.. |
background
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pack tfrag normals into 10 bits (#2625)
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2023-05-06 02:08:33 +01:00 |
foreground
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[jak2] fge=0 at the start of warp (#2740)
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2023-06-17 18:29:55 -04:00 |
loader
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[jak2] faster startup (#2738)
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2023-06-17 17:23:25 -04:00 |
ocean
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[jak 2] Fix possible stereo desync in overlord (#2663)
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2023-05-19 21:17:11 -04:00 |
shaders
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small cleanup to progress-draw.gc and set-font-color (#2653)
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2023-05-15 20:45:28 +01:00 |
sprite
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[jak 2] Fix possible stereo desync in overlord (#2663)
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2023-05-19 21:17:11 -04:00 |
AdgifHandler.h
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[graphics] port generic VU1 to OpenGL (#1221)
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2022-03-06 19:56:43 -05:00 |
BlitDisplays.cpp
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[jak 2] Fix possible stereo desync in overlord (#2663)
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2023-05-19 21:17:11 -04:00 |
BlitDisplays.h
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start blit-displays decomp & renderer + improve decompilation of some DMA macros (#2616)
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2023-05-04 18:34:09 -04:00 |
BucketRenderer.cpp
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[jak2] combined shadow work PR (#2632)
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2023-05-07 12:12:21 -04:00 |
BucketRenderer.h
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[jak2] combined shadow work PR (#2632)
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2023-05-07 12:12:21 -04:00 |
buckets.h
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[decompiler] jak 2 cutscene file support (#2390)
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2023-03-22 21:31:13 +00:00 |
CollideMeshRenderer.cpp
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fix some decomp types and get rid of in-game frame time perception (#2535)
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2023-04-24 00:21:12 +01:00 |
CollideMeshRenderer.h
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game: Remove temporary CLI arg shim in gk (#2532)
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2023-04-22 14:13:57 -04:00 |
debug_gui.cpp
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Jak 2 pc subtitle support (#2672)
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2023-06-08 01:04:16 +01:00 |
debug_gui.h
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Jak 2 pc subtitle support (#2672)
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2023-06-08 01:04:16 +01:00 |
DepthCue.cpp
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W/misc fixes (#1838)
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2022-09-05 20:29:12 -04:00 |
DepthCue.h
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W/misc fixes (#1838)
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2022-09-05 20:29:12 -04:00 |
DirectRenderer.cpp
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[jak 2] Fix possible stereo desync in overlord (#2663)
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2023-05-19 21:17:11 -04:00 |
DirectRenderer.h
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start blit-displays decomp & renderer + improve decompilation of some DMA macros (#2616)
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2023-05-04 18:34:09 -04:00 |
DirectRenderer2.cpp
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more generic fixes (#2515)
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2023-04-17 13:53:38 -04:00 |
DirectRenderer2.h
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lint: add include sorting config to clang-format (#1517)
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2022-06-22 23:37:46 -04:00 |
dma_helpers.cpp
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logs: replace every fmt::print with a lg call instead (#1368)
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2022-10-01 11:58:36 -04:00 |
dma_helpers.h
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[graphics] partial tfrag implementation (#958)
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2021-11-13 20:44:17 -05:00 |
EyeRenderer.cpp
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[jak2] Fix degrees conversion for particle rotation (#2413)
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2023-03-25 18:01:43 -04:00 |
EyeRenderer.h
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[jak2] Fix texture page dir offset for jak 2 (#2412)
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2023-03-25 16:34:03 -04:00 |
opengl_utils.cpp
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[jak 2] Add generic and warp (#2495)
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2023-04-16 18:05:35 -04:00 |
opengl_utils.h
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[jak 2] Add generic and warp (#2495)
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2023-04-16 18:05:35 -04:00 |
OpenGLRenderer.cpp
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[jak2] faster startup (#2738)
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2023-06-17 17:23:25 -04:00 |
OpenGLRenderer.h
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[jak2] faster startup (#2738)
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2023-06-17 17:23:25 -04:00 |
Profiler.cpp
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game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397)
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2023-06-04 15:34:37 -04:00 |
Profiler.h
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lint: add include sorting config to clang-format (#1517)
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2022-06-22 23:37:46 -04:00 |
ProgressRenderer.cpp
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[jak2] Fix texture page dir offset for jak 2 (#2412)
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2023-03-25 16:34:03 -04:00 |
ProgressRenderer.h
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[jak2] WIP minimap (#2280)
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2023-02-27 19:51:14 -05:00 |
Shader.cpp
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small cleanup to progress-draw.gc and set-font-color (#2653)
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2023-05-15 20:45:28 +01:00 |
Shader.h
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small cleanup to progress-draw.gc and set-font-color (#2653)
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2023-05-15 20:45:28 +01:00 |
Shadow_PS2.cpp
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[jak2] combined shadow work PR (#2632)
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2023-05-07 12:12:21 -04:00 |
ShadowRenderer.cpp
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fix racer hud regression (#2648)
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2023-05-15 03:18:02 +01:00 |
ShadowRenderer.h
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fix shadow colors in jak 1 and jak 2 shadow crash (#2647)
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2023-05-15 01:01:49 +01:00 |
SkyBlendCommon.h
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improve performance on intel graphics (#1041)
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2021-12-30 19:38:18 -05:00 |
SkyBlendCPU.cpp
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[jak2] Fix texture page dir offset for jak 2 (#2412)
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2023-03-25 16:34:03 -04:00 |
SkyBlendCPU.h
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[jak2] Fix texture page dir offset for jak 2 (#2412)
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2023-03-25 16:34:03 -04:00 |
SkyBlendGPU.cpp
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[jak2] Fix texture page dir offset for jak 2 (#2412)
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2023-03-25 16:34:03 -04:00 |
SkyBlendGPU.h
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[jak2] Fix texture page dir offset for jak 2 (#2412)
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2023-03-25 16:34:03 -04:00 |
SkyRenderer.cpp
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[jak2] misc fixes to renderers (#2488)
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2023-04-14 21:13:45 -04:00 |
SkyRenderer.h
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[jak2] misc fixes to renderers (#2488)
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2023-04-14 21:13:45 -04:00 |
TextureUploadHandler.cpp
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[decomp] sparticle, sparticle-launcher, set up sprite (#1949)
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2022-10-09 19:56:07 -04:00 |
TextureUploadHandler.h
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[decomp] sparticle, sparticle-launcher, set up sprite (#1949)
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2022-10-09 19:56:07 -04:00 |
VisDataHandler.cpp
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set up fog for jak 2 (#2223)
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2023-02-18 15:45:13 -05:00 |
VisDataHandler.h
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[graphics] hook up visibility data for jak 2 (#1938)
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2022-10-01 17:12:12 -04:00 |
Warp.cpp
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[jak2] fge=0 at the start of warp (#2740)
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2023-06-17 18:29:55 -04:00 |
Warp.h
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[jak2] faster startup (#2738)
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2023-06-17 17:23:25 -04:00 |