jak-project/goalc/listener/Listener.cpp
water111 01883da47e
Fix Listener Socket Timeout on Windows (#28)
* try checking for timeouts differently on windows

* hopefully this test fails on windows

* hopefully this test passes on windows

* remove debug prints

* remove commented otu code
2020-09-09 20:14:13 -04:00

388 lines
10 KiB
C++

/*!
* @file Listener.cpp
* The Listener can connect to a Deci2Server for debugging.
*
* TODO - msg ID?
*/
#ifdef __linux__
#include <stdexcept>
#include <netinet/tcp.h>
#include <arpa/inet.h>
#include <unistd.h>
#elif _WIN32
#define WIN32_LEAN_AND_MEAN
#include <WinSock2.h>
#include <WS2tcpip.h>
// remove the evil windows min/max macros!
#undef min
#undef max
#endif
// TODO - i think im not including the dependency right..?
#include "common/cross_sockets/xsocket.h"
#include <stdexcept>
#include <cassert>
#include <cstring>
#include <chrono>
#include <thread>
#include "Listener.h"
#include "common/versions.h"
using namespace versions;
constexpr bool debug_listener = false;
namespace listener {
Listener::Listener() {
m_buffer = new char[BUFFER_SIZE];
}
Listener::~Listener() {
// shut down the receive thread if needed
disconnect();
delete[] m_buffer;
if (listen_socket >= 0) {
close_socket(listen_socket);
}
}
void Listener::disconnect() {
m_connected = false;
if (receive_thread_running) {
rcv_thread.join();
receive_thread_running = false;
}
}
bool Listener::is_connected() const {
return m_connected;
}
/*!
* Attempt to connect to the target. If the target isn't running, this should fail quickly.
* Returns true if successfully connected.
*/
bool Listener::connect_to_target(int n_tries, const std::string& ip, int port) {
if (m_connected) {
printf("already connected!\n");
return true;
}
if (listen_socket >= 0) {
close_socket(listen_socket);
}
// construct socket
listen_socket = open_socket(AF_INET, SOCK_STREAM, 0);
if (listen_socket < 0) {
printf("[Listener] Failed to create socket.\n");
listen_socket = -1;
return false;
}
if (set_socket_timeout(listen_socket, 500000) < 0) {
close_socket(listen_socket);
listen_socket = -1;
return false;
}
// set nodelay, which makes small rapid messages faster, but large messages slower
int one = 1;
if (set_socket_option(listen_socket, TCP_SOCKET_LEVEL, TCP_NODELAY, &one, sizeof(one))) {
close_socket(listen_socket);
listen_socket = -1;
return false;
}
// setup address
sockaddr_in server_address = {};
server_address.sin_family = AF_INET;
server_address.sin_port = htons(port);
if (inet_pton(AF_INET, ip.c_str(), &server_address.sin_addr) <= 0) {
printf("[Listener] Invalid IP address.\n");
close_socket(listen_socket);
listen_socket = -1;
return false;
}
// connect!
int rv, i;
for (i = 0; i < n_tries; i++) {
rv = connect(listen_socket, (sockaddr*)&server_address, sizeof(server_address));
if (rv >= 0) {
break;
}
std::this_thread::sleep_for(std::chrono::microseconds(100000));
}
if (rv < 0) {
printf("[Listener] Failed to connect\n");
close_socket(listen_socket);
listen_socket = -1;
return false;
} else {
printf("[Listener] Socket connected established! (took %d tries). Waiting for version...\n", i);
}
// get the GOAL version number, to make sure we connected to the right thing
int32_t version_buffer[2] = {-1, -1};
int read_tries = 0;
int prog = 0;
bool ok = true;
while (prog < 8) {
auto r = read_from_socket(listen_socket, (char*)version_buffer + prog, 8 - prog);
std::this_thread::sleep_for(std::chrono::microseconds(100000));
prog += r > 0 ? r : 0;
read_tries++;
if (read_tries > 50) {
ok = false;
break;
}
}
if (!ok) {
printf("[Listener] Failed to get version number\n");
close_socket(listen_socket);
listen_socket = -1;
return false;
}
printf("Got version %d.%d", version_buffer[0], version_buffer[1]);
if (version_buffer[0] == GOAL_VERSION_MAJOR && version_buffer[1] == GOAL_VERSION_MINOR) {
printf(" OK!\n");
rcv_thread = std::thread(&Listener::receive_func, this);
m_connected = true;
receive_thread_running = true;
return true;
} else {
printf(", expected %d.%d. Cannot connect.\n", GOAL_VERSION_MAJOR, GOAL_VERSION_MINOR);
close_socket(listen_socket);
listen_socket = -1;
return false;
}
}
/*!
* Runs in a separate thread to receive messages.
* Will print messages to stdout, or optionally save them.
*/
void Listener::receive_func() {
while (m_connected) {
// attempt to receive a ListenerMessageHeader
int rcvd = 0;
int rcvd_desired = sizeof(ListenerMessageHeader);
char buff[sizeof(ListenerMessageHeader)];
while (rcvd < rcvd_desired) {
auto got = read_from_socket(listen_socket, buff + rcvd, rcvd_desired - rcvd);
rcvd += got > 0 ? got : 0;
// kick us out if we got a bogus read result
if (got == 0 || (got == -1 && !socket_timed_out())) {
m_connected = false;
}
// exit this loop if we don't want to be running any more
if (!m_connected) {
return;
}
}
