jak-project/third-party/SDL/test/testfilesystem_pre.c
Tyler Wilding ecd6091d7f
deps: SDL update to 2.30.0 (#3384)
In the hopes that some things have been fixed in the last year
(GAME_CONTROLLER init time, etc)

Make sure this does not regress #2691
2024-03-05 22:12:13 -05:00

33 lines
925 B
C
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/*
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Call SDL_GetPrefPath to warm the SHGetFolderPathW cache */
/**
* We noticed frequent ci timeouts running testfilesystem on 32-bit Windows.
* Internally, this functions calls Shell32.SHGetFolderPathW.
*/
#include "SDL.h"
int main(int argc, char *argv[])
{
Uint64 start;
(void)argc;
(void)argv;
SDL_Init(0);
start = SDL_GetTicks();
SDL_GetPrefPath("libsdl", "test_filesystem");
SDL_Log("SDL_GetPrefPath took %" SDL_PRIu64 "ms", SDL_GetTicks() - start);
SDL_Quit();
return 0;
}