/*! * @file kmachine.cpp * GOAL Machine. Contains low-level hardware interfaces for GOAL. * Not yet done - some controller stuff isn't implemented, and also many of the SCE functions * are just stubs or commented out for now. Legal splash screen stuff is also missing. */ #include #include #include "common/util/assert.h" #include "kmachine.h" #include "kboot.h" #include "kprint.h" #include "fileio.h" #include "kmalloc.h" #include "kdsnetm.h" #include "ksocket.h" #include "kscheme.h" #include "ksound.h" #include "kdgo.h" #include "ksound.h" #include "klink.h" #include "klisten.h" #include "game/sce/sif_ee.h" #include "game/sce/libcdvd_ee.h" #include "game/sce/stubs.h" #include "game/sce/libdma.h" #include "game/sce/libgraph.h" #include "game/sce/libpad.h" #include "common/symbols.h" #include "common/log/log.h" #include "common/util/Timer.h" #include "game/graphics/sceGraphicsInterface.h" #include "game/graphics/gfx.h" #include "game/graphics/dma/dma_chain_read.h" #include "game/graphics/dma/dma_copy.h" #include "game/system/vm/vm.h" #include "game/system/newpad.h" using namespace ee; /*! * Where does OVERLORD load its data from? */ OverlordDataSource isodrv; // Get IOP modules from DVD or from dsefilesv u32 modsrc; // Reboot IOP with IOP kernel from DVD/CD on boot u32 reboot; u8 pad_dma_buf[2 * SCE_PAD_DMA_BUFFER_SIZE]; const char* init_types[] = {"fakeiso", "deviso", "iso_cd"}; Timer ee_clock_timer; // added u32 vif1_interrupt_handler = 0; void kmachine_init_globals() { isodrv = iso_cd; modsrc = 1; reboot = 1; memset(pad_dma_buf, 0, sizeof(pad_dma_buf)); ee_clock_timer = Timer(); vif1_interrupt_handler = 0; } /*! * Initialize global variables based on command line parameters. Not called in retail versions, * but it is present in the ELF. * DONE * Modified to use std::string, and removed call to fflush. */ void InitParms(int argc, const char* const* argv) { for (int i = 1; i < argc; i++) { std::string arg = argv[i]; // DVD Settings // ---------------------------- // the "cd" mode uses the DVD drive for everything. This is how the game runs in retail if (arg == "-cd") { Msg(6, "dkernel: cd mode\n"); isodrv = iso_cd; // use the actual DVD drive for data files modsrc = 1; // use the DVD drive data for IOP modules reboot = 1; // Reboot the IOP (load new IOP runtime) } // the "cddata" uses the DVD drive for everything but IOP modules. if (arg == "-cddata") { Msg(6, "dkernel: cddata mode\n"); isodrv = iso_cd; // tell IOP to use actual DVD drive for data files modsrc = 0; // don't use DVD drive for IOP modules reboot = 0; // no need to reboot the IOP } // the "deviso" mode is one of two modes for testing without the need for DVDs if (arg == "-deviso") { Msg(6, "dkernel: deviso mode\n"); isodrv = deviso; // IOP deviso mode modsrc = 0; // no IOP module loading (there's no DVD to load from!) reboot = 0; } // the "fakeiso" mode is the other of two modes for testing without the need for DVDs if (arg == "-fakeiso") { Msg(6, "dkernel: fakeiso mode\n"); isodrv = fakeiso; // IOP fakeeiso mode modsrc = 0; // no IOP module loading (there's no DVD to load from!) reboot = 0; } // an added mode to allow booting without a KERNEL.CGO for testing if (arg == "-nokernel") { Msg(6, "dkernel: no kernel mode\n"); MasterUseKernel = false; } // GOAL Settings // ---------------------------- // the "demo" mode is used to pass the message "demo" to the gkernel in the DebugBootMessage // (instead