jak-project/goal_src/jak1/engine/debug/menu.gc
2022-06-29 22:20:09 -04:00

1518 lines
48 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: menu.gc
;; name in dgo: menu
;; dgos: GAME, ENGINE
;; This file contains the UI and rendering for the debug menu, but not the actual menu layout and callbacks.
;; The "context" is the entire multi-level debug menu. There's a separate context for the main debug and the "popup" menu.
;; A "menu" is a listing of "items".
;; An item is a line in the menu. It can be a flag, function, or variable.
;; this file is debug only
(declare-file (debug))
(when *debug-segment*
(declare-type debug-menu basic)
(declare-type debug-menu-item basic)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; context, menu, and item
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; There is one for the normal menu, and one for the "popup" one that appears when you press L3/R3
;; This stores a stack of open menus in sel-menu.
;; The 0th index is the selection in the root-menu.
(deftype debug-menu-context (basic)
((is-active symbol :offset-assert 4) ;; should we draw?
(sel-length int32 :offset-assert 8) ;; depth of open menus
(sel-menu debug-menu 8 :offset-assert 12) ;; at each level, what is selected?
(root-menu debug-menu :offset-assert 44) ;; the top level menu
(joypad-func (function basic none) :offset-assert 48) ;; if not, #f, callback for getting joystick inputs
(joypad-item basic :offset-assert 52) ;; object passed as arg to joypad-func
(font font-context :offset-assert 56) ;; font rendering settings
(is-hidden symbol :offset-assert 60) ;; set to #t to temporarily hide.
)
:method-count-assert 9
:size-assert #x40
:flag-assert #x900000040
(:methods
(new (symbol type) _type_ 0)
)
)
(defmethod new debug-menu-context ((allocation symbol) (type-to-make type))
"Create a new debug-menu-context"
(let ((gp-0 (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
(set! (-> gp-0 is-active) #f)
(set! (-> gp-0 is-hidden) #f)
(set! (-> gp-0 sel-length) 0)
(set! (-> gp-0 root-menu) #f)
(set! (-> gp-0 joypad-func) #f)
(set! (-> gp-0 joypad-item) #f)
(set! (-> gp-0 font) (new 'debug 'font-context *font-default-matrix* 0 0 0.0 (font-color default) (font-flags shadow kerning pc-hack)))
gp-0
)
)
;; Parent type for entrees in the debug-menu tree.
;; This is used for both entries and menus.
;; Items will be periodically "refreshed" to update their color/status.
;; Updating every item on every frame would be slow, so you can set a nonzero value in refresh-delay
;; to only run the refresh every refresh-delay frames.
(deftype debug-menu-node (basic)
((name string :offset-assert 4) ;; if it's an item, this is its name.
(parent debug-menu :offset-assert 8) ;; note: can actually be an item in rare cases
(refresh-delay int32 :offset-assert 12) ;; how many frames to wait before updating
(refresh-ctr int32 :offset-assert 16) ;; how many frames since we updated.
)
:method-count-assert 9
:size-assert #x14
:flag-assert #x900000014
)
(defmethod print debug-menu-node ((obj debug-menu-node))
(format #t "#<~A ~A @ #x~X>" (-> obj type) (-> obj name) obj)
obj
)
;; Parent type for a menu (list of things)
(deftype debug-menu (debug-menu-node)
((context debug-menu-context :offset-assert 20)
(selected-item debug-menu-item :offset-assert 24)
(pix-width int32 :offset-assert 28) ;; background draw size
(pix-height int32 :offset-assert 32)
(items pair :offset-assert 36) ;; children.
)
:method-count-assert 9
:size-assert #x28
:flag-assert #x900000028
(:methods
(new (symbol type debug-menu-context string) _type_ 0)
)
)
(defmethod new debug-menu ((allocation symbol) (type-to-make type) (ctxt debug-menu-context) (name string))
"Create a new debug-menu"
(let ((v0-0 (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
(set! (-> v0-0 context) ctxt)
(set! (-> v0-0 name) name)
(set! (-> v0-0 parent) #f)
(set! (-> v0-0 selected-item) #f)
(set! (-> v0-0 items) '())
v0-0
)
)
;; Parent type for an item (an individual, selectable entry within a menu)
(deftype debug-menu-item (debug-menu-node)
((id int32 :offset-assert 20)
)
:method-count-assert 9
:size-assert #x18
:flag-assert #x900000018
)
;; An item that opens a submenu.
(deftype debug-menu-item-submenu (debug-menu-item)
((submenu debug-menu :offset-assert 24)
)
:method-count-assert 9
:size-assert #x1c
:flag-assert #x90000001c
(:methods
(new (symbol type string debug-menu) _type_ 0)
)
)
(defmethod new debug-menu-item-submenu ((allocation symbol) (type-to-make type) (name string) (menu debug-menu))
"Create an item that opens the given menu."
(let ((v0-0 (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
(set! (-> v0-0 name) name)
(set! (-> v0-0 parent) #f)
(set! (-> v0-0 refresh-delay) 0)
(set! (-> v0-0 refresh-ctr) (-> v0-0 refresh-delay))
(set! (-> v0-0 submenu) menu)
;; in this case, the submenu's parent is set to the item, not a menu.
;; it's possible that the type of parent here is just debug-menu-node, but this value is never used.
(set! (-> v0-0 submenu parent) (the-as debug-menu v0-0))
v0-0
)
)
;;;;;;;;;;;;;;;;;;;;;;;;
;; Items
;;;;;;;;;;;;;;;;;;;;;;;;
(defenum debug-menu-msg
:type int32
(activate 1)
(deactivate 2)
(update 3)
(press 4)
)
;; An item that calls a function when you select it.
(deftype debug-menu-item-function (debug-menu-item)
((activate-func (function object object) :offset-assert 24)
(hilite-timer int8 :offset-assert 28) ;; how much longer to stay highlighted for.
)
:method-count-assert 9
:size-assert #x1d
:flag-assert #x90000001d
(:methods
(new (symbol type string object (function object object)) _type_ 0)
)
)
(defmethod new debug-menu-item-function ((allocation symbol) (type-to-make type) (name string) id (func (function object object)))
"Create an item for a function."
(let ((obj (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
(set! (-> obj name) name)
(set! (-> obj parent) #f)
(set! (-> obj refresh-delay) 0)
(set! (-> obj refresh-ctr) (-> obj refresh-delay))
(set! (-> obj id) (the-as int id))
(set! (-> obj activate-func) func)
(set! (-> obj hilite-timer) 0)
obj
)
)
;; An item with on/off state.
