jak-project/decompiler/config/jak3/ntsc_v1/art_info.jsonc
Hat Kid c12a5d777c
decomp3: decompile remaining mission code (#3515)
This should make all missions playable with the exception of the end of
`precursor-destroy-ship` because `precurd` asserts on level extraction.

- `trail`
- `trail-graph`
- `wastrail-graph`
- `cty-protect`
- `protect-gunship`
- `protect-path`
- `protect-script`
- `assault-cams`
- `assault-enemies`
- `assault-path`
- `assault-script`
- `assault-shared`
- `assault-task`
- `hover-nav-precura`
- `precura-mood`
- `precura-obs`
- `precura-obs2`
- `precura-part`
- `precurc-mood`
- `precurc-obs`
- `precurc-part`
- `precurd-obs`
- `precurd-part`
- `precurd-scenes`
2024-05-16 16:21:44 +02:00

56 lines
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{
//////////////////////
// ART INFO
//////////////////////
// defines what art group each file or function is using.
// by default, the decompiler assumes this to be the name of the current type + -ag
// so you only need to specify it when that's not the case.
// remap names for states and behaviors of these types
"type_remap": {
"target": "jakb-ag",
"sidekick": "daxter-ag",
"wings": "jakb-ag",
"lightjak-shield": "jakb-ag",
"freeze-screen": "collectables-ag",
"red-3-sphere": "gun-ag",
"gun-dark-3-sphere": "gun-ag",
"marauder": "marauder-male-ag",
"glider-ring": "des-glider-ring-ag",
"flut-racer": "flut-wild-ag",
"was-pre-heart": "neo-satellite-heart-ag",
"was-pre-beam": "neo-satellite-game-ring-ag",
"was-pre-bubble": "neo-satellite-ps-symbols-ag",
"maker": "dm-robot-ag",
"mh-wasp": "neo-wasp-ag",
"factory-boss": "errol-lowres-ag",
"fac-robotank-turret": "fac-robotank-ag",
"neo-sat-shield": "neo-satellite-shield-ag",
"neo-sat": "neo-satellite-ag",
"power-game-switcher": "switcher-ag",
"power-game-player": "daxter-pac-man-ag",
"power-game-glyph": "cipher-ag",
"power-game-rings": "pow-rings-ag",
"power-game-chaser": "flitter-ag",
"power-game-zapper": "grunt-head-ag",
"gungame-door": "fort-entry-gate-ag",
"bt-mh-flyer": "bt-wasp-ag",
"gunship-exploder": "kg-robot-transport-break",
"gunship-engine": "kg-robot-transport-bomb",
"protect-gunship": "kg-robot-transport",
"gunship-missile": "cty-homing-missile"
},
// remap names for types in an entire file (higher priority)
"file_override": {
"target-indax": { "target": "daxter-ag" } // in target-indax.gc, the remap for 'target' will be set to 'daxter-ag'
},
// some art groups (like robotboss-ag) have a name for their model that differs
// from the usual ag-name + "-lod0". you can add those exceptions here.
"joint_node_hacks": {
// "robotboss-ag": "robotboss-basic"
}
}