of play) if (arg == "-demo") { Msg(6, "dkernel: demo mode\n"); kstrcpy(DebugBootMessage, "demo"); } // the "boot" mode is used to set GOAL up for running the game in retail mode if (arg == "-boot") { Msg(6, "dkernel: boot mode\n"); MasterDebug = 0; DiskBoot = 1; DebugSegment = 0; } // the "debug" mode is used to set GOAL up for debugging/development if (arg == "-debug") { Msg(6, "dkernel: debug mode\n"); MasterDebug = 1; DebugSegment = 1; } // the "debug-mem" mode is used to set up GOAL in debug mode, but not to load debug-segments if (arg == "-debug-mem") { Msg(6, "dkernel: debug-mem mode\n"); MasterDebug = 1; DebugSegment = 0; } // the "-level [level-name]" mode is used to inform the game to boot a specific level // the default level is "#f". if (arg == "-level") { i++; std::string levelName = argv[i]; Msg(6, "dkernel: level %s\n", levelName.c_str()); kstrcpy(DebugBootLevel, levelName.c_str()); } } } /*! * Initialize the CD Drive * DONE, EXACT */ void InitCD() { lg::info("Initializing CD drive. This may take a while..."); sceCdInit(SCECdINIT); sceCdMmode(SCECdDVD); while (sceCdDiskReady(0) == SCECdNotReady) { lg::debug("Drive not ready... insert a disk!"); } lg::debug("Disk type {}\n", sceCdGetDiskType()); } /*! * Initialize the I/O Processor * Removed calls to exit(0) if loading modules fails. */ void InitIOP() { // before doing anything with the I/O Processor, we need to set up SIF RPC sceSifInitRpc(0); if ((isodrv == iso_cd) || modsrc || reboot) { // we will need the DVD drive to bring up the IOP InitCD(); } if (!reboot) { // reboot with development IOP kernel lg::debug("Rebooting IOP..."); while (!sceSifRebootIop("host0:/usr/local/sce/iop/modules/ioprp221.img")) { lg::debug("Failed, retrying"); } while (!sceSifSyncIop()) { lg::debug("Syncing..."); } } else { // reboot with IOP kernel off of the disk // reboot with development IOP kernel lg::debug("Rebooting IOP..."); while (!sceSifRebootIop("cdrom0:\\DRIVERS\\IOPRP221.IMG;1")) { lg::debug("Failed, retrying"); } while (!sceSifSyncIop()) { lg::debug("Syncing..."); } } // now that the IOP is booted with the correct kernel, we need to connect SIF RPC again sceSifInitRpc(0); // if we plan to get files off of the DVD drive, we get ready to load files again. // resetting the file system may not be needed here, but it does not hurt. if ((isodrv == iso_cd) || modsrc) { InitCD(); sceFsReset(); } // we begin putting together a boot command for OVERLORD, the IOP driver, which must know the data // source and the name of the boot splash screen of the game. char overlord_boot_command[256]; kstrcpy(overlord_boot_command, init_types[(int)isodrv]); char* cmd = overlord_boot_command + strlen(overlord_boot_command) + 1; kstrcpy(cmd, "SCREEN1.USA"); auto len = strlen(cmd); if (modsrc == fakeiso) { // load from network if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/sio2man.irx", 0, nullptr) < 0) { MsgErr("loading sio2man.irx failed\n"); } if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/padman.irx", 0, nullptr) < 0) { MsgErr("loading padman.irx failed\n"); } if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/libsd.irx", 0, nullptr) < 0) { MsgErr("loading libsd.irx failed\n"); } if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/mcman.irx", 0, nullptr) < 0) { MsgErr("loading mcman.irx failed\n"); } if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/mcserv.irx", 0, nullptr) < 