#pragma once #include "common/custom_data/Tfrag3Data.h" #include "common/math/Vector.h" #include "decompiler/data/TextureDB.h" #include "decompiler/level_extractor/BspHeader.h" namespace decompiler { /// /// Extract shrubs from the level /// /// /// /// /// /// /// /// void extract_shrub(const level_tools::shrub_types::DrawableTreeInstanceShrub* tree, const std::string& debug_name, const std::vector& map, const TextureDB& tex_db, const std::vector>& expected_missing_textures, tfrag3::Level& out, bool dump_level, GameVersion version); } // namespace decompiler