(deftype debug-menu-item-flag (debug-menu-item)
((activate-func (function object debug-menu-msg object) :offset-assert 24)
(is-on object :offset-assert 28)
)
:method-count-assert 9
:size-assert #x20
:flag-assert #x900000020
(:methods
(new (symbol type string object (function object debug-menu-msg object)) _type_ 0)
)
)
(defmethod new debug-menu-item-flag ((allocation symbol) (type-to-make type) (name string) id (func (function object debug-menu-msg object)))
"Create a new item for a flag. By default, the refresh-delay is set to 23."
(let ((v0-0 (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
(set! (-> v0-0 name) name)
(set! (-> v0-0 parent) #f)
(set! (-> v0-0 refresh-delay) 23)
(set! (-> v0-0 refresh-ctr) (-> v0-0 refresh-delay))
(set! (-> v0-0 id) (the-as int id))
(set! (-> v0-0 activate-func) func)
(set! (-> v0-0 is-on) #f)
v0-0
)
)
;; An item that modifies a variable
(deftype debug-menu-item-var (debug-menu-item)
((display-str string :offset-assert 24) ;; the value as a string, to draw
(grabbed-joypad-p symbol :offset-assert 28)
(float-p symbol :offset-assert 32) ;; treat as float
(range-p symbol :offset-assert 36)
(show-len int32 :offset-assert 40)
(inc-delay int32 :offset-assert 44)
(inc-delay-ctr int32 :offset-assert 48)
(step-delay-ctr int32 :offset-assert 52)
(inc-dir int32 :offset-assert 56)
(fval float :offset-assert 60)
(fundo-val float :offset-assert 64)
(frange-min float :offset-assert 68)
(frange-max float :offset-assert 72)
(fstart-inc float :offset-assert 76)
(fstep float :offset-assert 80)
(fprecision int32 :offset-assert 84)
(factivate-func (function int debug-menu-msg float float float) :offset-assert 88)
(ival int32 :offset 60)
(iundo-val int32 :offset 64)
(irange-min int32 :offset 68)
(irange-max int32 :offset 72)
(istart-inc int32 :offset 76)
(istep int32 :offset 80)
(ihex-p symbol :offset-assert 92) ;; treat as hex
(iactivate-func (function int debug-menu-msg int int int) :offset 88)
(ifloat-p symbol :offset-assert 96) ;; treat as fixed point.
)
:method-count-assert 9
:size-assert #x64
:flag-assert #x900000064
(:methods
(new (symbol type string int int) _type_ 0)
)
)
(defenum debug-menu-dest
:type int32
(root 1)
(open-menus 2)
(current-selection 3)
(activation 0)
)
(define-extern debug-menu-context-send-msg (function debug-menu-context debug-menu-msg debug-menu-dest debug-menu-context))
(define-extern debug-menu-item-send-msg (function debug-menu-item debug-menu-msg debug-menu-item))
;;;;;;;;;;;;;;;;;;;;;;;;
;; Variable Menu Setup
;;;;;;;;;;;;;;;;;;;;;;;;
(defun debug-menu-item-var-update-display-str ((arg0 debug-menu-item-var))
"Update display-str to the current value of the variable"
(cond
((-> arg0 float-p)
(format (clear (-> arg0 display-str)) "~f" (-> arg0 fval))
)
((-> arg0 ihex-p)
(format (clear (-> arg0 display-str)) "x~X" (-> arg0 fval))
)
((-> arg0 ifloat-p)
(cond
((and (< (the-as int (-> arg0 fval)) 0)
(< -100 (the-as int (-> arg0 fval)))
)
(let ((v1-8 (abs (the-as int (-> arg0 fval)))))
(format (clear (-> arg0 display-str)) "-0.~1d" (/ (mod v1-8 100) 10))
)
)
(else
(let ((v1-12 (abs (the-as int (-> arg0 fval)))))
(format (clear (-> arg0 display-str)) "~2d.~1d" (/ (the-as int (-> arg0 fval)) 100) (/ (mod v1-12 100) 10))
)
)
)
)
(else
(format (clear (-> arg0 display-str)) "~D" (-> arg0 fval))
)
)
arg0
)
(defun debug-menu-item-var-make-int
((item debug-menu-item-var)
(callback (function int debug-menu-msg int int int)) ;; args are id, msg, value?, value?
(inc int)
(has-range symbol)
(range-min int)
(range-max int)
(hex symbol)
)
"Set up the given item as an integer variable"
(set! (-> item float-p) #f)
(set! (-> item range-p) has-range)
(set! (-> item irange-min) range-min)
(set! (-> item irange-max) range-max)
(set! (-> item istart-inc) inc)
(set! (-> item istep) inc)
(set! (-> item ihex-p) hex)
(set! (-> item iactivate-func) callback)
(cond
(has-range
(set! (-> item ival) range-min)
)
(else
(set! (-> item ival) 0)
)
)
;; initialize with the callback.
(if callback
(set! (-> item ival) (callback (-> item id) (debug-menu-msg update) (-> item ival) (-> item ival)))
)
(debug-menu-item-var-update-display-str item)
item
)
(defun debug-menu-item-var-make-float
((item debug-menu-item-var)
(callback (function int debug-menu-msg float float float))
(inc float)
(has-range symbol)
(range-min float)
(range-max float)
(precision int)
)
"Set up the given item as a float variable"
(set! (-> item float-p) #t)
(set! (-> item range-p) has-range)
(set! (-> item frange-min) range-min)
(set! (-> item frange-max) range-max)
(set! (-> item fstart-inc) inc)
(set! (-> item fstep) inc)
(set! (-> item fprecision) precision)
(set! (-> item factivate-func) callback)
(if has-range
(set! (-> item fval) range-min)
(set! (-> item fval) 0.0)
)
;; note: the return value of the callback is treated as an integer and int->float converted. This is a bug in the original code.
(if callback
(set! (-> item fval)
(the float (the-as int (callback (-> item id) (debug-menu-msg update) (-> item fval) (-> item fval))))
)
)
(debug-menu-item-var-update-display-str item)
item
)
(defmethod new debug-menu-item-var ((allocation symbol) (type-to-make type) (name string) (id int) (max-width int))
"Create a new item for modifying a variable. Will default to int."