0) { MsgErr("loading mcserv.irx failed\n"); } if (sceSifLoadModule("host0:/usr/home/src/989snd10/iop/989snd.irx", 0, nullptr) < 0) { MsgErr("loading 989snd.irx failed\n"); } sceSifLoadModule("host0:/usr/home/src/989snd10/iop/989ERR.IRX", 0, nullptr); lg::debug("Initializing CD library..."); auto rv = sceSifLoadModule("host0:binee/overlord.irx", cmd + len + 1 - overlord_boot_command, overlord_boot_command); if (rv < 0) { MsgErr("loading overlord.irx failed\n"); } } else { // load from DVD drive if (sceSifLoadModule("cdrom0:\\\\DRIVERS\\\\SIO2MAN.IRX;1", 0, nullptr) < 0) { MsgErr("loading sio2man.irx failed\n"); } if (sceSifLoadModule("cdrom0:\\\\DRIVERS\\\\PADMAN.IRX;1", 0, nullptr) < 0) { MsgErr("loading padman.irx failed\n"); } if (sceSifLoadModule("cdrom0:\\\\DRIVERS\\\\LIBSD.IRX;1", 0, nullptr) < 0) { MsgErr("loading libsd.irx failed\n"); } if (sceSifLoadModule("cdrom0:\\\\DRIVERS\\\\MCMAN.IRX;1", 0, nullptr) < 0) { MsgErr("loading mcman.irx failed\n"); } if (sceSifLoadModule("cdrom0:\\\\DRIVERS\\\\MCSERV.IRX;1", 0, nullptr) < 0) { MsgErr("loading mcserv.irx failed\n"); } if (sceSifLoadModule("cdrom0:\\\\DRIVERS\\\\989SND.IRX;1", 0, nullptr) < 0) { MsgErr("loading 989snd.irx failed\n"); } lg::debug("Initializing CD library in ISO_CD mode..."); auto rv = sceSifLoadModule("cdrom0:\\\\DRIVERS\\\\OVERLORD.IRX;1", cmd + len + 1 - overlord_boot_command, overlord_boot_command); if (rv < 0) { MsgErr("loading overlord.irx failed\n"); } } auto rv = sceMcInit(); if (rv < 0) { MsgErr("MC driver init failed %d\n", rv); } else { lg::info("InitIOP OK"); } } /*! * Initialize the GS and display the splash screen. * Not yet implemented. TODO */ void InitVideo() {} /*! * Initialize GOAL Runtime. This is the main initialization which is called before entering * the GOAL kernel dispatch loop (KernelCheckAndDispatch). * TODO finish up things which are commented. */ int InitMachine() { u32 debug_heap_end = (0xffffffff - DEBUG_HEAP_SPACE_FOR_STACK + 1) & 0x7ffffff; // initialize the global heap u32 global_heap_size = GLOBAL_HEAP_END - HEAP_START; float size_mb = ((float)global_heap_size) / (float)(1 << 20); lg::info("gkernel: global heap 0x{:08x} to 0x{:08x} (size {:.3f} MB)", HEAP_START, GLOBAL_HEAP_END, size_mb); kinitheap(kglobalheap, Ptr(HEAP_START), global_heap_size); // initialize the debug heap, if appropriate if (MasterDebug) { u32 debug_heap_size = debug_heap_end - DEBUG_HEAP_START; kinitheap(kdebugheap, Ptr(DEBUG_HEAP_START), debug_heap_size); float debug_size_mb = ((float)debug_heap_size) / (float)(1 << 20); float gap_size_mb = ((float)DEBUG_HEAP_START - GLOBAL_HEAP_END) / (float)(1 << 20); lg::info("gkernel: debug heap 0x{:08x} to 0x{:08x} (size {:.3f} MB, gap {:.3f} MB)", DEBUG_HEAP_START, debug_heap_end, debug_size_mb, gap_size_mb); } else { // if no debug, we make the kheapinfo structure NULL so GOAL knows not to use it. kdebugheap.offset = 0; } init_output(); // GOAL input/output buffer setup InitIOP(); // start IOP/OVERLORD, loading our legal splash screen // sceGsResetPath(); // reset VIF1, VU1, GIF InitVideo(); // display legal splash screen // FlushCache(WRITEBACK_DCACHE); // FlushCache(INVALIDATE_ICACHE); // sceGsSyncV(0); // wait for it to show up on the screen // // if(scePadInit(0) != 1) { // init controllers // MsgErr("dkernel: !init pad\n"); // } if (MasterDebug) { // connect to GOAL compiler InitGoalProto(); } lg::info("InitSound"); InitSound(); // do