jak-project/goal_src/jak2/levels/intro/intro-obs.gc
Tyler Wilding b72383964f
d/jak2: cleaning up the remainder of unblocked / unclaimed files (#2171)
Co-authored-by: water <awaterford111445@gmail.com>
2023-01-31 18:32:50 -05:00

461 lines
16 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: intro-obs.gc
;; name in dgo: intro-obs
;; dgos: INTROCST
;; DECOMP BEGINS
(deftype intro-flamer (process-drawable)
((up-dir vector :inline :offset-assert 208)
(average-dir vector :inline :offset-assert 224)
(id int32 :offset-assert 240)
(path-u float :offset-assert 244)
(path-du float :offset-assert 248)
(z-rot float :offset-assert 252)
(flit-prev-offset vector :inline :offset-assert 256)
(flit-next-offset vector :inline :offset-assert 272)
(flit-factor float :offset-assert 288)
(flit-timer uint64 :offset-assert 296)
(flit-interval uint64 :offset-assert 304)
)
:heap-base #xc0
:method-count-assert 23
:size-assert #x138
:flag-assert #x1700c00138
(:methods
(idle () _type_ :state 20)
(die () _type_ :state 21)
(intro-flamer-method-22 (_type_) path-control 22)
)
)
(defskelgroup skel-intro-flamer intro-flamer intro-flamer-lod0-jg intro-flamer-fly-straight-ja
((intro-flamer-lod0-mg (meters 20)) (intro-flamer-lod1-mg (meters 40)) (intro-flamer-lod2-mg (meters 999999)))
:bounds (static-spherem 0 0 0 7.5)
:shadow intro-flamer-shadow-mg
:origin-joint-index 3
)
(defstate idle (intro-flamer)
:virtual #t
:event (behavior ((proc process) (arg1 int) (event-type symbol) (event event-message-block))
(case event-type
(('die)
(go-virtual die)
)
)
)
:trans (behavior ()
(if (= (-> self path-u) 1.0)
(go-virtual die)
)
(when (>= (- (-> self clock frame-counter) (the-as int (-> self flit-timer)))
(the-as time-frame (-> self flit-interval))
)
(let ((f28-0 (rand-vu-float-range -1.0 1.0))
(f30-0 (rand-vu-float-range -1.0 1.0))
(f0-1 (rand-vu-float-range 0.2 0.6))
)
(set! (-> self flit-prev-offset quad) (-> self flit-next-offset quad))
(set-vector! (-> self flit-next-offset) (* 4096.0 f28-0) (* 4096.0 f30-0) 0.0 0.0)
(set! (-> self flit-factor) 0.0)
(set! (-> self flit-interval) (the-as uint (the int (* 300.0 f0-1))))
)
(set! (-> self flit-timer) (the-as uint (-> self clock frame-counter)))
)
(none)
)
:code (behavior ()
(ja-channel-set! 1)
(let ((f30-0 (rand-vu-float-range 0.8 1.2)))
(until #f
(ja-no-eval :group! (-> self draw art-group data 5)
:num! (seek!
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 5)) frames num-frames) -1))
f30-0
)
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max f30-0))
)
)
)
#f
(none)
)
:post (behavior ()
(seek! (-> self path-u) 1.0 (* (-> self path-du) (-> self clock seconds-per-frame)))
(let ((s3-0 (intro-flamer-method-22 self))
(s4-0 (new 'stack-no-clear 'vector))
(s5-0 (new 'stack-no-clear 'quaternion))
(f30-0 (-> self path-u))
(gp-0 (new 'stack-no-clear 'vector))
)
(get-point-at-percent-along-path! s3-0 gp-0 f30-0 'interp)
(displacement-between-points-at-percent-normalized! s3-0 s4-0 (fmin 1.0 (+ 0.05 f30-0)))
(let ((t9-4 vector-normalize!)
