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230 lines
7.2 KiB
Common Lisp
230 lines
7.2 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: gambler.gc
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;; name in dgo: gambler
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;; dgos: L1, VI2
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;; DECOMP BEGINS
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(import "goal_src/jak1/import/gambler-ag.gc")
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(deftype gambler (process-taskable)
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()
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:heap-base #x110
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:method-count-assert 53
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:size-assert #x17c
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:flag-assert #x350110017c
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)
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(defskelgroup *gambler-sg* gambler gambler-lod0-jg gambler-idle-tiptoe-ja
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((gambler-lod0-mg (meters 20)) (gambler-lod1-mg (meters 40)) (gambler-lod2-mg (meters 999999)))
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:bounds (static-spherem 0 0 0 4)
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:shadow gambler-shadow-mg
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)
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(defmethod play-anim! gambler ((obj gambler) (arg0 symbol))
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(set! (-> obj talk-message) (game-text-id press-to-talk))
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(case (current-status (-> obj tasks))
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(((task-status need-hint) (task-status need-introduction))
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(when arg0
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(close-status! (-> obj tasks) (task-status need-introduction))
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(close-specific-task! (game-task village2-gambler-money) (task-status need-introduction))
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)
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(new 'static 'spool-anim
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:name "gambler-introduction-1"
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:index 11
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:parts 9
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:command-list '((0 want-levels village2 rolling)
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(0 display-level rolling #f)
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(29 joint "cameraB")
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(103 joint "camera")
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(231 joint "cameraB")
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(730 display-level rolling display)
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(730 want-force-vis rolling #t)
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(732 alive "gorge-pusher-5")
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(732 alive "gorge-pusher-6")
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(732 alive "gorge-start-1")
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(732 joint "camera")
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(945 joint "cameraB")
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(950 dead "gorge-pusher-5")
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(950 dead "gorge-pusher-6")
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(950 dead "gorge-start-1")
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(950 display-level rolling #f)
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(950 want-force-vis rolling #f)
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)
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)
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)
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(((task-status need-reminder))
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(set! (-> obj skippable) #t)
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(cond
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((closed? (-> obj tasks) (game-task rolling-race) (task-status need-reward-speech))
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(new 'static 'spool-anim :name "gambler-reminder-money" :index 13 :parts 2 :command-list '())
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)
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((closed? (-> obj tasks) (game-task village2-gambler-money) (task-status need-reward-speech))
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(new 'static 'spool-anim :name "gambler-reminder-race" :index 12 :parts 2 :command-list '())
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)
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((zero? (get-reminder (-> obj tasks) 5))
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(if arg0
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(save-reminder (-> obj tasks) 1 5)
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)
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(new 'static 'spool-anim :name "gambler-reminder-race" :index 12 :parts 2 :command-list '())
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)
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(else
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(if arg0
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(save-reminder (-> obj tasks) 0 5)
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)
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(new 'static 'spool-anim :name "gambler-reminder-money" :index 13 :parts 2 :command-list '())
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)
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)
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)
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(((task-status need-reward-speech))
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(if (not arg0)
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(set! (-> obj will-talk) #t)
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)
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(case (current-task (-> obj tasks))
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(((game-task rolling-race))
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(when arg0
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(set! (-> obj cell-for-task) (current-task (-> obj tasks)))
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(close-current! (-> obj tasks))
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)
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(new 'static 'spool-anim :name "gambler-resolution-race" :index 14 :parts 3 :command-list '())
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)
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(else
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(cond
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(arg0
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(set! (-> obj cell-for-task) (current-task (-> obj tasks)))
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(close-current! (-> obj tasks))
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(send-event *target* 'get-pickup 5 (- (-> *GAME-bank* money-task-inc)))
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)
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(else
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(set! (-> obj talk-message) (game-text-id press-to-trade-money))
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)
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)
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(new 'static 'spool-anim :name "gambler-resolution-money" :index 15 :parts 2 :command-list '())
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)
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)
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)
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(else
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(if arg0
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(format