(let ((gp-0 (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
(let ((max-chars (/ max-width 8)))
(set! (-> gp-0 name) name)
(set! (-> gp-0 parent) #f)
(set! (-> gp-0 refresh-delay) 31)
(set! (-> gp-0 refresh-ctr) (-> gp-0 refresh-delay))
(set! (-> gp-0 id) id)
(set! max-chars
(if (< 3 max-chars)
max-chars
3
)
)
(set! (-> gp-0 show-len) max-chars)
)
(set! (-> gp-0 grabbed-joypad-p) #f)
(set! (-> gp-0 ifloat-p) #f)
(set! (-> gp-0 display-str) (new 'debug 'string 64 (the-as string #f)))
(debug-menu-item-var-make-int gp-0 (the-as (function int debug-menu-msg int int int) #f) 1 #t 0 0 #f)
gp-0
)
)
;;;;;;;;;;;;;;;;;;;;;;;;
;; joypad grabbing
;;;;;;;;;;;;;;;;;;;;;;;;
(defun debug-menu-context-grab-joypad ((ctxt debug-menu-context) (callback-arg basic) (callback-func (function basic none)))
"Set up this context to be controlled from a joypad. If we are already, return #f, otherwise return #t"
(cond
((-> ctxt joypad-func)
#f
)
(else
(set! (-> ctxt joypad-func) callback-func)
(set! (-> ctxt joypad-item) callback-arg)
#t
)
)
)
(defun debug-menu-context-release-joypad ((ctxt debug-menu-context))
"Remove joypad control from this context"
(set! (-> ctxt joypad-func) #f)
(set! (-> ctxt joypad-item) #f)
#f
)
;;;;;;;;;;;;;;;;;;;;;;;;
;; menu building
;;;;;;;;;;;;;;;;;;;;;;;;
(defun debug-menu-item-get-max-width ((arg0 debug-menu-item) (arg1 debug-menu))
"Determine the width, in pixels"
(local-vars (v0-1 int))
0
(cond
((= (-> arg0 type) debug-menu-item-submenu)
(set! v0-1 (+ (the int (get-string-length (-> arg0 name) (-> arg1 context font))) 16))
)
((= (-> arg0 type) debug-menu-item-var)
(set! v0-1 (the int (get-string-length (-> (the-as debug-menu-item-var arg0) display-str) (-> arg1 context font))))
)
(else
(set! v0-1 (+ (the int (get-string-length (-> arg0 name) (-> arg1 context font))) 6))
)
)
v0-1
)
(defun debug-menu-context-default-selection ((ctxt debug-menu-context) (keep-current symbol))
"Set the menu to a default selection.
If keep-current-selection is set to #t, this will only change the selection if nothing is selected yet."
;; sel-length = 0 means nothing is selected
(when (or (zero? (-> ctxt sel-length)) (not keep-current))
(let ((menu (-> ctxt root-menu)))
;; check that we have a menu with items
(when (and menu (not (null? (-> menu items))))
(let ((currently-active (-> ctxt is-active)))
;; if we're active, deactivate it
(if currently-active
(debug-menu-context-send-msg ctxt (debug-menu-msg deactivate) (debug-menu-dest activation))
)
;; reset the selection stack down to a single thing, just the root menu.
(set! (-> ctxt sel-length) 1)
(set! (-> ctxt sel-menu 0) menu)
;; select the first thing within the root menu
(set! (-> menu selected-item)
(the-as debug-menu-item (car (-> menu items)))
)
;; if we were active, activate again.
(if currently-active
(debug-menu-context-send-msg ctxt (debug-menu-msg activate) (debug-menu-dest activation))
)
)
)
)
)
ctxt
)
(defun debug-menu-rebuild ((menu debug-menu))
"Set the width and height of the background. If needed, completely reset the menu."
(let ((max-width 0)
(entry-count 0)
)
;; loop over entries
(let* ((iter (-> menu items))
(current-item (car iter))
)
(while (not (null? iter))
(+! entry-count 1)
;; link to parent
(set! (-> (the-as debug-menu-item current-item) parent) menu)
(set! max-width (max max-width (debug-menu-item-get-max-width (the-as debug-menu-item current-item) menu)))
(set! iter (cdr iter))
(set! current-item (car iter))
)
)
(set! (-> menu pix-width) (+ max-width 18))
(set! (-> menu pix-height) (+ (* entry-count 8) 6))
)
(let ((a0-2 (-> menu context)))
;; will only reset to default if nothing is selected.
(debug-menu-context-default-selection a0-2 #t)
)
menu
)
(defun debug-menu-context-set-root-menu ((context debug-menu-context) (menu debug-menu))
"Set the root menu and reset everything."
;; deactivate, if we are active
(let ((active (-> context is-active)))
(if active
(debug-menu-context-send-msg context (debug-menu-msg deactivate) (debug-menu-dest activation)))
;; the actual set
(set! (-> context root-menu) menu)
;; reset
(debug-menu-context-default-selection context #f)
;; activate if needed
(if active
(debug-menu-context-send-msg context (debug-menu-msg activate) (debug-menu-dest activation))
)
)
context
)
(defun debug-menu-append-item ((menu debug-menu) (item debug-menu-node))
"Add an entry to the debug menu."
(let* ((context (-> menu context))
(was-active (-> context is-active))
)
(if was-active
(debug-menu-context-send-msg context (debug-menu-msg deactivate) (debug-menu-dest activation))
)
(set! (-> item parent) menu)
(set! (-> menu items) (the-as pair (append! (-> menu items) (dcons item '())))) ;; was normal cons
(debug-menu-rebuild menu)
(if was-active
(debug-menu-context-send-msg context (debug-menu-msg activate) (debug-menu-dest activation))
)
)
item
)
(defun debug-menu-remove-all-items ((arg0 debug-menu))
"Remove all the items from a menu"
(let* ((gp-0 (-> arg0 context))
(s4-0 (-> gp-0 is-active))
)
(if s4-0
(debug-menu-context-send-msg gp-0 (debug-menu-msg deactivate) (debug-menu-dest activation))
)
(set! (-> arg0 items) '())
(set! (-> arg0 selected-item) #f)
(debug-menu-rebuild arg0)
(if s4-0
(debug-menu-context-send-msg gp-0 (debug-menu-msg activate) (debug-menu-dest activation))
)
)
arg0
)
(defun debug-menu-func-decode ((arg0 object))
"Get a function. The input can be a symbol or a function. Otherwise it will give you the nothing function."
