jak-project/common/dma
Ethan Lafrenais 8ba010ca97
Sprite Distort (#1626)
* [WIP] initial sprite distort implementation

* Clean up

* More clean up + document sprite distort VU program

* Format code

* Address CI issues

* Adjust hacks in distort fragment shader

* oops

* Optimize sprite distort rendering down to one draw call

~2x speed up

* Format file

* Clean up distort rendering and add separate profile scopes

* Fix glVertexAttribPointer

* Fix sprite distort getting messed up when the viewable area doesn't fit the window perfectly

* Add debug option to disable sprite distort

* One evil space to fail CI...

* oops

* Increase sprite-aux-list size when PC_BIG_MEMORY is true

* Address lints
2022-07-08 21:56:38 -04:00
..
dma.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
dma.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
dma_chain_read.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
dma_copy.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
dma_copy.h [graphics] Add a specialized renderer for handling merc/generic output data (#1207) 2022-02-27 17:23:12 -05:00
gs.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
gs.h Sprite Distort (#1626) 2022-07-08 21:56:38 -04:00