nothing! lg::info("InitRPC"); InitRPC(); // connect to IOP reset_output(); // reset output buffers clear_print(); s32 goal_status = InitHeapAndSymbol(); // init GOAL runtime, load kernel and engine if (goal_status < 0) { return goal_status; } lg::info("InitListenerConnect"); InitListenerConnect(); lg::info("InitCheckListener"); InitCheckListener(); Msg(6, "kernel: machine started\n"); return 0; } /*! * Shutdown the runtime. */ int ShutdownMachine() { StopIOP(); CloseListener(); ShutdownSound(); ShutdownGoalProto(); // OpenGOAL only - kill ps2 VM if (VM::use) { VM::vm_kill(); } Msg(6, "kernel: machine shutdown\n"); return 0; } /*! * Flush caches. Does all the memory, regardless of what you specify */ void CacheFlush(void* mem, int size) { (void)mem; (void)size; // FlushCache(0); // FlushCache(2); } /*! * Open a new controller pad. * Set the new_pad flag to 1 and state to 0. * Prints an error if it fails to open. */ u64 CPadOpen(u64 cpad_info, s32 pad_number) { auto cpad = Ptr(cpad_info).c(); if (cpad->cpad_file == 0) { // not open, so we will open it cpad->cpad_file = ee::scePadPortOpen(pad_number, 0, pad_dma_buf + pad_number * SCE_PAD_DMA_BUFFER_SIZE); if (cpad->cpad_file < 1) { MsgErr("dkernel: !open cpad #%d (%d)\n", pad_number, cpad->cpad_file); } cpad->new_pad = 1; cpad->state = 0; } return cpad_info; } u64 CPadGetData(u64 cpad_info) { auto cpad = Ptr(cpad_info).c(); auto pad_state = scePadGetState(cpad->number, 0); if (pad_state == scePadStateDiscon) { cpad->state = 0; } cpad->valid = pad_state | 0x80; switch (cpad->state) { // case 99: // functional default: // controller is functioning as normal if (pad_state == scePadStateStable || pad_state == scePadStateFindCTP1) { scePadRead(cpad->number, 0, (u8*)cpad); // ps2 controllers would send an enabled bit if the button was NOT pressed, but we don't do // that here. removed code that flipped the bits. if (cpad->change_time != 0) { scePadSetActDirect(cpad->number, 0, cpad->direct); } cpad->valid = pad_state; } break; case 0: // unavailable if (pad_state == scePadStateStable || pad_state == scePadStateFindCTP1) { auto pad_mode = scePadInfoMode(cpad->number, 0, InfoModeCurID, 0); if (pad_mode != 0) { auto vibration_mode = scePadInfoMode(cpad->number, 0, InfoModeCurExID, 0); if (vibration_mode > 0) { // vibration supported pad_mode = vibration_mode; } if (pad_mode == 4) { // controller mode cpad->state = 40; } else if (pad_mode == 7) { // dualshock mode cpad->state = 70; } else { // who knows mode cpad->state = 90; } } } break; case 40: // controller mode - check for extra modes cpad->change_time = 0; if (scePadInfoMode(cpad->number, 0, InfoModeIdTable, -1) == 0) { // no controller modes cpad->state = 90; return cpad_info; } cpad->state = 41; case 41: // controller mode - change to dualshock mode! // try to enter the 2nd controller mode (dualshock for ds2's) if (scePadSetMainMode(cpad->number, 0, 1, 3) == 1) { cpad->state = 42; } break; case 42: // controller mode change check if (scePadGetReqState(cpad->number, 0) == scePadReqStateFailed) { // failed to change to DS2 cpad->state = 41; } if (scePadGetReqState(cpad->number, 0) == scePadReqStateComplete) { // change successful. go back to the beginning. cpad->state = 0; } break; case 70: // dualshock mode - check vibration // get number of actuators (2 for DS2) if (scePadInfoAct(cpad->number, 0, -1, 0) < 1) { // no actuators means no vibration. skip to end! cpad->change_time = 0; cpad->state = 99; } else { // we have actuators to use. cpad->change_time = 1; // remember to update pad times. cpad->state = 75; } break; case 75: // set actuator vib param info if (scePadSetActAlign(cpad->number, 0, cpad->align) != 0) { if (scePadInfoPressMode(cpad->number, 0) == 1) { // pressure buttons supported cpad->state = 76; } else { // no pressure buttons, done with controller setup cpad->state = 99; } } break; case 76: // enter pressure mode if (scePadEnterPressMode(cpad->number, 0) == 1) { cpad->state = 78; } break; case 78: // pressure mode request check if (scePadGetReqState(cpad->number, 0) == scePadReqStateFailed) { cpad->state = 76; } if (scePadGetReqState(cpad->number, 0) == scePadReqStateComplete) { cpad->state = 99; } break; case 90: break; // unsupported controller. too bad! } return cpad_info; } // TODO InstallHandler void InstallHandler(u32 handler_idx, u32 handler_func) { assert(handler_idx == 5); // vif1 vif1_interrupt_handler = handler_func; } // TODO InstallDebugHandler void InstallDebugHandler() { assert(false); } void send_gfx_dma_chain(u32 /*bank*/, u32 chain) { Gfx::send_chain(g_ee_main_mem, chain); } void pc_texture_upload_now(u32 page, u32 mode) { Gfx::texture_upload_now(Ptr(page).c(), mode, s7.offset); } void pc_texture_relocate(u32 dst, u32 src, u32 format) { Gfx::texture_relocate(dst, src, format); } /*! * Open a file-stream. Name is a GOAL string. Mode is a GOAL symbol. Use 'read for readonly * and anything else for write only. */ u64 kopen(u64 fs, u64 name, u64 mode) { auto file_stream = Ptr(fs).c(); file_stream->mode = mode; file_stream->name = name; file_stream->flags = 0; printf("****** CALL TO kopen() ******\n"); char buffer[128]; // sprintf(buffer, "host:%s", Ptr(name)->data()); sprintf(buffer, "%s", Ptr(name)->data()); if (!strcmp(info(Ptr(mode))->str->data(), "read")) { file_stream->file = sceOpen(buffer, SCE_RDONLY); } else { // 0x602 file_stream->file = sceOpen(buffer, SCE_TRUNC | SCE_CREAT | SCE_WRONLY); } return fs; } /*! * Get length of a file. */ s32 klength(u64 fs) { auto file_stream = Ptr(fs).c(); if ((file_stream->flags ^ 1) & 1) { // first flag bit not set. This means no errors auto end_seek = sceLseek(file_stream->file, 0, SCE_SEEK_END); auto reset_seek = sceLseek(file_stream->file, 0, SEEK_SET); if (reset_seek < 0 || end_seek < 0) { // seeking failed, flag it file_stream->flags |= 1; } return end_seek; } else { return 0; } } /*! * Seek a file stream. */ s32 kseek(u64 fs, s32 offset, s32 where) { s32 result = -1; auto file_stream = Ptr(fs).c(); if ((file_stream->flags ^ 1) & 1) { result = sceLseek(file_stream->file, offset, where); if (result < 0) { file_stream->flags |= 1; } } return result; } /*! * Read from a file stream. */ s32 kread(u64 fs, u64 buffer, s32 size) { s32 result = -1; auto file_stream = Ptr(fs).c(); if ((file_stream->flags ^ 1) & 1) { result = sceRead(file_stream->file, Ptr(buffer).c(), size); if (result < 0) { file_stream->flags |= 1; } } return result; } /*! * Write to a file stream. */ s32 kwrite(u64 fs, u64 buffer, s32 size) { s32 result = -1; auto file_stream = Ptr(fs).c(); if ((file_stream->flags ^ 1) & 1) { result = sceWrite(file_stream->file, Ptr(buffer).c(), size); if (result < 0) { file_stream->flags |= 1; } } return result; } /*! * Close a file stream. */ u64 kclose(u64 fs) { auto file_stream = Ptr(fs).c(); if ((file_stream->flags ^ 1) & 