mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 00:57:44 -04:00
fee0a435fc
Patching up the extractor while working on the launcher, fixes: - makes it so you can compile successfully given a folder path (currently assumes your project path contains `iso_data`) - ignore `buildinfo.json` from validation code. - fixes an edge-case that could recursively fill up your entire hard-drive! - allows overriding the decompilation configuration via flag - adds a way to specify where the ISO should be extracted to
283 lines
11 KiB
C++
283 lines
11 KiB
C++
#include "extractor_util.h"
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#include <optional>
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#include <regex>
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#include <unordered_map>
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#include "common/log/log.h"
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#include "common/util/Assert.h"
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#include "common/util/FileUtil.h"
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#include "common/util/json_util.h"
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#include "common/util/read_iso_file.h"
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#include "game/kernel/common/kboot.h"
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#include "third-party/json.hpp"
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#include "third-party/zstd/lib/common/xxhash.h"
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const std::unordered_map<int, std::string> game_iso_territory_map = {
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{GAME_TERRITORY_SCEA, "NTSC-U"},
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{GAME_TERRITORY_SCEE, "PAL"},
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{GAME_TERRITORY_SCEI, "NTSC-J"},
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{GAME_TERRITORY_SCEK, "NTSC-K"}};
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std::string get_territory_name(int territory) {
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ASSERT_MSG(game_iso_territory_map.count(territory),
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fmt::format("territory {} not found in territory name map", territory));
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return game_iso_territory_map.at(territory);
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}
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const ISOMetadata jak1_ntsc_black_label_info = {"Jak & Daxter™: The Precursor Legacy (Black Label)",
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GAME_TERRITORY_SCEA,
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337,
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{11363853835861842434U},
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"ntsc_v1",
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"jak1",
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{"jak1-black-label"}};
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// { SERIAL : { ELF_HASH : ISOMetadataDatabase } }
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const std::unordered_map<std::string, std::unordered_map<uint64_t, ISOMetadata>>&
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extractor_iso_database() {
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static const std::unordered_map<std::string, std::unordered_map<uint64_t, ISOMetadata>> database =
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{
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{"SCUS-97124",
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{{7280758013604870207U, jak1_ntsc_black_label_info},
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{744661860962747854,
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{"Jak & Daxter™: The Precursor Legacy",
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GAME_TERRITORY_SCEA,
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338,
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{8538304367812415885U},
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"ntsc_v2",
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"jak1",
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{}}}}},
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{"SCES-50361",
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{{12150718117852276522U,
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{"Jak & Daxter™: The Precursor Legacy",
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GAME_TERRITORY_SCEE,
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338,
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{16850370297611763875U},
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"pal",
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"jak1",
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{}}}}},
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{"SCPS-15021",
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{{16909372048085114219U,
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{"ジャックXダクスター ~ 旧世界の遺産",
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GAME_TERRITORY_SCEI,
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338,
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{1262350561338887717U},
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"jp",
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"jak1",
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{}}}}},
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{"SCPS-56003",
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{{7280758013604870207U,
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{"Jak & Daxter: 구세계의 유산",
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GAME_TERRITORY_SCEA,
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338,
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{13924540661438229398U},
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"ntsc_v1",
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"jak1",
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{}}}}},
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// Jak 2, NTSC-U v1 and v2.
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// we put both of them together because they have the same serial and ELF.