(let ((v1-1 (rtype-of arg0)))
(the-as function
(cond
((or (= v1-1 symbol) (= v1-1 type))
(-> (the-as symbol arg0) value)
)
((= v1-1 function)
arg0
)
(else
nothing
)
)
)
)
)
(defun-recursive debug-menu-make-from-template debug-menu-node ((arg0 debug-menu-context) (arg1 pair))
"Make a debug menu from static layout data. The keys are:
- menu : make a new submenu
- main-menu : make the root menu
- flag - flag entry
- function - function entry
- var, int-var, int-var-gat1, hex-var, float-var, flat-fixed-var"
(local-vars
(s5-0 debug-menu-node)
(sv-16 object)
(sv-32 int)
(sv-48 float)
(sv-64 float)
(sv-80 float)
(sv-96 float)
)
(when (or (not arg1) (null? arg1))
(set! s5-0 (the-as debug-menu-node #f))
(goto cfg-41)
)
(let ((s4-0 (car arg1))
(s5-1 (the-as string (cadr arg1)))
)
(cond
((= s4-0 'menu)
(let ((s4-1 (new 'debug 'debug-menu arg0 s5-1)))
(set! s5-0 (new 'debug 'debug-menu-item-submenu s5-1 s4-1))
(let* ((gp-1 (cddr arg1))
(a1-3 (car gp-1))
)
(while (not (null? gp-1))
(let ((a1-4 (debug-menu-make-from-template arg0 (the-as pair a1-3))))
(if a1-4
(debug-menu-append-item s4-1 (the-as debug-menu-item a1-4))
)
)
(set! gp-1 (cdr gp-1))
(set! a1-3 (car gp-1))
)
)
)
)
((= s4-0 'main-menu)
(set! s5-0 (new 'debug 'debug-menu arg0 s5-1))
(let* ((gp-2 (cddr arg1))
(a1-6 (car gp-2))
)
(while (not (null? gp-2))
(let ((a1-7 (debug-menu-make-from-template arg0 (the-as pair a1-6))))
(if a1-7
(debug-menu-append-item (the-as debug-menu s5-0) (the-as debug-menu-item a1-7))
)
)
(set! gp-2 (cdr gp-2))
(set! a1-6 (car gp-2))
)
)
(debug-menu-context-set-root-menu arg0 (the-as debug-menu s5-0))
)
(else
(set! s5-0 (cond
((= s4-0 'flag)
(new 'debug 'debug-menu-item-flag
s5-1
(the-as int (caddr arg1))
(the (function int debug-menu-msg object) (debug-menu-func-decode (cadddr arg1)))
)
)
((or (= s4-0 0) (= s4-0 'function))
(new 'debug 'debug-menu-item-function
s5-1
(the-as int (caddr arg1))
(the (function int object) (debug-menu-func-decode (cadddr arg1)))
)
)
((= s4-0 'var)
(new 'debug 'debug-menu-item-var s5-1 (the-as int (caddr arg1)) (the-as int (cadddr arg1)))
)
((or (= s4-0 'int-var)
(= s4-0 'int-var-gat1)
(= s4-0 'hex-var)
)
(set! s5-0 (new 'debug 'debug-menu-item-var s5-1 (the-as int (caddr arg1)) (the-as int (ref arg1 4))))
(debug-menu-item-var-make-int
(the-as debug-menu-item-var s5-0)
(the-as (function int debug-menu-msg int int int) (debug-menu-func-decode (cadddr arg1)))
(/ (the-as int (ref arg1 5)) 8)
(the-as symbol (ref arg1 6))
(/ (the-as int (ref arg1 7)) 8)
(/ (the-as int (ref arg1 8)) 8)
(= s4-0 'hex-var)
)
;; changed... i have no idea what they were trying to do here
(set! (-> (the-as debug-menu-item-var s5-0) ifloat-p) (= s4-0 'int-var-gat1));;#t)
s5-0
)
((= s4-0 'float-var)
(set! s5-0 (new 'debug 'debug-menu-item-var s5-1 (the-as int (caddr arg1)) (the-as int (ref arg1 4))))
(debug-menu-item-var-make-float
(the-as debug-menu-item-var s5-0)
(the-as (function int debug-menu-msg float float float) (debug-menu-func-decode (cadddr arg1)))
(the float (/ (the-as int (ref arg1 5)) 8))
(the-as symbol (ref arg1 6))
(the float (/ (the-as int (ref arg1 7)) 8))
(the float (/ (the-as int (ref arg1 8)) 8))
(/ (the-as int (ref arg1 9)) 8)
)
s5-0
)
((= s4-0 'float-fixed-var)
(set! s5-0 (new 'debug 'debug-menu-item-var s5-1 (the-as int (caddr arg1)) (the-as int (ref arg1 4))))
(debug-menu-item-var-make-float
(the-as debug-menu-item-var s5-0)
(the-as (function int debug-menu-msg float float float) (debug-menu-func-decode (cadddr arg1)))
(* 0.001 (the float (/ (the-as int (ref arg1 5)) 8)))
(the-as symbol (ref arg1 6))
(* 0.001 (the float (/ (the-as int (ref arg1 7)) 8)))
(* 0.001 (the float (/ (the-as int (ref arg1 8)) 8)))
(/ (the-as int (ref arg1 9)) 8)
)
s5-0
)
(else
(the-as debug-menu-node #f)
)
)
)
)
)
)
(label cfg-41)
s5-0
)
(defun debug-menu-find-from-template ((arg0 debug-menu-context) (arg1 pair))
"Find a debug-menu that was added by a template. This could be used to modify it after,
for example to add in options that might not be known at compile-time."
(let ((s4-0 (the-as object (-> arg0 root-menu))))
(while (begin (label cfg-17)
(and s4-0 (type-type? (-> (the-as debug-menu-node s4-0) type) debug-menu)
(not (null? arg1))
)
)
(let ((s3-0 (-> (the-as debug-menu s4-0) items))
(s4-1 (the-as string (car arg1)))
)
(set! arg1 (cdr arg1))
(let ((s5-0 (car s3-0)))
(while (not (null? s3-0))
(when
(string= s4-1 (-> (the-as debug-menu-item s5-0) name))
(if (type-type? (rtype-of s5-0) debug-menu-item-submenu)
(set! s4-0 (-> (the-as debug-menu-item-submenu s5-0) submenu))
(set! s4-0 s5-0)
)
(goto cfg-17)
)
(set! s3-0 (cdr s3-0))
(set! s5-0 (car s3-0))
)
)
)
(set! s4-0 #f)
(goto cfg-24)
)
(label cfg-24)
(the-as debug-menu s4-0)
)
)
;;;;;;;;;;;;;;;;;;;;;;;;
;; rendering
;;;;;;;;;;;;;;;;;;;;;;;;
(defun debug-menu-item-submenu-render ((item debug-menu-item-submenu) (x int) (y int) (submenus int) (selected symbol))
"Draw the text for a submenu. Like Render...
