jak-project/goal_src/jak2/engine/physics/trajectory.gc
water111 0cddf6b6a5
W/nav debugging (#2077)
Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
2023-01-01 12:11:18 -05:00

500 lines
16 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: trajectory.gc
;; name in dgo: trajectory
;; dgos: ENGINE, GAME
;; DECOMP BEGINS
(defmethod compute-trans-at-time trajectory ((obj trajectory) (arg0 float) (arg1 vector))
(vector+float*! arg1 (-> obj initial-position) (-> obj initial-velocity) arg0)
(+! (-> arg1 y) (* 0.5 arg0 arg0 (-> obj gravity)))
arg1
)
(defmethod compute-transv-at-time trajectory ((obj trajectory) (arg0 float) (arg1 vector))
(set! (-> arg1 quad) (-> obj initial-velocity quad))
(+! (-> arg1 y) (* arg0 (-> obj gravity)))
arg1
)
(defmethod compute-time-until-apex trajectory ((obj trajectory))
(/ (- (-> obj initial-velocity y)) (-> obj gravity))
)
(defmethod setup-from-to-duration! trajectory ((obj trajectory) (arg0 vector) (arg1 vector) (arg2 float) (arg3 float))
(set! (-> obj initial-position quad) (-> arg0 quad))
(set! (-> obj gravity) arg3)
(set! (-> obj time) arg2)
(let ((f0-3 (/ (vector-vector-xz-distance arg1 arg0) arg2)))
(vector-! (-> obj initial-velocity) arg1 arg0)
(vector-xz-normalize! (-> obj initial-velocity) f0-3)
)
(set! (-> obj initial-velocity y) (- (/ (- (-> arg1 y) (-> arg0 y)) arg2) (* 0.5 arg2 (-> obj gravity))))
0
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)
(defmethod setup-from-to-xz-vel! trajectory ((obj trajectory) (arg0 vector) (arg1 vector) (arg2 float) (arg3 float))
(let ((f0-1 (/ (vector-vector-xz-distance arg1 arg0) arg2)))
(setup-from-to-duration! obj arg0 arg1 f0-1 arg3)
)
0
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)
(defmethod setup-from-to-y-vel! trajectory ((obj trajectory) (arg0 vector) (arg1 vector) (arg2 float) (arg3 float))
(let* ((f0-0 arg2)
(f1-3 (- (* f0-0 f0-0) (* 2.0 (- (-> arg0 y) (-> arg1 y)) arg3)))
(f0-3 900.0)
)
(when (>= f1-3 0.0)
(let ((f0-4 (sqrtf f1-3)))
(set! f0-3 (fmax (/ (- (- arg2) f0-4) arg3) (/ (+ (- arg2) f0-4) arg3)))
)
)
(setup-from-to-duration! obj arg0 arg1 f0-3 arg3)
)
0
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)
(defmethod setup-from-to-height! trajectory ((obj trajectory) (arg0 vector) (arg1 vector) (arg2 float) (arg3 float))
(let* ((f0-1 (+ arg2 (fmax (-> arg0 y) (-> arg1 y))))
(f1-4 (* 2.0 (- (-> arg0 y) f0-1) arg3))
(f0-4 4096.0)
)
(if (< 0.0 f1-4)
(set! f0-4 (sqrtf f1-4))
)
(setup-from-to-y-vel! obj arg0 arg1 f0-4 arg3)
)
0
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)
;; WARN: Function (method 16 trajectory) has a return type of none, but the expression builder found a return statement.
(defmethod setup-from-to-duration-and-height! trajectory ((obj trajectory) (arg0 vector) (arg1 vector) (arg2 float) (arg3 float))
(let ((f0-1 (- (-> arg1 y) (-> arg0 y))))
(cond
((= f0-1 0.0)
(let ((t9-0 (method-of-type trajectory setup-from-to-duration!))
