#pragma once /*! * @file LinkedObjectFileCreation.h * Create a LinkedObjectFile from raw object file data. * This implements a decoder for the GOAL linking format. */ #include "LinkedObjectFile.h" namespace decompiler { class DecompilerTypeSystem; LinkedObjectFile to_linked_object_file(const std::vector& data, const std::string& name, DecompilerTypeSystem& dts, GameVersion game_version); } // namespace decompiler