The submenus parameter is the number of _open_ menus below the one containing this item"
(let ((s5-0 (-> item parent context font)))
(set-origin! s5-0 x y)
(set! (-> s5-0 color) (cond ((zero? submenus) (font-color dim-white)) ;; in the active menu, white
(selected (font-color dark-light-blue)) ;; a parent, but selected
(else (font-color dim-gray)) ;; a parent, but not selected
))
(with-dma-buffer-add-bucket ((s3-0 (-> (current-frame) debug-buf))
(bucket-id debug-no-zbuf))
;; NOTE: the draw-string-adv advances too far on widescreen.
;; NOTE 2: should be fixed?
(draw-string-adv (-> item name) s3-0 s5-0)
(draw-string-adv "..." s3-0 s5-0)
)
)
item
)
(defun debug-menu-item-function-render ((item debug-menu-item-function) (x int) (y int) (submenus int) (selected symbol))
"Draw the text for a function entry. Also updates the timer for the highlight."
(let ((v1-2 (-> item parent context font)))
(set-origin! v1-2 x y)
(set! (-> v1-2 color)
(cond
((> (-> item hilite-timer) 0)
;; if the hilite is >0, we ran the function successfully, so we hilite in blue for a bit
(1-! (-> item hilite-timer))
(font-color lighter-blue)
)
((< (-> item hilite-timer) 0)
;; if we're negative, it failed, so hilite in red
(1+! (-> item hilite-timer))
(font-color orange-red-2)
)
((nonzero? submenus)
;; in a parent menu
(font-color dim-gray)
)
(else
;; option in the active menu.
(font-color dim-white)
)
)
)
(with-dma-buffer-add-bucket ((s4-0 (-> (current-frame) debug-buf))
(bucket-id debug-no-zbuf))
(draw-string (-> item name) s4-0 v1-2)
)
)
item
)
(defun debug-menu-item-flag-render ((item debug-menu-item-flag) (x int) (y int) (submenus int) (arg4 symbol))
"Draw the text for a flag."
(let ((v1-2 (-> item parent context font)))
(set-origin! v1-2 x y)
(set! (-> v1-2 color)
(cond
((= (-> item is-on) 'invalid)
(font-color flat-dark-purple) ;; can't use this one.
)
((-> item is-on)
(if (zero? submenus)
(font-color yellow-green) ;; on, and in active menu
(font-color dark-green) ;; on, and in parent menu
)
)
((zero? submenus)
(font-color another-gray) ;; off, and in active menu
)
(else
(font-color dark-dark-green) ;; off, and in parent menu
)
)
)
(with-dma-buffer-add-bucket ((s4-0 (-> (current-frame) debug-buf))
(bucket-id debug-no-zbuf))
(draw-string (-> item name) s4-0 v1-2)
)
)
item
)
(defun debug-menu-item-var-render ((item debug-menu-item-var) (x int) (y int) (submenus int) (selected symbol))
"Draw the text for a variable"
(let ((s5-0 (-> item parent context font)))
(set-origin! s5-0 x y)
(set! (-> s5-0 color)
(cond
((zero? submenus)
(if (-> item grabbed-joypad-p)
(font-color lighter-blue) ;; active menu, using joypad
(font-color dim-white) ;; active menu, but not grabbed
)
)
(selected
(font-color dark-light-blue) ;; not sure how this case can happen
)
(else
(font-color dim-gray)
)
)
)
(with-dma-buffer-add-bucket ((s1-0 (-> (current-frame) debug-buf))
(bucket-id debug-no-zbuf))
(draw-string-adv (-> item name) s1-0 s5-0)
(draw-string-adv ":" s1-0 s5-0)
(cond
((>= (-> item show-len) (length (-> item display-str)))
;; enough room to just draw the whole thing
(draw-string (-> item display-str) s1-0 s5-0)
)
(else
;; not enough room. normally just draw ...
(draw-string "..." s1-0 s5-0)
;; display the whole thing if: we're selected and there are no submenus.
(set! selected (and (zero? submenus) selected))
(when selected
(set-origin! s5-0 20 204)
(draw-string-adv (-> item name) s1-0 s5-0)
(draw-string-adv ":" s1-0 s5-0)
(draw-string (-> item display-str) s1-0 s5-0)
)
)
)
)
)
item
)
(defun debug-menu-item-render ((item debug-menu-item) (x int) (y int) (submenus int) (selected symbol))
"Draw an item. This feels like it should have been a method..."
;; do a refresh, if it's time.
(when (> (-> item refresh-delay) 0)
(+! (-> item refresh-ctr) -1)
(when (<= (-> item refresh-ctr) 0)
(set! (-> item refresh-ctr) (-> item refresh-delay))
(debug-menu-item-send-msg item (debug-menu-msg update))
)
)
;; call the appropriate render function.
(cond
((= (-> item type) debug-menu-item-submenu)
(debug-menu-item-submenu-render (the-as debug-menu-item-submenu item) x y submenus selected)
)
((= (-> item type) debug-menu-item-function)
(debug-menu-item-function-render (the-as debug-menu-item-function item) x y submenus selected)
)
((= (-> item type) debug-menu-item-flag)
(debug-menu-item-flag-render
(the-as debug-menu-item-flag item) x y submenus selected)
)
((= (-> item type) debug-menu-item-var)
(debug-menu-item-var-render (the-as debug-menu-item-var item) x y submenus selected)
)
(else
(format 0 "ERROR: Found unknown item type!~%")
)
)
item
)
(defun debug-menu-render ((menu debug-menu) (x-pos int) (y-pos int) (selected debug-menu-node) (submenus int))
"Render a menu."
;; draw the background
(let ((v1-0 0))
(let* ((a0-1 (-> menu items))
(a1-1 (car a0-1))
)
(while (not (null? a0-1))
(if (= a1-1 selected)
(goto cfg-7)
)
(+! v1-0 1)
(set! a0-1 (cdr a0-1))
(set! a1-1 (car a0-1))
)
)
(label cfg-7)
(if (< 16 v1-0)
(set! y-pos (- y-pos (* (+ v1-0 -16) 8)))
)
)
(with-dma-buffer-add-bucket ((s0-0 (-> (current-frame) debug-buf))
(bucket-id debug-no-zbuf))
;; PC PORT : fixed for widescreen
(draw-sprite2d-xy s0-0 (correct-x-int x-pos) y-pos (correct-x-int (-> menu pix-width)) (-> menu pix-height) (static-rgba #x00 #x00 #x00 #x40))
)
;; draw each item
(let* ((s3-1 (+ x-pos 3))
(s2-1 (+ y-pos 3))
(s1-1 (-> menu items))
(s0-1 (car s1-1))
)
(while (not (null? s1-1))
;; draw > on the selected object
(when (= s0-1 selected)
;; dim it if it's in a parent menu.
