jak-project/goal_src
water111 d82b6209b6
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[jak3] Fix neosat particles and tentacle (#3722)
Fixes issue with not handling texture flipping flags in sprite renderer
(new jak 3 feature). As far as I can tell, there is no visible
difference because the textures that use this flag are symmetric.

Fix issue with not adding an `and` with `0xf` on the offset into the xy
table. This is added only in jak 3, where `vi07`'s upper bits are
sometimes nonzero, but doesn't hurt to have in all three games.
```
  iaddi vi09, vi00, 0xf      |  nop                      
  iand vi07, vi07, vi09      |  nop  
```

![image](https://github.com/user-attachments/assets/559d749a-957a-47dc-af6a-5b4b7d72a65b)

Fix issue with inf/nan causing the tentacle to not appear:

![image](https://github.com/user-attachments/assets/7c316cdf-7ff8-452d-b4af-ddb8d5ba4e44)

---------

Co-authored-by: water111 <awaterford1111445@gmail.com>
2024-10-19 14:05:42 -04:00
..
jak1 [jak1] Patch "NG+ glitch" (#3690) 2024-10-01 22:17:32 -04:00
jak2 [jak3] fix envmap texture and strength (#3704) 2024-10-05 12:53:57 -04:00
jak3 [jak3] Fix neosat particles and tentacle (#3722) 2024-10-19 14:05:42 -04:00
user
goal-lib.gc jak1: Adjust sprite positioning or hide them where appropriate when using non-standard aspect ratios (#3596) 2024-07-26 23:15:51 -04:00
goos-lib.gs REPL related improvements and fixes (#3545) 2024-06-03 00:14:52 -04:00