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{"SCUS-97265", // serial from ELF name
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{{18445016742498932084U, // hash of ELF
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{"Jak II", // canonical name
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GAME_TERRITORY_SCEA,
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593, // number of files
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{4835330407820245819U, 5223305410190549348U}, // iso hash
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"ntsc_v1", // decompiler config
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"jak2",
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{}}}}},
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// Jak 2 PAL
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{"SCES-51608", // serial from ELF name
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{{18188891052467821088U, // hash of ELF
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{"Jak II: Renegade", // canonical name
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GAME_TERRITORY_SCEE,
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593, // number of files
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{8410801891219727031U}, // iso hash
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"pal", // decompiler config
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"jak2",
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{}}}}},
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// Jak 2 NTSC-J
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{"SCPS-15057", // serial from ELF name
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{{7409991384254810731U, // hash of ELF
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{"ジャックXダクスター2", // canonical name
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GAME_TERRITORY_SCEI,
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593, // number of files
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{1686904681401593185U}, // iso hash
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"jp", // decompiler config
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"jak2",
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{}}}}},
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// Jak 2 NTSC-K
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{"SCKA-20010", // serial from ELF name
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{{8398029689314218575U, // hash of ELF
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{"Jak II", // canonical name
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GAME_TERRITORY_SCEI,
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593, // number of files
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{4637199624374114440U}, // iso hash
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"ko", // decompiler config
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"jak2",
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{}}}}},
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};
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return database;
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}
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void to_json(nlohmann::json& j, const BuildInfo& info) {
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j = nlohmann::json{{"serial", info.serial}, {"elf_hash", info.elf_hash}};
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}
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void from_json(const nlohmann::json& j, BuildInfo& info) {
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j[0].at("serial").get_to(info.serial);
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j[0].at("elf_hash").get_to(info.elf_hash);
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}
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std::optional<BuildInfo> get_buildinfo_from_path(fs::path iso_data_path) {
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if (!fs::exists(iso_data_path / "buildinfo.json")) {
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return {};
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}
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auto buildinfo_path = (iso_data_path / "buildinfo.json").string();
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try {
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const auto buildinfo_data = file_util::read_text_file(buildinfo_path);
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lg::info("Found version info - {}", buildinfo_data);
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return parse_commented_json(buildinfo_data, buildinfo_path).get<BuildInfo>();
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} catch (std::exception& e) {
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lg::error("JSON parsing error on buildinfo.json - {}", e.what());
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return {};
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}
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}
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std::optional<ISOMetadata> get_version_info_from_build_info(const BuildInfo& build_info) {
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if (build_info.serial.empty() || build_info.elf_hash == 0) {
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return {};
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}
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auto dbEntry = extractor_iso_database().find(build_info.serial);
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if (dbEntry == extractor_iso_database().end()) {
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return {};
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}
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auto& metaMap = dbEntry->second;
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auto meta_entry = metaMap.find(build_info.elf_hash);
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if (meta_entry == metaMap.end()) {
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return {};
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}
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return std::make_optional(meta_entry->second);
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}
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ISOMetadata get_version_info_or_default(const fs::path& iso_data_path) {
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ISOMetadata version_info = jak1_ntsc_black_label_info;
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const auto build_info = get_buildinfo_from_path(iso_data_path);
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if (!build_info) {
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lg::warn(
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"unable to locate buildinfo.json file in iso data path, defaulting to Jak 1 - NTSC-U Black "
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"Label");
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} else {
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auto maybe_version_info = get_version_info_from_build_info(build_info.value());
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if (!maybe_version_info) {
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lg::warn(
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"unable to determine game version from buildinfo.json file, defaulting to Jak 1 - NTSC-U "
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"Black Label");
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} else {
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version_info = maybe_version_info.value();
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}
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}
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return version_info;
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}
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std::tuple<std::optional<std::string>, std::optional<uint64_t>> findElfFile(
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const fs::path& extracted_iso_path) {
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std::optional<std::string> serial = std::nullopt;
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std::optional<uint64_t> elf_hash = std::nullopt;