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0
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"ERROR: <GMJ>: ~S playing anim for task status ~S~%"
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(-> obj name)
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(task-status->string (current-status (-> obj tasks)))
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)
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)
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(-> obj draw art-group data 7)
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)
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)
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)
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(defmethod get-art-elem gambler ((obj gambler))
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(-> obj draw art-group data 7)
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)
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(defmethod TODO-RENAME-43 gambler ((obj gambler))
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(when (TODO-RENAME-10 (-> obj ambient) (new 'stack-no-clear 'vector) (seconds 30) 61440.0 obj)
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(let ((f0-2 (rand-float-gen)))
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(cond
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((< 0.9230769 f0-2)
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(play-ambient (-> obj ambient) "GAM-AM01" #f (-> obj root-override trans))
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)
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((< 0.84615386 f0-2)
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(play-ambient (-> obj ambient) "GAM-AM02" #f (-> obj root-override trans))
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)
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((< 0.7692308 f0-2)
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(play-ambient (-> obj ambient) "GAM-AM03" #f (-> obj root-override trans))
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)
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((< 0.6923077 f0-2)
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(play-ambient (-> obj ambient) "GAM-AM04" #f (-> obj root-override trans))
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)
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((< 0.61538464 f0-2)
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(play-ambient (-> obj ambient) "GAM-AM05" #f (-> obj root-override trans))
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)
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((< 0.53846157 f0-2)
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(play-ambient (-> obj ambient) "GAM-AM06" #f (-> obj root-override trans))
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)
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((< 0.46153846 f0-2)
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(play-ambient (-> obj ambient) "GAM-AM07" #f (-> obj root-override trans))
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)
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((< 0.3846154 f0-2)
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(play-ambient (-> obj ambient) "GAM-AM08" #f (-> obj root-override trans))
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)
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((< 0.30769232 f0-2)
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(play-ambient (-> obj ambient) "GAM-AM09" #f (-> obj root-override trans))
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)
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((< 0.23076923 f0-2)
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(if (not (task-closed? (game-task ogre-boss) (task-status need-reminder)))
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(play-ambient (-> obj ambient) "GAM-AM10" #f (-> obj root-override trans))
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)
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)
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((< 0.15384616 f0-2)
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(play-ambient (-> obj ambient) "GAM-AM11" #f (-> obj root-override trans))
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)
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((< 0.07692308 f0-2)
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(play-ambient (-> obj ambient) "GAM-AM12" #f (-> obj root-override trans))
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)
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(else
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(play-ambient (-> obj ambient) "GAM-AM13" #f (-> obj root-override trans))
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)
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)
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)
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)
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)
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(defstate idle (gambler)
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:virtual #t
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:code (behavior ()
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(when (!= (ja-group) gambler-idle-fidget-ja)
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(ja-channel-push! 1 (seconds 0.2))
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(ja :group! gambler-idle-fidget-ja)
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)
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(loop
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(ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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(TODO-RENAME-43 self)
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(let ((f0-9 (rand-float-gen)))
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(cond
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((< f0-9 0.16666667)
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(ja :group! gambler-idle-tiptoe-ja)
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)
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((< f0-9 0.33333334)
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(ja :group! gambler-idle-look-1-ja)
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)
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((< f0-9 0.5)
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(ja :group! gambler-idle-fidget-ja)
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)
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((< f0-9 0.6666667)
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(ja :group! gambler-idle-scratch-1-ja)
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)
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((< f0-9 0.8333333)
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(ja :group! gambler-idle-look-2-ja)
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)
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(else
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(ja :group! gambler-idle-scratch-2-ja)
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)
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)
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)
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)
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(none)
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)
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)
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(defmethod init-from-entity! gambler ((obj gambler) (arg0 entity-actor))
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(dummy-40 obj arg0 *gambler-sg* 3 32 (new 'static 'vector :w 4096.0) 5)
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(set! (-> obj tasks) (get-task-control (game-task rolling-race)))
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(set! (-> obj sound-flava) (music-flava gambler))
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(set! (-> obj draw light-index) (the-as uint 4))
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(dummy-42 obj)
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(none)
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)
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