(v1-2 arg2)
(f0-3 (* -8.0 arg3))
(f1-3 arg2)
)
(t9-0 obj arg0 arg1 v1-2 (/ f0-3 (* f1-3 f1-3)))
)
(return 0)
)
((and (< 0.0 f0-1) (< 0.0 arg3) (< arg3 f0-1))
(set! arg3 f0-1)
)
((and (< f0-1 0.0) (< arg3 0.0) (< f0-1 arg3))
(set! arg3 f0-1)
)
)
(let* ((f1-14 (/ (- arg3 f0-1) arg3))
(f0-6 -2.0)
(f1-18 (/ (- 1.0 f1-14) (- arg2 (* arg2 (sqrtf f1-14)))))
(f0-8 (* f0-6 (* f1-18 f1-18) arg3))
)
(setup-from-to-duration! obj arg0 arg1 arg2 f0-8)
)
)
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)
(defmethod debug-draw trajectory ((obj trajectory))
(let ((s5-0 (new 'stack-no-clear 'vector))
(s4-0 (new 'stack-no-clear 'vector))
(s3-0 10)
)
(set! (-> s4-0 quad) (-> obj initial-position quad))
(dotimes (s2-0 s3-0)
(set! (-> s5-0 quad) (-> s4-0 quad))
(let ((f0-1 (* (-> obj time) (/ (+ 1.0 (the float s2-0)) (the float s3-0)))))
(compute-trans-at-time obj f0-1 s4-0)
)
(add-debug-line
#t
(bucket-id debug-no-zbuf1)
s5-0
s4-0
(new 'static 'rgba :r #xff :a #x80)
#f
(the-as rgba -1)
)
)
)
0
(none)
)
(defmethod initialize impact-control ((obj impact-control) (arg0 process-drawable) (arg1 int) (arg2 float) (arg3 collide-spec))
(set! (-> obj start-time) (-> self clock frame-counter))
(set! (-> obj process) (the-as (pointer process-drawable) (process->ppointer arg0)))
(set! (-> obj joint) arg1)
(set! (-> obj radius) arg2)
(set! (-> obj collide-with) (logclear arg3 (collide-spec water)))
(set! (-> obj trans 0 quad) (the-as uint128 0))
(set! (-> obj trans 1 quad) (the-as uint128 0))
obj
)
(defmethod update-from-cspace impact-control ((obj impact-control))
(when (>= (-> obj joint) 0)
(set! (-> obj trans 1 quad) (-> obj trans 0 quad))
(vector<-cspace! (the-as vector (-> obj trans)) (-> obj process 0 node-list data (-> obj joint)))
(vector-! (-> obj dir) (the-as vector (-> obj trans)) (-> obj trans 1))
)
0
(none)
)
(defmethod impact-control-method-11 impact-control ((obj impact-control) (arg0 collide-query) (arg1 process) (arg2 pat-surface))
(set! (-> arg0 start-pos quad) (-> obj trans 1 quad))
(set! (-> arg0 move-dist quad) (-> obj dir quad))
(let ((v1-2 (ppointer->process (-> obj process)))
(a0-6 arg0)
)
(set! (-> a0-6 radius) (-> obj radius))
(set! (-> a0-6 collide-with) (-> obj collide-with))
(set! (-> a0-6 ignore-process0) v1-2)
(set! (-> a0-6 ignore-process1) #f)
(set! (-> a0-6 ignore-pat) arg2)
(set! (-> a0-6 action-mask) (collide-action solid))
)
(let ((f30-0 (fill-and-probe-using-line-sphere *collide-cache* arg0)))
(when (and arg1 (>= f30-0 0.0) (>= 0.0 (vector-dot (-> arg0 best-other-tri normal) (-> obj dir))))
(let* ((s3-0 (new 'stack-no-clear 'touching-shapes-entry))
(s2-0 (-> arg0 best-other-tri collide-ptr))
(v1-12 (if (type? s2-0 collide-shape-prim)