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for (const auto& entry : fs::directory_iterator(extracted_iso_path)) {
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auto as_str = entry.path().filename().string();
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if (std::regex_match(as_str, std::regex(".{4}_.{3}\\..{2}"))) {
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serial = std::make_optional(
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fmt::format("{}-{}", as_str.substr(0, 4), as_str.substr(5, 3) + as_str.substr(9, 2)));
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// We already found the path, so hash it while we're here
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auto fp = file_util::open_file(entry.path().string().c_str(), "rb");
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fseek(fp, 0, SEEK_END);
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size_t size = ftell(fp);
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std::vector<u8> buffer(size);
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rewind(fp);
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fread(&buffer[0], sizeof(std::vector<u8>::value_type), buffer.size(), fp);
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elf_hash = std::make_optional(XXH64(buffer.data(), buffer.size(), 0));
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fclose(fp);
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break;
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}
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}
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return {serial, elf_hash};
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}
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void log_potential_new_db_entry(ExtractorErrorCode error_code,
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const std::string& serial,
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const uint64_t elf_hash,
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const int files_extracted,
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const uint64_t contents_hash) {
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// Finally, return the result
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// Generate the map entry to make things simple, just convienance
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if (error_code == ExtractorErrorCode::VALIDATION_SERIAL_MISSING_FROM_DB) {
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lg::info(
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"If this is a new release or version that should be supported, consider adding the "
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"following serial entry to the database:");
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lg::info("serial {}, elf hash {}, files {}, hash {}", serial, elf_hash, files_extracted,
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contents_hash);
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} else if (error_code == ExtractorErrorCode::VALIDATION_ELF_MISSING_FROM_DB) {
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lg::info(
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"If this is a new release or version that should be supported, consider adding the "
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"following ELF entry to the database under the '{}' serial:",
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serial);
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lg::info(
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"\t'{{{}, {{\"GAME_TITLE\", \"NTSC-U/PAL/NTSC-J\", {}, {}U, "
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"\"DECOMP_CONFIF_FILENAME_NO_EXTENSION\", \"jak1|jak2|jak3|jakx\", {}}}}}'",
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elf_hash, files_extracted, contents_hash);
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}
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}
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std::tuple<bool, ExtractorErrorCode> is_iso_file(fs::path path_to_supposed_iso) {
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// it's a file, normalize extension case and verify it's an ISO file
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std::string ext = path_to_supposed_iso.extension().string();
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if (!std::regex_match(ext, std::regex("\\.(iso|ISO)"))) {
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lg::error("Provided game data path contains a file that isn't a .ISO!");
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return {false, ExtractorErrorCode::EXTRACTION_INVALID_ISO_PATH};
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}
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// make sure the .iso is greater than 1GB in size
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// to-do: verify game header data as well
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if (fs::file_size(path_to_supposed_iso) < 1000000000) {
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lg::error("Provided game data file appears to be too small or corrupted! Size is: {}",
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fs::file_size(path_to_supposed_iso));
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return {false, ExtractorErrorCode::EXTRACTION_ISO_UNEXPECTED_SIZE};
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}
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return {true, ExtractorErrorCode::SUCCESS};
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}
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std::tuple<uint64_t, int> calculate_extraction_hash(const IsoFile& iso_file) {
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// - XOR all hashes together and hash the result. This makes the ordering of the hashes (aka
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// files) irrelevant
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uint64_t combined_hash = 0;
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for (const auto& hash : iso_file.hashes) {
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combined_hash ^= hash;
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}
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return {XXH64(&combined_hash, sizeof(uint64_t), 0), iso_file.hashes.size()};
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}
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std::tuple<uint64_t, int> calculate_extraction_hash(const fs::path& extracted_iso_path) {
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// - XOR all hashes together and hash the result. This makes the ordering of the hashes (aka
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// files) irrelevant
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uint64_t combined_hash = 0;
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int filec = 0;
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for (auto const& dir_entry : fs::recursive_directory_iterator(extracted_iso_path)) {
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if (dir_entry.is_regular_file()) {
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// skip the `buildinfo.json` file, we make that -- not relevant!
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if (dir_entry.path().filename() == "buildinfo.json") {
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lg::warn("skipping buildinfo.json, that is a file our tools generate");
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continue;
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}
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auto buffer = file_util::read_binary_file(dir_entry.path().string());
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auto hash = XXH64(buffer.data(), buffer.size(), 0);
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combined_hash ^= hash;
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filec++;
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}
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}
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return {XXH64(&combined_hash, sizeof(uint64_t), 0), filec};
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}
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