jak-project/goal_src/jak3/engine/math/matrix-compose.gc
Hat Kid 949508d0ed
decomp3: traffic/citizen/faction code, desert-rescue (#3506)
- `cty-faction-h`
- `nav-graph`
- `citizen-h`
- `citizen`
- `civilian`
- `traffic-engine`
- `traffic-manager`
- `cty-attack-controller`
- `cty-faction`
- `formation-object`
- `formations`
- `squad-control-city-h`
- `squad-control-city`
- `traffic-util`
- `wlander-female`
- `wlander-h`
- `wlander-male`
- `speech-manager`
- `desert-rescue`
- `desresc-path`
- `neo-satellite`
- `rope-prim-system-h`
- `rope-prim-system`
- `rope-system`
- `wland-passenger`
- `cty-guard-projectile`
- `ctywide-init`
- `ff-squad-control`
- `guard-grenade`
- `guard-rifle`
- `guard-states`
- `guard-tazer`
- `ctywide-speech`
- `citizen-chick`
- `citizen-fat`
- `citizen-norm`
- `guard`
- `bike`
- `car`
- `test-bike`
- `vehicle-rider`
- `desert-rescue-bbush`
- `ff-squad-control-h`
- `flee-info`
- `guard-h`
- `mission-squad-control`
- `kg-squad-control`
- `kg-squad-member-h`
- `kg-squad-member`
- `mh-squad-control`
- `mh-squad-member-h`
- `mh-squad-member`
- `ctywide-obs-h`
- `ctywide-obs`
- `ctywide-part`
- `ctywide-scenes`
- `ctywide-tasks`
- `ctywide-texture`
- `billiards`
- `guide-arrow`
- `kg-vehicles`
- `flying-turret`
- `roboguard-city`
- `citizen-enemy`
- `metalhead-flitter`
- `metalhead-grunt`
- `metalhead-predator`
- `spydroid`
- `kg-squad-control-h`
- `mh-squad-control-h`
- `krimson-wall`
- `ctyport-obs`
- `ctyinda-obs`
- `ctyinda-part`
- `ctyindb-obs`
- `ctyindb-part`
- `ctyport-attack`
- `h-torpedo`
- `ctyport-part`
- `ctyport-scenes`
- `external-player-control`
- `desert-chase-path-h`
- `desert-chase-path`
- `desert-chase`
- `desert-jump`
- `wcar-catapult`
- `bombbot-h`
- `bombbot`
- `bombbot-path`
- `cty-hijack-missile`
- `cty-hijack`
- `ctyport-attack-bbush`
- `ctysluma-part`
- `ctyslumb-part`
- `ctyslumc-obs`
- `ctyslumc-part`
- `searchlight`
- `cty-destroy-grid`
- `ctyfarm-obs`
- `ctyfarma-part`
- `ctyfarmb-part`
- `freehq-part`
- `freehq-scenes`
- `onintent-scenes`
- `onintent-part`
- `cty-sniper-battery`
- `cty-sniper-turret`
- `intro-obs`
- `intro-part`
- `intro-scenes`
- `palcab-part`
- `palroof-part`
2024-05-09 19:18:55 -04:00

109 lines
3.3 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: matrix-compose.gc
;; name in dgo: matrix-compose
;; dgos: GAME
;; DECOMP BEGINS
(defun matrix-fur-compose ((arg0 matrix) (arg1 vector) (arg2 vector) (arg3 vector))
(set! (-> arg0 rvec quad) (-> arg3 quad))
(set! (-> arg0 uvec quad) (-> arg2 quad))
(set! (-> arg0 fvec quad) (-> arg1 quad))
arg0
)
(defun matrix-fu-compose ((arg0 matrix) (arg1 vector) (arg2 vector))
(set! (-> arg0 fvec quad) (-> arg1 quad))
(set! (-> arg0 uvec quad) (-> arg2 quad))
