jak-project/goal_src/jak2/engine/process-drawable
ManDude 4b8b2abbed
port pckernel to Jak 2 (#2248)
Adds the `pckernel` system to Jak 2, allowing you to do the PC-specific
things that Jak 1 lets you do like change game resolution, etc.

In other to reduce the amount of code duplication for something that
we're gonna be changing a lot over time, I split it into a few more code
files. In this new system, `pckernel-h.gc`, `pckernel-common.gc`
(previously `pckernel.gc`) and `pc-debug-common.gc` are the files that
should be shared across all games (I hacked the Jak 2 project to pull
these files from the Jak 1 folder), while `pckernel-impl.gc`,
`pckernel.gc` and `pc-debug-methods.gc` are their respective
game-specific counterparts that should be loaded after. I'm not fully
happy with this, I think it's slightly messy, but it cleanly separates
code that should be game-specific and not accidentally copied around and
code that should be the same for all games anyway.
2023-02-25 10:19:32 -05:00
..
focus.gc [decompile] subdivide, wind-work, tie-work, bsp, focus (#1897) 2022-09-17 14:58:25 -04:00
process-drawable-h.gc add ja zero func (#2074) 2023-01-02 18:23:33 +00:00
process-drawable.gc port pckernel to Jak 2 (#2248) 2023-02-25 10:19:32 -05:00
process-focusable.gc [decomp] target cleanup (#2021) 2022-11-13 19:09:34 -05:00
process-taskable-h.gc d/jak2: finish guard-projectile | metalhead-projectile | guard-conversation and start crimson-guard-level (#2006) 2022-11-06 14:30:43 -05:00
process-taskable.gc port pckernel to Jak 2 (#2248) 2023-02-25 10:19:32 -05:00
simple-focus.gc [decommp] generic-obs (#2013) 2022-11-12 17:56:07 -05:00
simple-nav-sphere.gc W/nav debugging (#2077) 2023-01-01 12:11:18 -05:00