(a0-4 (new 'stack-no-clear 'vector))
)
(set! (-> a0-4 x) (-> s4-0 x))
(set! (-> a0-4 y) 0.0)
(set! (-> a0-4 z) (-> s4-0 z))
(set! (-> a0-4 w) 1.0)
(let ((s3-1 (t9-4 a0-4 1.0))
(t9-5 vector-normalize!)
(a0-5 (new 'stack-no-clear 'vector))
)
(set! (-> a0-5 x) (-> self average-dir x))
(set! (-> a0-5 y) 0.0)
(set! (-> a0-5 z) (-> self average-dir z))
(set! (-> a0-5 w) 1.0)
(let* ((v1-10 (t9-5 a0-5 1.0))
(f0-15 (vector-dot (vector-cross! (new 'stack-no-clear 'vector) s3-1 v1-10) *up-vector*))
(f0-16 (* 49152.0 f0-15))
)
(set! (-> self z-rot) (deg-seek
(-> self z-rot)
(fmax -15473.777 (fmin 15473.777 f0-16))
(* 21845.334 (-> self clock seconds-per-frame))
)
)
)
)
)
(let ((a2-5 (vector-rotate-z! (new 'stack-no-clear 'vector) *up-vector* (-> self z-rot))))
(forward-up->quaternion s5-0 s4-0 a2-5)
)
(quaternion-slerp! (-> self root quat) (-> self root quat) s5-0 (* 8.0 (-> self clock seconds-per-frame)))
(seek! (-> self flit-factor) 1.0 (* 8.0 (-> self clock seconds-per-frame)))
(let* ((v1-25 (-> self flit-prev-offset))
(a1-10 (-> self flit-next-offset))
(a0-14 (vector-! (new 'stack-no-clear 'vector) a1-10 v1-25))
(s5-1 (new 'stack-no-clear 'vector))
)
(vector+float*! s5-1 v1-25 a0-14 (-> self flit-factor))
(vector-orient-by-quat! s5-1 s5-1 (-> self root quat))
(vector+! (-> self root trans) gp-0 s5-1)
)
)
(cond
((logtest? (-> self draw status) (draw-control-status on-screen))
(new 'stack-no-clear 'vector)
(new 'stack-no-clear 'vector)
(let ((gp-1 (new 'stack-no-clear 'collide-query)))
(set! (-> gp-1 start-pos quad) (-> self root trans quad))
(set-vector! (-> gp-1 move-dist) 0.0 -81920.0 0.0 1.0)
(let ((v1-37 gp-1))
(set! (-> v1-37 radius) 2048.0)
(set! (-> v1-37 collide-with) (collide-spec backgnd))
(set! (-> v1-37 ignore-process0) self)
(set! (-> v1-37 ignore-process1) #f)
(set! (-> v1-37 ignore-pat) (new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noendlessfall #x1))
(set! (-> v1-37 action-mask) (collide-action solid))
)
(cond
((>= (fill-and-probe-using-line-sphere *collide-cache* gp-1) 0.0)
(let ((v1-41 (-> self draw shadow-ctrl)))
(logclear! (-> v1-41 settings flags) (shadow-flags disable-draw))
)
0
(let ((a0-28 (-> gp-1 best-other-tri intersect)))
(let ((f0-36 (-> self root trans y)))
(let ((v1-45 (-> self draw shadow-ctrl)))
(set! (-> v1-45 settings bot-plane w) (- (+ (- -12288.0 f0-36) (-> a0-28 y))))
)
0
(let ((v1-48 (-> self draw shadow-ctrl)))
(set! (-> v1-48 settings top-plane w) (- (+ (- 12288.0 f0-36) (-> a0-28 y))))
)
)
0
(let* ((f2-2 (vector-vector-distance a0-28 (-> self root trans)))
(f0-41 (* 0.000030517578 (fmax 0.0 (fmin 32768.0 (+ -57344.0 f2-2)))))
)
(set! (-> self draw shadow-ctrl settings shadow-dir w) (lerp 409600.0 40960.0 f0-41))
)
)
)
(else
(let ((v1-58 (-> self draw shadow-ctrl)))
(logior! (-> v1-58 settings flags) (shadow-flags disable-draw))
)
0
)
)
)
)
(else
(let ((v1-61 (-> self draw shadow-ctrl)))
(logior! (-> v1-61 settings flags) (shadow-flags disable-draw))
)
0
)
)
(ja-post)
(none)
)
)
(defstate die (intro-flamer)
:virtual #t
:code (behavior ()
(suspend)
(cleanup-for-death self)
(none)
)
)
;; WARN: Return type mismatch object vs path-control.