(vector-cross! (-> arg0 rvec) arg2 arg1)
arg0
)
(defun matrix-fr-compose ((arg0 matrix) (arg1 vector) (arg2 vector))
(set! (-> arg0 fvec quad) (-> arg1 quad))
(set! (-> arg0 rvec quad) (-> arg2 quad))
(vector-cross! (-> arg0 uvec) arg1 arg2)
arg0
)
(defun matrix-ur-compose ((arg0 matrix) (arg1 vector) (arg2 vector) (arg3 vector))
(set! (-> arg0 rvec quad) (-> arg2 quad))
(set! (-> arg0 uvec quad) (-> arg1 quad))
(vector-cross! (-> arg0 fvec) arg1 arg2)
arg0
)
(defun matrix-f-u-compose ((arg0 matrix) (arg1 vector) (arg2 vector))
(set! (-> arg0 fvec quad) (-> arg1 quad))
(vector-cross! (-> arg0 rvec) arg2 arg1)
(vector-normalize! (-> arg0 rvec) 1.0)
(vector-cross! (-> arg0 uvec) arg1 (-> arg0 rvec))
arg0
)
(defun matrix-f-r-compose ((arg0 matrix) (arg1 vector) (arg2 vector))
(set! (-> arg0 fvec quad) (-> arg1 quad))
(vector-cross! (-> arg0 uvec) arg1 arg2)
(vector-normalize! (-> arg0 uvec) 1.0)
(vector-cross! (-> arg0 rvec) (-> arg0 uvec) arg1)
arg0
)
(defun matrix-u-f-compose ((arg0 matrix) (arg1 vector) (arg2 vector))
(set! (-> arg0 uvec quad) (-> arg1 quad))
(vector-cross! (-> arg0 rvec) arg1 arg2)
(vector-normalize! (-> arg0 rvec) 1.0)
(vector-cross! (-> arg0 fvec) (-> arg0 rvec) arg1)
arg0
)
(defun matrix-u-r-compose ((arg0 matrix) (arg1 vector) (arg2 vector))
(set! (-> arg0 uvec quad) (-> arg1 quad))
(vector-cross! (-> arg0 fvec) arg2 arg1)
(vector-normalize! (-> arg0 fvec) 1.0)
(vector-cross! (-> arg0 rvec) arg1 (-> arg0 fvec))
arg0
)
(defun matrix-r-f-compose ((arg0 matrix) (arg1 vector) (arg2 vector) (arg3 vector))
(set! (-> arg0 rvec quad) (-> arg1 quad))
(vector-cross! (-> arg0 uvec) arg2 arg1)
(vector-normalize! (-> arg0 uvec) 1.0)
(vector-cross! (-> arg0 fvec) arg1 (-> arg0 uvec))
arg0
)
(defun matrix-r-u-compose ((arg0 matrix) (arg1 vector) (arg2 vector) (arg3 vector))
(set! (-> arg0 rvec quad) (-> arg1 quad))
(vector-cross! (-> arg0 fvec) arg1 arg2)
(vector-normalize! (-> arg0 fvec) 1.0)
(vector-cross! (-> arg0 uvec) (-> arg0 fvec) arg1)
arg0
)
(defun matrix-f-compose ((arg0 matrix) (arg1 vector))
(set! (-> arg0 fvec quad) (-> arg1 quad))
(let ((a2-0 (vector-get-unique! (new 'stack-no-clear 'vector) arg1)))
(matrix-f-u-compose arg0 arg1 a2-0)
)
arg0
)
(defun matrix-u-compose ((arg0 matrix) (arg1 vector) (arg2 vector) (arg3 vector))
(set! (-> arg0 uvec quad) (-> arg1 quad))
(let ((a2-1 (vector-get-unique! (new 'stack-no-clear 'vector) arg1)))
(matrix-u-f-compose arg0 arg1 a2-1)
)
arg0
)
(defun matrix-r-compose ((arg0 matrix) (arg1 vector) (arg2 vector) (arg3 vector))
(set! (-> arg0 rvec quad) (-> arg1 quad))
(let ((a2-1 (vector-get-unique! (new 'stack-no-clear 'vector) arg1)))
(matrix-r-f-compose arg0 arg1 a2-1 arg3)
)
arg0
)