#pragma once #include "common/common_types.h" #define GAME_TERRITORY_SCEA 0 // sony america #define GAME_TERRITORY_SCEE 1 // sony europe #define GAME_TERRITORY_SCEI 2 // sony inc. (japan) enum class RuntimeExitStatus { RUNNING = 0, RESTART_RUNTIME = 1, EXIT = 2, RESTART_IN_DEBUG = 3, }; enum class VideoMode { NTSC = 0, PAL = 1, FPS100 = 2, FPS150 = 3, }; // Set to nonzero to kill GOAL kernel extern RuntimeExitStatus MasterExit; // Set to 1 to load game engine after boot automatically extern u32 DiskBoot; // Set to 1 to enable debug heap extern u32 MasterDebug; // Set to 1 to load debug code extern u32 DebugSegment; // Level to load on boot extern char DebugBootLevel[64]; // Pass to GOAL kernel on boot extern char DebugBootMessage[64]; // Added in PC port, option to run listener functions without the kernel for debugging extern u32 MasterUseKernel; struct MasterConfig { u16 language; //! GOAL language 0 u16 aspect; //! SCE_ASPECT 2 u16 disable_game; // 4 u16 inactive_timeout; // todo 6 u16 timeout; // todo 8 u16 jak2_only_unused; // seems unused 12 u16 volume; // todo 14 in jak 2, 12 in jak 1 u16 disable_sound = 0; // added. disables all sound code. }; extern MasterConfig masterConfig; /*! * Initialize global variables for kboot */ void kboot_init_globals_common();