#include #include #include #include "config.h" #include "common/log/log.h" #include "common/util/FileUtil.h" #include "common/util/Timer.h" #include "common/util/diff.h" #include "common/util/os.h" #include "common/util/set_util.h" #include "common/util/unicode_util.h" #include "common/versions.h" #include "ObjectFile/ObjectFileDB.h" #include "decompiler/data/TextureDB.h" #include "decompiler/data/streamed_audio.h" #include "decompiler/level_extractor/extract_level.h" #include "third-party/CLI11.hpp" int main(int argc, char** argv) { ArgumentGuard u8_guard(argc, argv); if (!file_util::setup_project_path(std::nullopt)) { return 1; } lg::set_file(file_util::get_file_path({"log/decompiler.txt"})); lg::set_file_level(lg::level::info); lg::set_stdout_level(lg::level::info); lg::set_flush_level(lg::level::info); lg::initialize(); fs::path config_path; fs::path in_folder; fs::path out_folder; std::string config_override = "{}"; CLI::App app{"OpenGOAL Decompiler"}; app.add_option("config-path", config_path, "Path to the decompiler config .jsonc file. ie. " "./decompiler/config/jak1_ntsc_black_label.jsonc") ->required(); app.add_option("in-folder", in_folder, "The path containing the iso_data folders. ie. ./iso_data/. Assumes the " "'gameName' from the config as a sub-directory") ->required(); app.add_option("out-folder", out_folder, "The path for where the decompiler should place it's outputs. Assumes the " "'gameName' from the config as a sub-directory") ->required(); app.add_option("--config-override", config_override, "JSON provided will be merged with the specified config, use to override options"); app.validate_positionals(); CLI11_PARSE(app, argc, argv); // Validate arguments using namespace decompiler; Config config; try { config = read_config_file(config_path, config_override); } catch (const std::exception& e) { lg::error("Failed to parse config: {}", e.what()); return 1; } // Check if any banned objects are also in the allowed objects list // if so, throw an error as this can be a confusing situation auto intersection = set_util::intersection(config.allowed_objects, config.banned_objects); if (!intersection.empty()) { lg::error("Aborting - There is an overlap between 'allowed_objects' and 'banned_objects'"); return 1; } in_folder = in_folder / config.game_name; // Verify the in_folder is correct if (!exists(in_folder)) { lg::error("Aborting - 'in_folder' does not exist '{}'", in_folder.string()); return 1; } out_folder = out_folder / config.game_name; file_util::create_dir_if_needed(out_folder); file_util::create_dir_if_needed(out_folder / "assets"); // Warning message if expected ELF isn't found, user could be using bad assets / didn't extract // the ISO properly if (!config.expected_elf_name.empty() && !exists(in_folder / config.expected_elf_name)) { lg::error( "WARNING - '{}' does not contain the expected ELF file '{}'. Was the ISO extracted " "properly or is there a version mismatch?", in_folder.string(), config.expected_elf_name); } // -- Begin the Decompilation! Timer decomp_timer; lg::info("[Mem] Top of main: {} MB\n", get_peak_rss() / (1024 * 1024)); init_opcode_info(); lg::info("[Mem] After init: {} MB\n", get_peak_rss() / (1024 * 1024)); std::vector dgos, objs, strs; for (const auto& dgo_name : config.dgo_names) { dgos.push_back(in_folder / dgo_name); } for (const auto& obj_name : config.object_file_names) { objs.push_back(in_folder / obj_name); } for (const auto& str_name : config.str_file_names) { strs.push_back(in_folder / str_name); } if (config.rip_levels) { file_util::create_dir_if_needed(file_util::get_jak_project_dir() / "debug_out"); } lg::info("[Mem] After config read: {} MB", get_peak_rss() / (1024 * 1024)); // build file database lg::info("Setting up object file DB..."); ObjectFileDB db(dgos, fs::path(config.obj_file_name_map_file), objs, strs, config); // Explicitly fail if a file in the 'allowed_objects' list wasn't found in the DB // as this is another silent error that can be confusing if (!config.allowed_objects.empty()) { for (const auto& expected_obj : config.allowed_objects) { if (db.obj_files_by_name.count(expected_obj) == 0) { // TODO - this