ListenerMessageHeader* hdr = (ListenerMessageHeader*)buff;
// if(debug_listener) {
// printf("[T -> L] received %d bytes, kind %d\n",
// hdr->deci2_hdr.len, hdr->msg_kind);
// }
switch (hdr->msg_kind) {
case ListenerMessageKind::MSG_ACK:
// an "ack" message, sent by the target to indicate it got something.
if (!waiting_for_ack) {
printf("[Listener] Got an ack message when we weren't expecting one.");
}
if (hdr->deci2_header.len < 512) {
// ack's should be < 512 bytes (they are just "ack").
int ack_recv_prog = 0;
while (rcvd < hdr->deci2_header.len) {
if (!m_connected)
return;
int got = read_from_socket(listen_socket, ack_recv_buff + ack_recv_prog,
hdr->deci2_header.len - rcvd);
got = got > 0 ? got : 0;
rcvd += got;
ack_recv_prog += got;
}
ack_recv_buff[ack_recv_prog] = '\0';
assert(ack_recv_prog < 512);
got_ack = true;
} else {
printf("[Listener] got invalid ack!\n");
}
break;
case ListenerMessageKind::MSG_OUTPUT:
case ListenerMessageKind::MSG_PRINT: {
auto* str_buff = new char[hdr->msg_size + 1]; // plus one for the null terminator
int msg_prog = 0;
while (rcvd < hdr->deci2_header.len) {
if (!m_connected) {
return;
}
int got =
read_from_socket(listen_socket, str_buff + msg_prog, hdr->deci2_header.len - rcvd);
got = got > 0 ? got : 0;
rcvd += got;
msg_prog += got;
if (got == 0 || (got == -1 && !socket_timed_out())) {
m_connected = false;
}
}
str_buff[hdr->msg_size] = '\0';
if (hdr->msg_kind == ListenerMessageKind::MSG_PRINT) {
printf("%s\n", str_buff);
} else {
printf("[OUTPUT] %s\n", str_buff);
}
rcv_mtx.lock();
if (hdr->msg_kind == filter) {
message_record.emplace_back(str_buff);
}
rcv_mtx.unlock();
} break;
default:
printf("unhandled message type %d from target\n", int(hdr->msg_kind));
break;
}
}
}
void Listener::record_messages(ListenerMessageKind kind) {
if (filter != ListenerMessageKind::MSG_INVALID) {
printf("[Listener] Already recording!\n");
}
filter = kind;
}
std::vector<std::string> Listener::stop_recording_messages() {
filter = ListenerMessageKind::MSG_INVALID;
auto result = message_record;
message_record.clear();
return result;
}
void Listener::send_code(std::vector<uint8_t>& code) {
got_ack = false;
int total_size = code.size() + sizeof(ListenerMessageHeader);
if (total_size > BUFFER_SIZE) {
printf("[ERROR] Listener send_code got too big of a message\n");
return;
}
auto* header = (ListenerMessageHeader*)m_buffer;
auto* buffer_data = (char*)(header + 1);
header->deci2_header.rsvd = 0;
header->deci2_header.len = total_size;
header->deci2_header.proto = 0xe042; // todo don't hardcode
header->deci2_header.src = 'H';
header->deci2_header.dst = 'E';
header->msg_size = code.size();
header->ltt_msg_kind = LTT_MSG_CODE;
header->u6 = 0;
header->u8 = 0;
memcpy(buffer_data, code.data(), code.size());
send_buffer(total_size);
}
void Listener::send_reset(bool shutdown) {
if (!m_connected) {
printf("Not connected, so cannot reset target.\n");
return;
}
auto* header = (ListenerMessageHeader*)m_buffer;
header->deci2_header.rsvd = 0;
header->deci2_header.len = sizeof(ListenerMessageHeader);
header->deci2_header.proto = 0xe042; // todo don't hardcode
header->deci2_header.src = 'H';
header->deci2_header.dst = 'E';
header->msg_size = 0;
header->ltt_msg_kind = LTT_MSG_RESET;
header->u6 = 0;
header->u8 = shutdown ? UINT64_MAX : 0;
send_buffer(sizeof(ListenerMessageHeader));
disconnect();
close_socket(listen_socket);
printf("closed connection to target\n");
}
void Listener::send_poke() {
if (!m_connected) {
printf("Not connected, so cannot poke target.\n");
return;
}
auto* header = (ListenerMessageHeader*)m_buffer;
header->deci2_header.rsvd = 0;
header->deci2_header.len = sizeof(ListenerMessageHeader);
header->deci2_header.proto = 0xe042; // todo don't hardcode
header->deci2_header.src = 'H';
header->deci2_header.dst = 'E';
header->msg_size = 0;
header->ltt_msg_kind = LTT_MSG_POKE;
header->u6 = 0;
header->u8 = 0;
send_buffer(sizeof(ListenerMessageHeader));
}
void Listener::send_buffer(int sz) {
int wrote = 0;
if (debug_listener) {
printf("[L -> T] sending %d bytes...\n", sz);
}
got_ack = false;
waiting_for_ack = true;
while (wrote < sz) {
auto to_send = std::min(512, sz - wrote);
auto x = write_to_socket(listen_socket, m_buffer + wrote, to_send);
wrote += x;
}
if (debug_listener) {
printf(" waiting for ack...\n");
}
if (wait_for_ack()) {
if (debug_listener) {
printf("ack buff:\n");
printf("%s\n", ack_recv_buff);
printf(" OK\n");
}
} else {
printf(" NG - target has timed out. If it has died, disconnect with (disconnect-target)\n");
}
}
bool Listener::wait_for_ack() {
if (!m_connected) {
printf("wait_for_ack called when not connected!\n");
return false;
}
for (int i = 0; i < 2000; i++) {
if (got_ack)
return true;
std::this_thread::sleep_for(std::chrono::microseconds(1000));
}
waiting_for_ack = false;
return false;
}
} // namespace listener