(set! (-> menu context font color)
(if (nonzero? submenus)
(font-color dim-gray)
(font-color dim-white)
)
)
(set-origin! (-> menu context font) s3-1 s2-1)
(with-dma-buffer-add-bucket ((sv-16 (-> (current-frame) debug-buf))
(bucket-id debug-no-zbuf))
(draw-string ">" sv-16 (-> menu context font))
)
)
;; actually draw the item.
;; PC PORT note : do not render if text is out of bounds...
(when (and (< -20 s2-1) (> 256 s2-1))
(debug-menu-item-render (the-as debug-menu-item s0-1) (+ s3-1 12) s2-1 submenus (= s0-1 selected))
)
(+! s2-1 8)
(set! s1-1 (cdr s1-1))
(set! s0-1 (car s1-1))
)
)
menu
)
(defun debug-menu-context-render ((arg0 debug-menu-context))
"Render all menus"
(let ((x-pos 6))
;; loop down the stack of menus
(dotimes (stack-idx (-> arg0 sel-length))
;; the menu being drawn at this depth
(let ((menu (-> arg0 sel-menu stack-idx)))
;; the thing that's selected at this depth.
(let ((selection (-> menu selected-item)))
(debug-menu-render menu x-pos 28 selection (+ (- -1 stack-idx) (-> arg0 sel-length)))
)
(set! x-pos (+ x-pos 3 (-> menu pix-width)))
)
)
)
arg0
)
;;;;;;;;;;;;;;;;;;;;;;;;
;; navigate
;;;;;;;;;;;;;;;;;;;;;;;;
(defun debug-menu-context-select-next-or-prev-item ((arg0 debug-menu-context) (arg1 int))
"Go up or down 1 in the currently open thing. The sign of arg1 determines direction"
(local-vars (v1-6 object))
;; search for the currently selected thing.
(let ((s5-0 (-> arg0 sel-menu (+ (-> arg0 sel-length) -1))))
(let ((a2-0 (-> s5-0 selected-item))
(a0-1 '()) ;; thing before selection
(v1-4 '()) ;; current selection
)
(let ((a3-0 (-> s5-0 items)))
(while (not (null? a3-0))
(if (= (car a3-0) a2-0)
(begin
(set! v1-4 a3-0)
(goto cfg-7)
)
)
(set! a0-1 a3-0)
(set! a3-0 (cdr a3-0))
)
)
(label cfg-7)
(if (null? v1-4)
(begin
(format 0 "ERROR: Couldn't find selected item in menu.~%")
(set! arg0 arg0)
(goto cfg-19)
)
)
(cond
((>= arg1 0)
(if (null? (cdr v1-4))
(set! v1-6 (car (-> s5-0 items))) ;; wrap
(set! v1-6 (car (cdr v1-4))) ;; get next
)
)
((null? a0-1)
(set! v1-6 (car (last (-> s5-0 items)))) ;; wrap backward
)
(else
(set! v1-6 (car a0-1)) ;; get prev.
)
)
)
(set! (-> s5-0 selected-item) (the-as debug-menu-item v1-6))
)
(label cfg-19)
arg0
)
(defun debug-menu-context-select-new-item ((arg0 debug-menu-context) (arg1 int))
(let* ((a2-0 (-> arg0 sel-menu (+ (-> arg0 sel-length) -1)))
(a1-1 (-> a2-0 selected-item))
(a0-1 0)
(v1-4 -1)
)
(let ((a2-1 (-> a2-0 items)))
(while (not (null? a2-1))
(if (= (car a2-1) a1-1)
(set! v1-4 a0-1)
)
(set! a2-1 (cdr a2-1))
(+! a0-1 1)
)
)
(if (= v1-4 -1)
(begin
(format 0 "ERROR: Couldn't find selected item in menu.~%")
(set! arg0 arg0)
(goto cfg-25)
)
)
(cond
((>= arg1 0)
(cond
((= v1-4 (+ a0-1 -1))
(set! arg1 1)
)
((>= (+ v1-4 arg1) a0-1)
(set! arg1 (+ (- -1 v1-4) a0-1))
)
)
(dotimes (s4-0 arg1)
(debug-menu-context-select-next-or-prev-item arg0 1)
)
)
(else
(cond
((zero? v1-4)
(set! arg1 -1)
)
((< (+ v1-4 arg1) 0)
(set! arg1 (- v1-4))
)
)
(dotimes (s4-1 (- arg1))
(debug-menu-context-select-next-or-prev-item arg0 -1)
)
)
)
)
(label cfg-25)
arg0
)
(defun debug-menu-context-open-submenu ((arg0 debug-menu-context) (arg1 debug-menu))
(let ((v1-0 (-> arg0 sel-length)))
(when (>= v1-0 8)
(format 0 "ERROR: Trying to exceed maximum menu depth!")
(return arg1)
)
(when (null? (-> arg1 items))
(format 0 "ERROR: Submenu has no items!")
(return arg1)
)
(set! (-> arg0 sel-menu v1-0) arg1)
(if (not (-> arg1 selected-item))
(set! (-> arg1 selected-item) (the-as debug-menu-item (-> arg1 items car)))
)
(set! (-> arg0 sel-length) (+ v1-0 1))
)
(debug-menu-context-send-msg arg0 (debug-menu-msg activate) (debug-menu-dest current-selection))
)
(defun debug-menu-context-close-submenu ((arg0 debug-menu-context))
(debug-menu-context-send-msg arg0 (debug-menu-msg deactivate) (debug-menu-dest current-selection))
(if (< 1 (-> arg0 sel-length))
(+! (-> arg0 sel-length) -1)
)
arg0
)
;;;;;;;;;;;;;;;;;;;;;;;;
;; message handling
;;;;;;;;;;;;;;;;;;;;;;;;
;; items each have their own handlers for messages.
