! (-> gp-2 param 1) 1.0)
(joint-control-channel-group-eval!
gp-2
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
(let ((gp-3 (-> *display* base-frame-counter)))
(while (let* ((s5-1 (-> *display* base-frame-counter))
(f30-1 300.0)
(f28-1 0.16)
(f26-1 0.17000002)
(v1-54
(/ (the-as int (rand-uint31-gen *random-generator*)) 256)
)
(v1-55 (the-as number (logior #x3f800000 v1-54)))
)
(<
(-
s5-1
(the
int
(* f30-1 (+ f28-1 (* f26-1 (+ -1.0 (the-as float v1-55)))))
)
)
gp-3
)
)
(suspend)
)
)
)
(none)
)
)
;; definition for method 11 of type evilbro
(defmethod copy-defaults! evilbro ((obj evilbro) (arg0 res-lump))
(dummy-40 obj arg0 *evilbro-intro-sg* 3 40 (new 'static 'vector :w 4096.0) 5)
(set! (-> obj tasks) (get-task-control (game-task leaving-misty)))
(set! (-> obj evilsis) (entity-actor-lookup arg0 'alt-actor 0))
(dummy-42 obj)
(none)
)
;; definition of type evilsis
(deftype evilsis (process-taskable)
()
:heap-base #x110
:method-count-assert 53
:size-assert #x17c
:flag-assert #x350110017c
)
;; failed to figure out what this is:
(let
((v1-7
(new 'static 'skeleton-group
:art-group-name "evilsis"
:bounds (new 'static 'vector :w 16384.0)
:version #x6
:shadow 2
)
)
)
(set! (-> v1-7 jgeo) 0)
(set! (-> v1-7 janim) 3)
(set! (-> v1-7 mgeo 0) (the-as uint 1))
(set! (-> v1-7 lod-dist 0) 4095996000.0)
(set! *evilsis-intro-sg* v1-7)
)
;; definition for method 32 of type evilsis
;; INFO: Return type mismatch art-element vs basic.
(defmethod play-anim! evilsis ((obj evilsis) (arg0 symbol))
(if arg0
(format
0
"ERROR: <GMJ>: ~S playing anim for task status ~S~%"
(-> obj name)
(task-status->string (the-as task-status (current-status (-> obj tasks))))
)
)
(the-as basic (get-art-elem obj))
)
;; definition for method 31 of type evilsis
(defmethod get-art-elem evilsis ((obj evilsis))
(-> obj draw art-group data 3)
)
;; failed to figure out what this is:
(defstate idle (evilsis)
:virtual #t
:trans
(behavior ()
(set! (-> self will-talk) #f)
((-> (method-of-type process-taskable idle) trans))
(none)
)
)
;; definition for method 11 of type evilsis
(defmethod copy-defaults! evilsis ((obj evilsis) (arg0 res-lump))
(dummy-40 obj arg0 *evilsis-intro-sg* 3 0 (new 'static 'vector :w 4096.0) 5)
(set! (-> obj tasks) (get-task-control (game-task leaving-misty)))
(dummy-42 obj)
(none)
)