jak-project/game/graphics/opengl_renderer
water111 01cb9efccc
[jak2] fge=0 at the start of warp (#2740)
The warp giftags don't set PRE and seem to rely on fogging being
disabled at the start.
2023-06-17 18:29:55 -04:00
..
background pack tfrag normals into 10 bits (#2625) 2023-05-06 02:08:33 +01:00
foreground [jak2] fge=0 at the start of warp (#2740) 2023-06-17 18:29:55 -04:00
loader [jak2] faster startup (#2738) 2023-06-17 17:23:25 -04:00
ocean [jak 2] Fix possible stereo desync in overlord (#2663) 2023-05-19 21:17:11 -04:00
shaders small cleanup to progress-draw.gc and set-font-color (#2653) 2023-05-15 20:45:28 +01:00
sprite [jak 2] Fix possible stereo desync in overlord (#2663) 2023-05-19 21:17:11 -04:00
AdgifHandler.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
BlitDisplays.cpp [jak 2] Fix possible stereo desync in overlord (#2663) 2023-05-19 21:17:11 -04:00
BlitDisplays.h start blit-displays decomp & renderer + improve decompilation of some DMA macros (#2616) 2023-05-04 18:34:09 -04:00
BucketRenderer.cpp [jak2] combined shadow work PR (#2632) 2023-05-07 12:12:21 -04:00
BucketRenderer.h [jak2] combined shadow work PR (#2632) 2023-05-07 12:12:21 -04:00
buckets.h [decompiler] jak 2 cutscene file support (#2390) 2023-03-22 21:31:13 +00:00
CollideMeshRenderer.cpp fix some decomp types and get rid of in-game frame time perception (#2535) 2023-04-24 00:21:12 +01:00
CollideMeshRenderer.h game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00
debug_gui.cpp Jak 2 pc subtitle support (#2672) 2023-06-08 01:04:16 +01:00
debug_gui.h Jak 2 pc subtitle support (#2672) 2023-06-08 01:04:16 +01:00
DepthCue.cpp W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
DepthCue.h W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
DirectRenderer.cpp [jak 2] Fix possible stereo desync in overlord (#2663) 2023-05-19 21:17:11 -04:00
DirectRenderer.h start blit-displays decomp & renderer + improve decompilation of some DMA macros (#2616) 2023-05-04 18:34:09 -04:00
DirectRenderer2.cpp more generic fixes (#2515) 2023-04-17 13:53:38 -04:00
DirectRenderer2.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
dma_helpers.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
dma_helpers.h [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
EyeRenderer.cpp [jak2] Fix degrees conversion for particle rotation (#2413) 2023-03-25 18:01:43 -04:00
EyeRenderer.h [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
opengl_utils.cpp [jak 2] Add generic and warp (#2495) 2023-04-16 18:05:35 -04:00
opengl_utils.h [jak 2] Add generic and warp (#2495) 2023-04-16 18:05:35 -04:00
OpenGLRenderer.cpp [jak2] faster startup (#2738) 2023-06-17 17:23:25 -04:00
OpenGLRenderer.h [jak2] faster startup (#2738) 2023-06-17 17:23:25 -04:00
Profiler.cpp game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
Profiler.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
ProgressRenderer.cpp [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
ProgressRenderer.h [jak2] WIP minimap (#2280) 2023-02-27 19:51:14 -05:00
Shader.cpp small cleanup to progress-draw.gc and set-font-color (#2653) 2023-05-15 20:45:28 +01:00
Shader.h small cleanup to progress-draw.gc and set-font-color (#2653) 2023-05-15 20:45:28 +01:00
Shadow_PS2.cpp [jak2] combined shadow work PR (#2632) 2023-05-07 12:12:21 -04:00
ShadowRenderer.cpp fix racer hud regression (#2648) 2023-05-15 03:18:02 +01:00
ShadowRenderer.h fix shadow colors in jak 1 and jak 2 shadow crash (#2647) 2023-05-15 01:01:49 +01:00
SkyBlendCommon.h improve performance on intel graphics (#1041) 2021-12-30 19:38:18 -05:00
SkyBlendCPU.cpp [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
SkyBlendCPU.h [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
SkyBlendGPU.cpp [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
SkyBlendGPU.h [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
SkyRenderer.cpp [jak2] misc fixes to renderers (#2488) 2023-04-14 21:13:45 -04:00
SkyRenderer.h [jak2] misc fixes to renderers (#2488) 2023-04-14 21:13:45 -04:00
TextureUploadHandler.cpp [decomp] sparticle, sparticle-launcher, set up sprite (#1949) 2022-10-09 19:56:07 -04:00
TextureUploadHandler.h [decomp] sparticle, sparticle-launcher, set up sprite (#1949) 2022-10-09 19:56:07 -04:00
VisDataHandler.cpp set up fog for jak 2 (#2223) 2023-02-18 15:45:13 -05:00
VisDataHandler.h [graphics] hook up visibility data for jak 2 (#1938) 2022-10-01 17:12:12 -04:00
Warp.cpp [jak2] fge=0 at the start of warp (#2740) 2023-06-17 18:29:55 -04:00
Warp.h [jak2] faster startup (#2738) 2023-06-17 17:23:25 -04:00