jak-project/decompiler/analysis
Hat Kid bc66d416b4
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decompiler: call-parent-state-handler and suspend-for macros (#3625)
Also fix `hud-draw-pris2` bucket in Jak 3 to make subtitles work and
foreground HUD envmap.
2024-09-04 19:35:54 +02:00
..
analyze_inspect_method.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
analyze_inspect_method.h formatter: add tree-sitter dependency and commit early draft work on a proper code formatter (#2536) 2023-04-24 23:46:55 -04:00
atomic_op_builder.cpp Decompile foreground and bones (#3427) 2024-03-16 14:50:41 -04:00
atomic_op_builder.h [decompiler] cleanup to get atomic ops working on jak2 inputs (#1426) 2022-06-08 18:34:52 -04:00
cfg_builder.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
cfg_builder.h [Decompiler] Expression Building (#211) 2021-01-24 16:39:15 -05:00
expression_build.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
expression_build.h [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00
final_output.cpp decompiler: Apply docstring indentation fix to all game versions (#3614) 2024-07-29 21:57:07 -04:00
final_output.h [jak3] Decompile gcommon (#3321) 2024-01-20 12:33:39 -05:00
find_defpartgroup.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
find_defpartgroup.h [decompiler] decompile particle defs using specialized macros (#1077) 2022-01-15 20:01:38 -05:00
find_defstates.cpp decomp3: support for virtual states inheriting from their own type's virtual states, gun-yellow-shot, gun-red-shot, gun-dark-shot (#3438) 2024-03-31 11:14:14 -04:00
find_defstates.h decomp: finish _almost all of_ the remaining camera code (#845) 2021-10-16 21:01:23 -04:00
find_skelgroups.cpp [jak3] Fix defskelgroup (#3460) 2024-04-07 13:07:30 -04:00
find_skelgroups.h [decompiler] implement defskelgroup (#955) 2021-11-04 19:10:39 -04:00
inline_asm_rewrite.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
inline_asm_rewrite.h decomp - vector.gc - Decompile vector.gc (#289) 2021-03-06 10:46:26 -05:00
insert_lets.cpp decompiler: call-parent-state-handler and suspend-for macros (#3625) 2024-09-04 19:35:54 +02:00
insert_lets.h [decomp] better handling of animation code and art files (#1352) 2022-05-20 02:30:14 +01:00
label_types.cpp d/jak2: get portrun working and decompile a bunch of miscellaneous files (#2169) 2023-01-28 19:36:57 -05:00
label_types.h [decompiler] automatically label things when possible (#784) 2021-08-29 11:13:06 -04:00
mips2c.cpp decomp3: more engine stuff, fix ja macro detection for jak 2/3, unmerged let matcher, part-tracker-spawn macro (#3436) 2024-03-30 10:28:02 -04:00
mips2c.h game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00
reg_usage.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
reg_usage.h [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00
stack_spill.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
stack_spill.h deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
static_refs.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
static_refs.h [decompiler/compiler] Fixes for task-control (#668) 2021-07-01 21:38:19 -04:00
symbol_def_map.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
symbol_def_map.h [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00
type_analysis.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
type_analysis.h deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
variable_naming.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
variable_naming.h deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00