jak-project/goal_src/jak1/levels/village2/gambler.gc
2022-06-29 22:20:09 -04:00

230 lines
7.2 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: gambler.gc
;; name in dgo: gambler
;; dgos: L1, VI2
;; DECOMP BEGINS
(import "goal_src/jak1/import/gambler-ag.gc")
(deftype gambler (process-taskable)
()
:heap-base #x110
:method-count-assert 53
:size-assert #x17c
:flag-assert #x350110017c
)
(defskelgroup *gambler-sg* gambler gambler-lod0-jg gambler-idle-tiptoe-ja
((gambler-lod0-mg (meters 20)) (gambler-lod1-mg (meters 40)) (gambler-lod2-mg (meters 999999)))
:bounds (static-spherem 0 0 0 4)
:shadow gambler-shadow-mg
)
(defmethod play-anim! gambler ((obj gambler) (arg0 symbol))
(set! (-> obj talk-message) (game-text-id press-to-talk))
(case (current-status (-> obj tasks))
(((task-status need-hint) (task-status need-introduction))
(when arg0
(close-status! (-> obj tasks) (task-status need-introduction))
(close-specific-task! (game-task village2-gambler-money) (task-status need-introduction))
)
(new 'static 'spool-anim
:name "gambler-introduction-1"
:index 11
:parts 9
:command-list '((0 want-levels village2 rolling)
(0 display-level rolling #f)
(29 joint "cameraB")
(103 joint "camera")
(231 joint "cameraB")
(730 display-level rolling display)
(730 want-force-vis rolling #t)
(732 alive "gorge-pusher-5")
(732 alive "gorge-pusher-6")
(732 alive "gorge-start-1")
(732 joint "camera")
(945 joint "cameraB")
(950 dead "gorge-pusher-5")
(950 dead "gorge-pusher-6")
(950 dead "gorge-start-1")
(950 display-level rolling #f)
(950 want-force-vis rolling #f)
)
)
)
(((task-status need-reminder))
(set! (-> obj skippable) #t)
(cond
((closed? (-> obj tasks) (game-task rolling-race) (task-status need-reward-speech))
(new 'static 'spool-anim :name "gambler-reminder-money" :index 13 :parts 2 :command-list '())
)
((closed? (-> obj tasks) (game-task village2-gambler-money) (task-status need-reward-speech))
(new 'static 'spool-anim :name "gambler-reminder-race" :index 12 :parts 2 :command-list '())
)
((zero? (get-reminder (-> obj tasks) 5))
(if arg0
(save-reminder (-> obj tasks) 1 5)
)
(new 'static 'spool-anim :name "gambler-reminder-race" :index 12 :parts 2 :command-list '())
)
(else
(if arg0
(save-reminder (-> obj tasks) 0 5)
)
(new 'static 'spool-anim :name "gambler-reminder-money" :index 13 :parts 2 :command-list '())
)
)
)
(((task-status need-reward-speech))
(if (not arg0)
(set! (-> obj will-talk) #t)
)
(case (current-task (-> obj tasks))
(((game-task rolling-race))
(when arg0
(set! (-> obj cell-for-task) (current-task (-> obj tasks)))
(close-current! (-> obj tasks))
)
(new 'static 'spool-anim :name "gambler-resolution-race" :index 14 :parts 3 :command-list '())
)
(else
(cond
(arg0
(set! (-> obj cell-for-task) (current-task (-> obj tasks)))
(close-current! (-> obj tasks))
(send-event *target* 'get-pickup 5 (- (-> *GAME-bank* money-task-inc)))
)
(else
(set! (-> obj talk-message) (game-text-id press-to-trade-money))
)
)
(new 'static 'spool-anim :name "gambler-resolution-money" :index 15 :parts 2 :command-list '())
)
)
)
(else
(if arg0
(format
0
"ERROR: <GMJ>: ~S playing anim for task status ~S~%"
(-> obj name)
(task-status->string (current-status (-> obj tasks)))
)
)
(-> obj draw art-group data 7)
)
)
)
(defmethod get-art-elem gambler ((obj gambler))
(-> obj draw art-group data 7)
)
(defmethod TODO-RENAME-43 gambler ((obj gambler))
(when (TODO-RENAME-10 (-> obj ambient) (new 'stack-no-clear 'vector) (seconds 30) 61440.0 obj)
(let ((f0-2 (rand-float-gen)))
(cond
((< 0.9230769 f0-2)
(play-ambient (-> obj ambient) "GAM-AM01" #f (-> obj root-override trans))
)
((< 0.84615386 f0-2)
(play-ambient (-> obj ambient) "GAM-AM02" #f (-> obj root-override trans))
)
((< 0.7692308 f0-2)
(play-ambient (-> obj ambient) "GAM-AM03" #f (-> obj root-override trans))
)
((< 0.6923077 f0-2)
(play-ambient (-> obj ambient) "GAM-AM04" #f (-> obj root-override trans))
)
((< 0.61538464 f0-2)
(play-ambient (-> obj ambient) "GAM-AM05" #f (-> obj root-override trans))
)
((< 0.53846157 f0-2)
(play-ambient (-> obj ambient) "GAM-AM06" #f (-> obj root-override trans))
)
((< 0.46153846 f0-2)
(play-ambient (-> obj ambient) "GAM-AM07" #f (-> obj root-override trans))
)
((< 0.3846154 f0-2)
(play-ambient (-> obj ambient) "GAM-AM08" #f (-> obj root-override trans))
)
((< 0.30769232 f0-2)
(play-ambient (-> obj ambient) "GAM-AM09" #f (-> obj root-override trans))
)
((< 0.23076923 f0-2)
(if (not (task-closed? (game-task ogre-boss) (task-status need-reminder)))
(play-ambient (-> obj ambient) "GAM-AM10" #f (-> obj root-override trans))
)
)
((< 0.15384616 f0-2)
(play-ambient (-> obj ambient) "GAM-AM11" #f (-> obj root-override trans))
)
((< 0.07692308 f0-2)
(play-ambient (-> obj ambient) "GAM-AM12" #f (-> obj root-override trans))
)
(else
(play-ambient (-> obj ambient) "GAM-AM13" #f (-> obj root-override trans))
)
)
)
)
)
(defstate idle (gambler)
:virtual #t
:code (behavior ()
(when (!= (ja-group) gambler-idle-fidget-ja)
(ja-channel-push! 1 (seconds 0.2))
(ja :group! gambler-idle-fidget-ja)
)
(loop
(ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(TODO-RENAME-43 self)
(let ((f0-9 (rand-float-gen)))
(cond
((< f0-9 0.16666667)
(ja :group! gambler-idle-tiptoe-ja)
)
((< f0-9 0.33333334)
(ja :group! gambler-idle-look-1-ja)
)
((< f0-9 0.5)
(ja :group! gambler-idle-fidget-ja)
)
((< f0-9 0.6666667)
(ja :group! gambler-idle-scratch-1-ja)
)
((< f0-9 0.8333333)
(ja :group! gambler-idle-look-2-ja)
)
(else
(ja :group! gambler-idle-scratch-2-ja)
)
)
)
)
(none)
)
)
(defmethod init-from-entity! gambler ((obj gambler) (arg0 entity-actor))
(dummy-40 obj arg0 *gambler-sg* 3 32 (new 'static 'vector :w 4096.0) 5)
(set! (-> obj tasks) (get-task-control (game-task rolling-race)))
(set! (-> obj sound-flava) (music-flava gambler))
(set! (-> obj draw light-index) (the-as uint 4))
(dummy-42 obj)
(none)
)