(the-as collide-shape-prim s2-0)
)
)
)
(set! (-> s3-0 cshape1) #f)
(set! (-> s3-0 cshape2) (if v1-12
(-> v1-12 cshape)
)
)
(set! (-> s3-0 resolve-u) (the int f30-0))
(set! (-> s3-0 head) #f)
(send-event
arg1
'impact-control
:from (if v1-12
(-> v1-12 cshape process)
arg1
)
#f
s3-0
obj
arg0
)
)
)
f30-0
)
)
(defmethod initialize point-tracker ((obj point-tracker) (arg0 vector) (arg1 vector))
(set! (-> obj trans 0 quad) (-> arg0 quad))
(set! (-> obj trans 1 quad) (-> arg1 quad))
obj
)
(defmethod point-tracker-method-10 point-tracker ((obj point-tracker) (arg0 vector) (arg1 vector) (arg2 vector) (arg3 float))
(cond
((>= 0.0 arg3)
(set! (-> arg0 quad) (-> arg1 quad))
)
((>= arg3 1.0)
(set! (-> arg0 quad) (-> arg2 quad))
)
(else
(let ((a1-2 (vector+float*! arg0 arg2 (vector-! (new 'stack-no-clear 'vector) arg1 arg2) (- 1.0 arg3))))
(vector-lerp! arg0 a1-2 arg2 arg3)
)
)
)
arg0
)
(defmethod point-tracker-method-11 point-tracker ((obj point-tracker) (arg0 vector) (arg1 vector) (arg2 vector) (arg3 float))
(with-pp
(let ((v1-1 (point-tracker-method-10 obj (new 'stack-no-clear 'vector) arg1 arg2 arg3)))
(vector-! arg0 v1-1 arg1)
)
(vector-float*! arg0 arg0 (-> pp clock frames-per-second))
arg0
)
)
(defmethod combo-tracker-method-13 combo-tracker ((obj combo-tracker) (arg0 handle) (arg1 vector) (arg2 float) (arg3 vector) (arg4 float))
(cond
((send-event (handle->process arg0) 'combo)
(let ((gp-1 (handle->process arg0)))
(if (type? gp-1 process-focusable)
gp-1
)
)
)
(else
(let ((s1-0 (new 'stack-no-clear 'sphere))
(s2-1 ((method-of-type array new)
(the-as symbol (new 'stack-no-clear 'array 'collide-shape 32))
array
collide-shape
32
)
)
)
(sphere<-vector+r! s1-0 arg1 arg2)
(set! (-> s2-1 length) (fill-actor-list-for-sphere
*actor-hash*
s1-0
(the-as (pointer collide-shape) (-> s2-1 data))
(-> s2-1 allocated-length)
)
)
(let ((gp-2 (find-nearest-focusable
(the-as (array collide-shape) s2-1)
arg1
arg2
(if (= arg4 65536.0)
(search-info-flag crate enemy combo)
(search-info-flag crate enemy prefer-angle cull-angle combo)
)
(search-info-flag)
arg3
(the-as vector #f)
arg4
)
)
)
(if (type? gp-2 process-focusable)
gp-2
)
)
)
)
)
)
(defmethod combo-tracker-method-12 combo-tracker ((obj combo-tracker) (arg0 vector) (arg1 vector) (arg2 process) (arg3 time-frame))
(initialize obj arg0 arg1)
(set! (-> obj target) (process->handle arg2))
(set! (-> obj move-start-time) arg3)
obj
)
(defmethod point-tracker-method-11 combo-tracker ((obj combo-tracker) (arg0 vector) (arg1 vector) (arg2 vector) (arg3 float))
(local-vars (at-0 int))
(with-pp
(rlet ((vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
)
(init-vf0-vector)
(let ((v1-1 (point-tracker-method-10 obj (new 'stack-no-clear 'vector) arg1 arg2 arg3)))