(defmethod intro-flamer-method-22 intro-flamer ((obj intro-flamer))
(the-as path-control (send-event (ppointer->process (-> obj parent)) 'path (-> obj id)))
)
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! intro-flamer ((obj intro-flamer) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
(set! (-> obj root) (new 'process 'trsqv))
(process-drawable-from-entity! obj arg0)
(initialize-skeleton
obj
(the-as skeleton-group (art-group-get-by-name *level* "skel-intro-flamer" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(go (method-of-object obj idle))
(none)
)
;; WARN: Return type mismatch object vs none.
(defbehavior intro-flamer-init-by-other intro-flamer ((arg0 int) (arg1 path-control) (arg2 vector))
(set! (-> self root) (new 'process 'trsqv))
(initialize-skeleton
self
(the-as skeleton-group (art-group-get-by-name *level* "skel-intro-flamer" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(set! (-> self draw force-lod) 2)
(set! (-> self id) arg0)
(set! (-> self path-u) 0.0)
(set! (-> self path-du) (rand-vu-float-range 0.15 0.32))
(set! (-> self z-rot) 0.0)
(set! (-> self flit-timer) (the-as uint (-> self clock frame-counter)))
(set! (-> self flit-interval) (the-as uint 0))
(vector-reset! (-> self flit-prev-offset))
(vector-reset! (-> self flit-next-offset))
(set! (-> self flit-factor) 0.0)
(get-point-in-path! arg1 (-> self root trans) 0.0 'interp)
(let ((s4-1 (new 'stack-no-clear 'vector)))
(displacement-between-points-at-percent-normalized! arg1 s4-1 0.0)
(forward-up-nopitch->quaternion (-> self root quat) s4-1 *up-vector*)
)
(set! (-> self draw shadow-ctrl)
(new 'process 'shadow-control 0.0 0.0 614400.0 (shadow-flags shdf03) 491520.0)
)
(set! (-> self draw light-index) (the-as uint 30))
(set! (-> self average-dir quad) (-> arg2 quad))
(go-virtual idle)
(none)
)
(deftype metalhead-spawner (process)
((path-tbl path-control 19 :offset-assert 128)
(init-pos vector :inline :offset-assert 208)
(average-dir vector :inline :offset-assert 224)
)
:heap-base #x70
:method-count-assert 17
:size-assert #xf0
:flag-assert #x11007000f0
(:methods
(idle () _type_ :state 14)
(active () _type_ :state 15)
(die () _type_ :state 16)
)
)
(defstate idle (metalhead-spawner)
:virtual #t
:event (behavior ((proc process) (arg1 int) (event-type symbol) (event event-message-block))
(case event-type
(('trigger)
(go-virtual active)
)
(('path)
(-> self path-tbl (-> event param 0))
)
)
)
:code (the-as (function none :behavior metalhead-spawner) sleep-code)
)
(defstate active (metalhead-spawner)
:virtual #t
:event (behavior ((proc process) (arg1 int) (event-type symbol) (event event-message-block))
(case event-type
(('untrigger)
(go-virtual idle)
)
(('die)
(go-virtual die)
)
(('path)
(-> self path-tbl (-> event param 0))
)
)
)
:code (behavior ()
(let ((gp-0 0))
(until #f
(set! gp-0 (mod (+ gp-0 (rand-vu-int-range 1 6)) 19))
(let ((s5-0 (get-process *default-dead-pool* intro-flamer #x4000)))
(when s5-0
(let ((t9-2 (method-of-type process activate)))
(t9-2 s5-0 self (symbol->string (-> intro-flamer symbol)) (the-as pointer #x70004000))