(defun debug-menu-item-submenu-msg ((arg0 debug-menu-item-submenu) (arg1 debug-menu-msg))
;; on press, open the submenu
(when (= arg1 (debug-menu-msg press))
(let ((a0-1 (-> arg0 parent context)))
(debug-menu-context-open-submenu a0-1 (-> arg0 submenu))
)
)
arg0
)
(defun debug-menu-item-function-msg ((arg0 debug-menu-item-function) (arg1 debug-menu-msg))
(cond
((= arg1 (debug-menu-msg press))
;; on press, call the function!
(cond
((-> arg0 activate-func)
(if ((-> arg0 activate-func) (-> arg0 id))
(set! (-> arg0 hilite-timer) 6)
(set! (-> arg0 hilite-timer) -6)
)
)
(else
(set! (-> arg0 hilite-timer) -6)
)
)
)
((= arg1 (debug-menu-msg deactivate))
;; on deactivate, clear hilite.
(set! (-> arg0 hilite-timer) 0)
0
)
)
arg0
)
(defun debug-menu-item-flag-msg ((arg0 debug-menu-item-flag) (arg1 debug-menu-msg))
(cond
((= arg1 (debug-menu-msg press))
;; on press, call the function.
(if (-> arg0 activate-func)
(set! (-> arg0 is-on) ((-> arg0 activate-func) (-> arg0 id) (debug-menu-msg press)))
)
;; also update all open menus.
(let ((a0-2 (-> arg0 parent context)))
(debug-menu-context-send-msg
a0-2
(debug-menu-msg update)
(debug-menu-dest open-menus)
)
)
)
((or (= arg1 (debug-menu-msg update)) (= arg1 (debug-menu-msg activate)))
;; just query the value.
(if (-> arg0 activate-func)
(set! (-> arg0 is-on) ((-> arg0 activate-func) (-> arg0 id) (debug-menu-msg update)))
)
;; update the refresh counter.
(set! (-> arg0 refresh-ctr) (-> arg0 refresh-delay))
)
)
arg0
)
;;;;;;;;;;;;;;;;;;;;;;;;
;; joypad handling
;;;;;;;;;;;;;;;;;;;;;;;;
(defun debug-menu-item-var-joypad-handler ((arg0 debug-menu-item-var))
"Handle joypad inputs for a variable"
(cond
((not (cpad-hold? 0 x))
(let ((a0-1 (-> arg0 parent context)))
(debug-menu-context-release-joypad a0-1)
)
(set! (-> arg0 grabbed-joypad-p) #f)
(when (cpad-pressed? 0 circle)
(cond
((-> arg0 float-p)
(if (-> arg0 factivate-func)
(set! (-> arg0 fval) ((-> arg0 factivate-func) (-> arg0 id) (debug-menu-msg press) (-> arg0 fundo-val) (-> arg0 fval)))
)
)
(else
(if (-> arg0 iactivate-func)
(set! (-> arg0 ival) ((-> arg0 iactivate-func) (-> arg0 id) (debug-menu-msg press) (-> arg0 iundo-val) (-> arg0 ival)))
)
)
)
(debug-menu-item-var-update-display-str arg0)
)
(let ((a0-5 (-> arg0 parent context)))
(debug-menu-context-send-msg a0-5 (debug-menu-msg update) (debug-menu-dest open-menus))
)
)
((or (cpad-hold? 0 right)
(cpad-hold? 0 left)
(cpad-hold? 0 down)
(cpad-hold? 0 up)
)
(let ((v1-39 (cond
((cpad-hold? 0 right) 10)
((cpad-hold? 0 up) 1)
((cpad-hold? 0 down) -1)
(else -10)
)))
(when (!= v1-39 (-> arg0 inc-dir))
(set! (-> arg0 inc-dir) v1-39)
(set! (-> arg0 inc-delay) 15)
(set! (-> arg0 inc-delay-ctr) 0)
(set! (-> arg0 step-delay-ctr) 30)
(set! (-> arg0 fstep) (-> arg0 fstart-inc))
(set! (-> arg0 fstep) (-> arg0 fstart-inc))
)
)
(cond
((<= (-> arg0 inc-delay-ctr) 0)
(if (> (-> arg0 inc-delay) 0)
(+! (-> arg0 inc-delay) -1)
)
(when (zero? (-> arg0 inc-delay))
(cond
((<= (-> arg0 step-delay-ctr) 0)
(set! (-> arg0 step-delay-ctr) 30)
(cond
((-> arg0 float-p)
(if (< (-> arg0 fstep) 10000000.0)
(set! (-> arg0 fstep) (* 2.0 (-> arg0 fstep)))
)
)
(else
(if (< (-> arg0 istep) 10000000)
(set! (-> arg0 istep) (* 2 (-> arg0 istep)))
)
)
)
)
(else
(+! (-> arg0 step-delay-ctr) -1)
)
)
)
(set! (-> arg0 inc-delay-ctr) (-> arg0 inc-delay))
(cond
((-> arg0 float-p)
(when (-> arg0 factivate-func)
(let ((f0-8 (+ (-> arg0 fval) (* (the float (-> arg0 inc-dir)) (-> arg0 fstep)))))
(if (-> arg0 range-p)
(set!