(vector-! arg0 v1-1 arg1)
)
(let ((a1-4 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-4 from) (process->ppointer pp))
(set! (-> a1-4 num-params) 0)
(set! (-> a1-4 message) 'nav-control)
(let* ((s3-0 (send-event-function (handle->process (-> obj target)) a1-4))
(s4-1 (if (type? s3-0 nav-control)
s3-0
)
)
)
(when s4-1
(let ((a2-3 ((method-of-type nav-control find-poly-containing-point-1) (the-as nav-control s4-1) arg1)))
(if a2-3
((method-of-type nav-control clamp-vector-to-mesh-cross-gaps)
(the-as nav-control s4-1)
arg1
a2-3
arg0
2048.0
#f
(the-as clamp-travel-vector-to-mesh-return-info #f)
)
(set! (-> arg0 quad) (the-as uint128 0))
)
)
)
)
)
(let ((v1-12 arg0))
(.lvf vf1 (&-> arg0 quad))
(let ((f0-0 (-> pp clock frames-per-second)))
(.mov at-0 f0-0)
)
(.mov vf2 at-0)
(.mov.vf vf1 vf0 :mask #b1000)
(.mul.x.vf vf1 vf1 vf2 :mask #b111)
(.svf (&-> v1-12 quad) vf1)
)
arg0
)
)
)
(defun traj2d-calc-initial-speed-using-tilt ((arg0 traj2d-params))
(let ((f0-4 (* (- (* (-> arg0 x) (tan (-> arg0 initial-tilt))) (-> arg0 y)) (/ 2.0 (-> arg0 gravity)))))
(cond
((< 0.0 f0-4)
(set! (-> arg0 time) (sqrtf f0-4))
(set! (-> arg0 initial-speed) (/ (-> arg0 x) (* (-> arg0 time) (cos (-> arg0 initial-tilt)))))
#t
)
(else
(set! (-> arg0 time) 0.0)
(set! (-> arg0 initial-speed) 0.0)
#f
)
)
)
)
(defun traj3d-calc-initial-velocity-using-tilt ((arg0 traj3d-params))
(vector-! (-> arg0 diff) (-> arg0 dest) (-> arg0 src))
(let ((s5-0 (new 'stack-no-clear 'traj2d-params)))
(let ((v1-1 (-> arg0 diff)))
(set! (-> s5-0 x) (sqrtf (+ (* (-> v1-1 x) (-> v1-1 x)) (* (-> v1-1 z) (-> v1-1 z)))))
)
(set! (-> s5-0 y) (-> arg0 diff y))
(set! (-> s5-0 gravity) (-> arg0 gravity))
(set! (-> s5-0 initial-tilt) (-> arg0 initial-tilt))
(cond
((traj2d-calc-initial-speed-using-tilt s5-0)
(set! (-> arg0 time) (-> s5-0 time))
(let* ((f26-0 (atan (-> arg0 diff x) (-> arg0 diff z)))
(f30-0 (-> arg0 initial-tilt))
(f24-0 (cos f30-0))
(f28-0 (-> s5-0 initial-speed))
)
(set! (-> arg0 initial-speed) f28-0)
(set! (-> arg0 initial-velocity x) (* f28-0 f24-0 (sin f26-0)))
(set! (-> arg0 initial-velocity z) (* f28-0 f24-0 (cos f26-0)))
(set! (-> arg0 initial-velocity y) (* f28-0 (sin f30-0)))
)
(set! (-> arg0 initial-velocity w) 1.0)
#t
)
(else
(set! (-> arg0 time) 0.0)
(set! (-> arg0 initial-speed) 0.0)
(vector-reset! (-> arg0 initial-velocity))
#f
)
)
)
)
(defmethod cubic-curve-method-9 cubic-curve ((obj cubic-curve) (arg0 vector) (arg1 vector) (arg2 vector) (arg3 vector))
(rlet ((acc :class vf)
(vf0 :class vf)
(vf4 :class vf)
(vf5 :class vf)
(vf6 :class vf)
(vf7 :class vf)
)
(init-vf0-vector)
(set! (-> obj mat quad 0) (-> arg0 quad))
