jak-project/goal_src/jak2/levels/ruins
Tyler Wilding 021bae08ec
d/jak2: fix elevator issues and cleanup script-context new method (#2304)
This fixes the issue where elevators leave you behind (stack structure
related)

At the same time I cleaned up some things I found along the way, most
notably changing `script-context`'s `basic` field to `object` as
non-basics use this method as well.

Fixes #2305
2023-03-09 20:03:43 -05:00
..
breakable-wall.gc decomp: drill-obs, drill-obs2, drillmid-obs, drill-panel, drill-spool (#2152) 2023-01-28 15:41:48 -05:00
mechtest-obs.gc docs - first chunk of work documenting the files I glossed over (#2130) 2023-01-15 11:33:39 -05:00
pillar-collapse.gc decomp: drill-obs, drill-obs2, drillmid-obs, drill-panel, drill-spool (#2152) 2023-01-28 15:41:48 -05:00
rapid-gunner.gc d/jak2: fix elevator issues and cleanup script-context new method (#2304) 2023-03-09 20:03:43 -05:00
ruins-obs.gc [decomp] finish up nav-graph, traffic-engine, traffic-manager, height-map (#2191) 2023-02-05 18:16:58 -05:00
ruins-ocean.gc d/jak2: decomp a bunch of files related to the beginning of the game (#2043) 2022-12-01 21:26:49 -05:00
ruins-part.gc docs - first chunk of work documenting the files I glossed over (#2130) 2023-01-15 11:33:39 -05:00
ruins-scenes.gc docs - first chunk of work documenting the files I glossed over (#2130) 2023-01-15 11:33:39 -05:00