f0-8
(fmin (fmax f0-8 (-> arg0 frange-min)) (-> arg0 frange-max))
)
)
(set! (-> arg0 fval) ((-> arg0 factivate-func) (-> arg0 id) (debug-menu-msg press) f0-8 (-> arg0 fval)))
)
)
)
(else
(when (-> arg0 iactivate-func)
(let ((a2-4 (+ (-> arg0 ival) (* (-> arg0 inc-dir) (-> arg0 istep)))))
(if (-> arg0 range-p)
(set! a2-4 (min (max a2-4 (-> arg0 irange-min)) (-> arg0 irange-max)))
)
(set! (-> arg0 ival) ((-> arg0 iactivate-func) (-> arg0 id) (debug-menu-msg press) a2-4 (-> arg0 ival)))
)
)
)
)
(debug-menu-item-var-update-display-str arg0)
(let ((a0-20 (-> arg0 parent context)))
(debug-menu-context-send-msg a0-20 (debug-menu-msg update) (debug-menu-dest current-selection))
)
)
(else
(+! (-> arg0 inc-delay-ctr) -1)
)
)
)
(else
(set! (-> arg0 inc-dir) 0)
)
)
arg0
)
(defun debug-menu-item-var-msg ((arg0 debug-menu-item-var) (arg1 debug-menu-msg))
(cond
((= arg1 (debug-menu-msg deactivate))
(when (-> arg0 grabbed-joypad-p)
(let ((a0-1 (-> arg0 parent context)))
(debug-menu-context-release-joypad a0-1)
)
(set! (-> arg0 grabbed-joypad-p) #f)
)
)
((= arg1 (debug-menu-msg press))
(when (not (-> arg0 grabbed-joypad-p))
(let ((a0-2 (-> arg0 parent context)))
(when (debug-menu-context-grab-joypad a0-2 arg0 (the (function basic none) debug-menu-item-var-joypad-handler))
(set! (-> arg0 grabbed-joypad-p) #t)
(set! (-> arg0 fundo-val) (-> arg0 fval))
(set! (-> arg0 fundo-val) (-> arg0 fval))
(set! (-> arg0 inc-dir) 0)
)
)
)
)
((or (= arg1 (debug-menu-msg update)) (= arg1 (debug-menu-msg activate)))
(cond
((-> arg0 float-p)
(if (-> arg0 factivate-func)
(set! (-> arg0 fval) ((-> arg0 factivate-func) (-> arg0 id) (debug-menu-msg update) (-> arg0 fval) (-> arg0 fval)))
)
)
(else
(if (-> arg0 iactivate-func)
(set! (-> arg0 ival) ((-> arg0 iactivate-func) (-> arg0 id) (debug-menu-msg update) (-> arg0 ival) (-> arg0 ival)))
)
)
)
(debug-menu-item-var-update-display-str arg0)
(set! (-> arg0 refresh-ctr) (-> arg0 refresh-delay))
)
)
arg0
)
(defun debug-menu-item-send-msg ((arg0 debug-menu-item) (arg1 debug-menu-msg))
"Call the appropriate message handler for the given item."
(cond
((= (-> arg0 type) debug-menu-item-submenu)
(debug-menu-item-submenu-msg (the-as debug-menu-item-submenu arg0) arg1)
)
((= (-> arg0 type) debug-menu-item-function)
(debug-menu-item-function-msg (the-as debug-menu-item-function arg0) arg1)
)
((= (-> arg0 type) debug-menu-item-flag)
(debug-menu-item-flag-msg (the-as debug-menu-item-flag arg0) arg1)
)
((= (-> arg0 type) debug-menu-item-var)
(debug-menu-item-var-msg (the-as debug-menu-item-var arg0) arg1)
)
(else
(format 0 "ERROR: Found unknown item type!~%")
)
)
arg0
)
(defun-recursive debug-menu-send-msg debug-menu ((arg0 debug-menu) (arg1 debug-menu-msg) (arg2 symbol))
"Send to all items in menu. Arg2 picks if we are recursive or not."
(let* ((s3-0 (-> arg0 items))
(s2-0 (car s3-0))
)
(while (not (null? s3-0))
(debug-menu-item-send-msg (the-as debug-menu-item s2-0) arg1)
(if (and arg2 (= (-> (the-as debug-menu-item s2-0) type) debug-menu-item-submenu))
(debug-menu-send-msg (-> (the-as debug-menu-item-submenu s2-0) submenu) arg1 #t)
)
(set! s3-0 (cdr s3-0))
(set! s2-0 (car s3-0))
)
)
arg0
)
(defun debug-menu-context-send-msg ((arg0 debug-menu-context) (arg1 debug-menu-msg) (arg2 debug-menu-dest))
"Send the arg1 message to the given place."
(cond
((= arg2 (debug-menu-dest root))
;; sent to root, recursively. This will hit the whole menu.
(debug-menu-send-msg (-> arg0 root-menu) arg1 #t)
)
((= arg2 (debug-menu-dest open-menus))
;; only send to open things
(when (-> arg0 is-active) ;; only if context is open
(dotimes (s4-0 (-> arg0 sel-length)) ;; go through stack
(let ((a0-2 (-> arg0 sel-menu s4-0)))
;; send, not recursive
(debug-menu-send-msg a0-2 arg1 #f)
)
)
)
)
((= arg2 (debug-menu-dest current-selection))
(when (-> arg0 is-active) ;; context open
(if (nonzero? (-> arg0 sel-length)) ;; something in the stack
(debug-menu-send-msg (-> arg0 sel-menu (+ (-> arg0 sel-length) -1)) arg1 #f) ;; send to that.
)
)
)
((= arg2 (debug-menu-dest activation))
;; this is a special case for when we want to activate or deactivate something.
(cond
((= arg1 (debug-menu-msg activate))
(when (not (-> arg0 is-active))
(set! (-> arg0 is-active) #t)
(debug-menu-context-send-msg arg0 (debug-menu-msg activate) (debug-menu-dest open-menus))
)
)
((= arg1 (debug-menu-msg deactivate))
(when (-> arg0 is-active)
(debug-menu-context-send-msg arg0 (debug-menu-msg deactivate) (debug-menu-dest open-menus))
(set! (-> arg0 is-active) #f)
)
)
)
)
)
arg0
)
(defun debug-menu-context-activate-selection ((arg0 debug-menu-context))
"Press on the selected thing. Note that we named this enum press, not activate."
(let ((a0-1 (-> arg0 sel-menu (+ (-> arg0 sel-length) -1) selected-item)))
(debug-menu-item-send-msg a0-1 (debug-menu-msg press))
)
arg0
)
(defun debug-menus-default-joypad-func ((arg0 debug-menu-context))
"Control the menu from the joystick"
(cond
((cpad-pressed? 0 square)
(if (< 1 (-> arg0 sel-length))
(debug-menu-context-close-submenu arg0)
)
)
((cpad-pressed? 0 x)
(debug-menu-context-activate-selection arg0)
)
((cpad-pressed? 0 up)
(debug-menu-context-select-new-item arg0 -1)
)
((cpad-pressed? 0 down)
(debug-menu-context-select-new-item arg0 1)
)
((cpad-pressed? 0 left)
(debug-menu-context-select-new-item arg0 -5)
)
((cpad-pressed? 0 right)
(debug-menu-context-select-new-item arg0 5)
)
)
arg0
)
(defun debug-menus-active ((arg0 debug-menu-context))
"Run the menu context"
(when (not (-> arg0 is-hidden))
;; grab inputs
(if (-> arg0 joypad-func)
((-> arg0 joypad-func) (-> arg0 joypad-item))
(debug-menus-default-joypad-func arg0)
)
;; render
(debug-menu-context-render arg0)
)
arg0
)
(defun debug-menus-handler ((arg0 debug-menu-context))
(if (-> arg0 is-active)
(debug-menus-active arg0)
)
arg0
)
)