(set! (-> obj mat vector 1 quad) (-> arg1 quad))
(let ((v1-2 (new 'stack-no-clear 'trajectory)))
(vector-! (-> v1-2 initial-velocity) arg2 arg0)
(vector-float*! (-> v1-2 initial-position) (-> v1-2 initial-velocity) 3.0)
(let ((t1-7 (-> v1-2 initial-position)))
(let ((a1-3 (-> v1-2 initial-position)))
(let ((a3-2 arg1))
(let ((t2-1 -2.0))
(.mov vf7 t2-1)
)
(.lvf vf5 (&-> a3-2 quad))
)
(.lvf vf4 (&-> a1-3 quad))
)
(.add.x.vf vf6 vf0 vf0 :mask #b1000)
(.mul.x.vf acc vf5 vf7 :mask #b111)
(.add.mul.w.vf vf6 vf4 vf0 acc :mask #b111)
(.svf (&-> t1-7 quad) vf6)
)
(vector-! (-> v1-2 initial-position) (-> v1-2 initial-position) arg3)
(set! (-> obj mat vector 2 quad) (-> v1-2 initial-position quad))
(vector-float*! (-> v1-2 initial-position) (-> v1-2 initial-velocity) -2.0)
(vector+! (-> v1-2 initial-position) (-> v1-2 initial-position) arg1)
(vector+! (-> v1-2 initial-position) (-> v1-2 initial-position) arg3)
(set! (-> obj mat trans quad) (-> v1-2 initial-position quad))
)
(dotimes (v1-5 4)
(set! (-> obj mat vector v1-5 w) 0.0)
)
0
(none)
)
)
(defmethod cubic-curve-method-10 cubic-curve ((obj cubic-curve) (arg0 vector) (arg1 float))
(let ((v1-0 (new 'stack-no-clear 'trajectory)))
(let ((f0-1 (* arg1 arg1)))
(set-vector! (-> v1-0 initial-position) 1.0 arg1 f0-1 (* f0-1 arg1))
)
(vector-matrix*! arg0 (-> v1-0 initial-position) (-> obj mat))
)
(set! (-> arg0 w) 1.0)
arg0
)
(defmethod cubic-curve-method-11 cubic-curve ((obj cubic-curve) (arg0 vector) (arg1 float))
(let ((v1-0 (new 'stack-no-clear 'trajectory)))
(set-vector! (-> v1-0 initial-position) 0.0 1.0 (* 2.0 arg1) (* 3.0 arg1 arg1))
(vector-matrix*! arg0 (-> v1-0 initial-position) (-> obj mat))
)
(set! (-> arg0 w) 1.0)
arg0
)
(defmethod cubic-curve-method-12 cubic-curve ((obj cubic-curve) (arg0 vector) (arg1 float))
(let ((v1-0 (new 'stack-no-clear 'trajectory)))
(set-vector! (-> v1-0 initial-position) 0.0 0.0 2.0 (* 6.0 arg1))
(vector-matrix*! arg0 (-> v1-0 initial-position) (-> obj mat))
)
(set! (-> arg0 w) 1.0)
arg0
)
(defmethod debug-draw-curve cubic-curve ((obj cubic-curve))
(let ((s5-0 (new 'stack-no-clear 'trajectory))
(s4-0 10)
)
(cubic-curve-method-10 obj (-> s5-0 initial-velocity) 0.0)
(add-debug-x #t (bucket-id debug-no-zbuf1) (-> s5-0 initial-velocity) *color-red*)
(dotimes (s3-0 s4-0)
(set! (-> s5-0 initial-position quad) (-> s5-0 initial-velocity quad))
(let ((f0-2 (/ (+ 1.0 (the float s3-0)) (the float s4-0))))
(cubic-curve-method-10 obj (-> s5-0 initial-velocity) f0-2)
)
(add-debug-x #t (bucket-id debug-no-zbuf1) (-> s5-0 initial-velocity) *color-red*)
(add-debug-line
#t
(bucket-id debug-no-zbuf1)
(-> s5-0 initial-position)
(-> s5-0 initial-velocity)
*color-red*
#f
(the-as rgba -1)
)
)
)
0
(none)
)