jak-project/goalc/regalloc/Allocator.h

229 lines
6.2 KiB
C++

#pragma once
#include <stdexcept>
#include <unordered_map>
#include <vector>
#include "IRegSet.h"
#include "IRegister.h"
#include "allocator_interface.h"
// with this on, gaps in usage of registers allow other variables to steal registers.
// this reduces stack spills/moves, but may make register allocation slower.
constexpr bool enable_fancy_coloring = true;
// will attempt to allocate in a way to reduce the number of moves.
constexpr bool move_eliminator = true;
constexpr bool allow_read_write_same_reg = true;
// Indication of where a variable is live and what assignment it has at each point in the range.
struct LiveInfo {
public:
LiveInfo(int start, int end) : min(start), max(end) {}
// min, max are inclusive.
// meaning the variable written for the first time at min, and read for the last time at max.
int min, max;
std::vector<bool> is_alive;
std::vector<int> indices_of_alive;
// which variable is this?
int var = -1;
// have we actually seen this variable in the code?
bool seen = false;
// does this variable have a constraint?
bool has_constraint = false;
// the assignment of this variable at each instruction in [min, max]
std::vector<Assignment> assignment;
// a hint on where to put this variable.
Assignment best_hint;
/*!
* Add an instruction id where this variable is live.
*/
void add_live_instruction(int value) {
ASSERT(value >= 0);
if (value > max)
max = value;
if (value < min)
min = value;
indices_of_alive.push_back(value);
// remember that this variable is actually used
seen = true;
}
/*!
* Is the given instruction contained in the live range?
*/
bool is_live_at_instr(int value) const {
if (value >= min && value <= max) {
if (enable_fancy_coloring) {
return is_alive.at(value - min);
} else {
return true;
}
}
return false;
}
/*!
* Are we alive at idx, but not alive at idx - 1 (or idx - 1 doesn't exist)
*/
bool becomes_live_at_instr(int idx) {
if (enable_fancy_coloring) {
if (idx == min)
return true;
if (idx < min || idx > max)
return false;
ASSERT(idx > min);
return is_alive.at(idx - min) && !is_alive.at(idx - min - 1);
} else {
return idx == min;
}
}
/*!
* Are we alive at idx, but not alive at idx + 1 (or idx + 1 doesn't exist)
*/
bool dies_next_at_instr(int idx) {
if (enable_fancy_coloring) {
if (idx == max)
return true;
if (idx < min || idx > max)
return false;
ASSERT(idx < max);
return is_alive.at(idx - min) && !is_alive.at(idx - min + 1);
} else {
return idx == max;
}
}
/*!
* Resize Live Range after instructions have been added. Do this before assigning.
*/
void prepare_for_allocation(int id) {
var = id;
if (!seen)
return; // don't do any prep for a variable which isn't used.
ASSERT(max - min >= 0);
assignment.resize(max - min + 1);
is_alive.resize(max - min + 1);
for (auto& x : indices_of_alive) {
is_alive.at(x - min) = true;
}
}
/*!
* Lock an assignment at a given instruction.
* Will overwrite any previous assignment here
* Will set best_hint to this assignment.
*/
void constrain_at_one(int id, emitter::Register reg) {
ASSERT(id >= min && id <= max);
Assignment ass;
ass.reg = reg;
ass.kind = Assignment::Kind::REGISTER;
assignment.at(id - min) = ass;
has_constraint = true;
best_hint = ass;
}
/*!
* Lock an assignment everywhere.
*/
void constrain_everywhere(emitter::Register reg) {
Assignment ass;
ass.reg = reg;
ass.kind = Assignment::Kind::REGISTER;
for (int i = min; i <= max; i++) {
assignment.at(i - min) = ass;
}
has_constraint = true;
best_hint = ass;
}
/*!
* At the given instruction, does the given assignment conflict with this one?
*/
bool conflicts_at(int id, Assignment ass) {
ASSERT(id >= min && id <= max);
return assignment.at(id - min).occupies_same_reg(ass);
}
/*!
* At the given instruction, does the given assignment conflict with this one?
*/
bool conflicts_at(int id, emitter::Register reg) {
ASSERT(id >= min && id <= max);
Assignment ass;
ass.reg = reg;
ass.kind = Assignment::Kind::REGISTER;
return assignment.at(id - min).occupies_same_reg(ass);
}
/*!
* Assign variable to the given assignment at all instructions
* Throws if this would require modifying a currently set assignment.
*/
void assign_no_overwrite(Assignment ass) {
ASSERT(seen);
ASSERT(ass.is_assigned());
for (int i = min; i <= max; i++) {
auto& a = assignment.at(i - min);
if (a.is_assigned() && !(a.occupies_same_reg(ass))) {
throw std::runtime_error("assign_no_overwrite failed!");
} else {
a = ass;
}
}
}
/*!
* Get the assignment at the given instruction.
*/
const Assignment& get(int id) const {
ASSERT(id >= min && id <= max);
return assignment.at(id - min);
}
int size() const { return 1 + max - min; }
bool overlaps(const LiveInfo& other) const {
auto overlap_min = std::max(min, other.min);
auto overlap_max = std::min(max, other.max);
return overlap_min <= overlap_max;
}
std::string print_assignment();
};
struct RegAllocCache {
ControlFlowAnalysisCache control_flow;
std::vector<LiveInfo> live_ranges;
int max_var = -1;
std::vector<bool> was_colored;
std::vector<IRegister> iregs;
std::vector<StackOp> stack_ops;
std::unordered_map<int, int> var_to_stack_slot;
int current_stack_slot = 0;
bool used_stack = false;
bool is_asm_func = false;
struct Stats {
int num_spill_ops = 0;
} stats;
std::vector<std::vector<int>> live_ranges_by_instr;
};
void find_basic_blocks(ControlFlowAnalysisCache* cache, const AllocationInput& in);
void analyze_liveliness(RegAllocCache* cache, const AllocationInput& in);
void do_constrained_alloc(RegAllocCache* cache, const AllocationInput& in, bool trace_debug);
bool check_constrained_alloc(RegAllocCache* cache, const AllocationInput& in);
bool run_allocator(RegAllocCache* cache, const AllocationInput& in, int debug_trace);
AllocationResult allocate_registers(const AllocationInput& input);