is wrong for jak1, fix eventually as this is now done in 3 places lg::error( "Expected to find '{}' in the ObjectFileDB but did not. Check " "./decompiler/config/{}/inputs.jsonc", expected_obj, config.game_name); return 1; } } } lg::info("[Mem] After DB setup: {} MB", get_peak_rss() / (1024 * 1024)); // write out DGO file info file_util::write_text_file(out_folder / "dgo.txt", db.generate_dgo_listing()); // write out object file map (used for future decompilations, if desired) file_util::write_text_file(out_folder / "obj.txt", db.generate_obj_listing(config.merged_objects)); // dump raw objs if (config.dump_objs) { auto path = out_folder / "raw_obj"; file_util::create_dir_if_needed(path); db.dump_raw_objects(path); } // process files (required for all analysis) db.process_link_data(config); lg::info("[Mem] After link data: {} MB", get_peak_rss() / (1024 * 1024)); db.find_code(config); db.process_labels(); lg::info("[Mem] After code: {} MB", get_peak_rss() / (1024 * 1024)); // top level decompile (do this before printing asm so we get function names) if (config.find_functions) { db.ir2_top_level_pass(config); } // print disassembly if (config.disassemble_code || config.disassemble_data) { db.write_disassembly(out_folder, config.disassemble_data, config.disassemble_code, config.write_hex_near_instructions); } // process art groups (used in decompilation) if (config.decompile_code || config.process_art_groups) { db.extract_art_info(); } // main decompile. if (config.decompile_code) { db.analyze_functions_ir2(out_folder, config, {}, {}, {}); } if (config.generate_all_types) { ASSERT_MSG(config.decompile_code, "Must decompile code to generate all-types"); db.ir2_analyze_all_types(out_folder / "new-all-types.gc", config.old_all_types_file, config.hacks.types_with_bad_inspect_methods); } lg::info("[Mem] After decomp: {} MB", get_peak_rss() / (1024 * 1024)); // write out all symbols file_util::write_text_file(out_folder / "all-syms.gc", db.dts.dump_symbol_types()); // write art groups if (config.process_art_groups) { db.dump_art_info(out_folder); } if (config.hexdump_code || config.hexdump_data) { db.write_object_file_words(out_folder, config.hexdump_data, config.hexdump_code); } // data stuff if (config.write_scripts) { db.find_and_write_scripts(out_folder); } if (config.process_game_text) { auto result = db.process_game_text_files(config); if (!result.empty()) { file_util::write_text_file(out_folder / "assets" / "game_text.txt", result); } } lg::info("[Mem] After text: {} MB", get_peak_rss() / (1024 * 1024)); decompiler::TextureDB tex_db; if (config.process_tpages || config.levels_extract) { auto textures_out = out_folder / "textures"; file_util::create_dir_if_needed(textures_out); auto result = db.process_tpages(tex_db, textures_out); if (!result.empty() && config.process_tpages) { file_util::write_text_file(textures_out / "tpage-dir.txt", result); } } lg::info("[Mem] After textures: {} MB", get_peak_rss() / (1024 * 1024)); auto replacements_path = file_util::get_jak_project_dir() / "texture_replacements"; if (fs::exists(replacements_path)) { tex_db.replace_textures(replacements_path); } if (config.process_game_count) { auto result = db.process_game_count_file(); if (!result.empty()) { file_util::write_text_file(out_folder / "assets" / "game_count.txt", result); } } if (config.levels_extract) { auto level_out_path = file_util::get_jak_project_dir() / "out" / game_version_names[config.game_version] / "fr3"; file_util::create_dir_if_needed(level_out_path); extract_all_levels(db, tex_db, config.levels_to_extract, "GAME.CGO", config.hacks, config.rip_levels, config.extract_collision, level_out_path); } lg::info("[Mem] After extraction: {} MB", get_peak_rss() / (1024 * 1024)); if (!config.audio_dir_file_name.empty()) { auto streaming_audio_in = in_folder / "VAG"; auto streaming_audio_out = out_folder / "assets" / "streaming_audio"; file_util::create_dir_if_needed(streaming_audio_out); process_streamed_audio(streaming_audio_out, in_folder, config.streamed_audio_file_names); } lg::info("Decompiler has finished successfully in {:.2f} seconds.", decomp_timer.getSeconds()); return 0; }