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50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
#include "musicbank.h"
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#include "ame_handler.h"
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#include "midi_handler.h"
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#include "common/log/log.h"
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namespace snd {
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std::optional<std::unique_ptr<SoundHandler>> MusicBank::MakeHandler(VoiceManager& vm,
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u32 sound_id,
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s32 vol,
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s32 pan,
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s32 pm,
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s32 pb) {
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auto& sound = Sounds[sound_id];
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// FIXME: global midi list
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// search only local bank for now
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// (always the case in jak games anyway)
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if (sound.Type == 4) {
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auto& midi = std::get<Midi>(MidiData);
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if (sound.MIDIID == midi.ID) {
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return std::make_unique<MidiHandler>(&midi, vm, sound, vol, pan, *this);
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}
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return std::nullopt;
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} else if (sound.Type == 5) {
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auto& midi = std::get<MultiMidi>(MidiData);
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if (sound.MIDIID == midi.ID) {
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return std::make_unique<AmeHandler>(&midi, vm, sound, vol, pan, *this);
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}
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return std::nullopt;
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} else {
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lg::error("Invalid music sound type");
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return std::nullopt;
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// error
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}
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}
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std::optional<std::unique_ptr<SoundHandler>> MusicBank::MakeHandler(VoiceManager& vm,
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u32 sound_id,
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s32 vol,
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s32 pan,
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SndPlayParams& params) {
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return std::nullopt;
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}
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} // namespace snd
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