)
(run-now-in-process s5-0 intro-flamer-init-by-other gp-0 (-> self path-tbl gp-0) (-> self average-dir))
(-> s5-0 ppointer)
)
)
(let ((s5-1 (the int (* 300.0 (rand-vu-float-range 0.03 0.08))))
(s4-0 (-> self clock frame-counter))
)
(until (>= (- (-> self clock frame-counter) s4-0) s5-1)
(suspend)
)
)
)
)
#f
(none)
)
:post (behavior ()
(dotimes (gp-0 19)
(debug-draw (-> self path-tbl gp-0))
)
(none)
)
)
(defstate die (metalhead-spawner)
:virtual #t
:code (behavior ()
(let ((gp-0 (-> self child)))
(while gp-0
(send-event (ppointer->process gp-0) 'die)
(set! gp-0 (-> gp-0 0 brother))
)
)
(while (-> self child)
(suspend)
)
(process-entity-status! self (entity-perm-status dead) #t)
(none)
)
)
;; WARN: Return type mismatch process vs metalhead-spawner.
(defmethod relocate metalhead-spawner ((obj metalhead-spawner) (arg0 int))
(dotimes (v1-0 19)
(if (nonzero? (-> obj path-tbl v1-0))
(&+! (-> obj path-tbl v1-0) arg0)
)
)
(the-as
metalhead-spawner
((the-as (function process int process) (find-parent-method metalhead-spawner 7)) obj arg0)
)
)
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! metalhead-spawner ((obj metalhead-spawner) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
(set! (-> obj init-pos quad) (-> arg0 extra trans quad))
(vector-reset! (-> obj average-dir))
(dotimes (s5-0 19)
(let ((s4-0 (new 'process 'curve-control obj 'path (the float (+ s5-0 1)))))
(set! (-> obj path-tbl s5-0) s4-0)
(logior! (-> s4-0 flags) (path-control-flag display draw-line draw-point draw-text))
(let* ((s3-0 (get-point-at-percent-along-path! s4-0 (new 'stack-no-clear 'vector) 0.0 'interp))
(v1-10 (get-point-at-percent-along-path! s4-0 (new 'stack-no-clear 'vector) 1.0 'interp))
(s4-2 (vector-! (new 'stack-no-clear 'vector) v1-10 s3-0))
)
(vector-normalize! s4-2 1.0)
(vector+! (-> obj average-dir) (-> obj average-dir) s4-2)
)
)
)
(vector-normalize! (-> obj average-dir) 1.0)
(go (method-of-object obj idle))
(none)
)
(deftype vil-windmill-sail (process-drawable)
()
:heap-base #x50
:method-count-assert 21
:size-assert #xc8
:flag-assert #x15005000c8
(:methods
(idle () _type_ :state 20)
)
)
(defskelgroup skel-vil-windmill-sail vil-windmill-sail vil-windmill-sail-lod0-jg vil-windmill-sail-idle-ja
((vil-windmill-sail-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 25)
)
(defstate idle (vil-windmill-sail)
:virtual #t
:code (behavior ()
(until #f
(ja-no-eval :group! (ja-group)
:num! (seek! (the float (+ (-> (ja-group) frames num-frames) -1)))
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
#f
(none)
)
:post (the-as (function none :behavior vil-windmill-sail) ja-post)
)
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! vil-windmill-sail ((obj vil-windmill-sail) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
(set! (-> obj root) (new 'process 'trsqv))
(process-drawable-from-entity! obj arg0)
(initialize-skeleton
obj
(the-as skeleton-group (art-group-get-by-name *level* "skel-vil-windmill-sail" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(go (method-of-object obj idle))
(none)
)