1) { sceClose(file_stream->file); file_stream->file = -1; } file_stream->flags = 0; return fs; } // TODO dma_to_iop void dma_to_iop() { assert(false); } u64 DecodeLanguage() { return masterConfig.language; } u64 DecodeAspect() { return masterConfig.aspect; } u64 DecodeVolume() { return masterConfig.volume; } // NOTE: this is originally hardcoded, and returns different values depending on the disc region. // it returns 0 for NTSC-U, 1 for PAL and 2 for NTSC-J u64 DecodeTerritory() { return masterConfig.territory; } u64 DecodeTimeout() { return masterConfig.timeout; } u64 DecodeInactiveTimeout() { return masterConfig.inactive_timeout; } // TODO DecodeTime void DecodeTime() { assert(false); } // TODO PutDisplayEnv void PutDisplayEnv() { // assert(false); } /*! * PC Port function to get a 300MHz timer value. */ u64 read_ee_timer() { u64 ns = ee_clock_timer.getNs(); return (ns * 3) / 10; } /*! * PC Port function to do a fast memory copy. */ void c_memmove(u32 dst, u32 src, u32 size) { memmove(Ptr(dst).c(), Ptr(src).c(), size); } void InitMachine_PCPort() { // PC Port added functions make_function_symbol_from_c("__read-ee-timer", (void*)read_ee_timer); make_function_symbol_from_c("__mem-move", (void*)c_memmove); make_function_symbol_from_c("__send-gfx-dma-chain", (void*)send_gfx_dma_chain); make_function_symbol_from_c("__pc-texture-upload-now", (void*)pc_texture_upload_now); make_function_symbol_from_c("__pc-texture-relocate", (void*)pc_texture_relocate); // pad stuff make_function_symbol_from_c("pc-pad-get-mapped-button", (void*)Gfx::get_mapped_button); make_function_symbol_from_c("pc-pad-input-map-save!", (void*)Gfx::input_mode_save); make_function_symbol_from_c("pc-pad-input-mode-set", (void*)Gfx::input_mode_set); make_function_symbol_from_c("pc-pad-input-mode-get", (void*)Pad::input_mode_get); make_function_symbol_from_c("pc-pad-input-key-get", (void*)Pad::input_mode_get_key); make_function_symbol_from_c("pc-pad-input-index-get", (void*)Pad::input_mode_get_index); // init ps2 VM if (VM::use) { make_function_symbol_from_c("vm-ptr", (void*)VM::get_vm_ptr); VM::vm_init(); } } void vif_interrupt_callback() { // added for the PC port for faking VIF interrupts from the graphics system. if (vif1_interrupt_handler && MasterExit == 0) { call_goal(Ptr(vif1_interrupt_handler), 0, 0, 0, s7.offset, g_ee_main_mem); } } /*! * Final initialization of the system after the kernel is loaded. * This is called from InitHeapAndSymbol at the very end. * Exports the last of the functions written in C to the GOAL symbol table * If DiskBooting, will load the GAME CGO, containing the engine, and calls "play", the function * which should prepare the game engine. */ void InitMachineScheme() { make_function_symbol_from_c("put-display-env", (void*)PutDisplayEnv); // used in drawable make_function_symbol_from_c("syncv", (void*)sceGsSyncV); // used in drawable make_function_symbol_from_c("sync-path", (void*)sceGsSyncPath); // used make_function_symbol_from_c("reset-path", (void*)sceGsResetPath); // used in dma make_function_symbol_from_c("reset-graph", (void*)sceGsResetGraph); // used make_function_symbol_from_c("dma-sync", (void*)sceDmaSync); // used make_function_symbol_from_c("gs-put-imr", (void*)sceGsPutIMR); // unused make_function_symbol_from_c("gs-get-imr", (void*)sceGsGetIMR); // unused make_function_symbol_from_c("gs-store-image", (void*)sceGsExecStoreImage); // used make_function_symbol_from_c("flush-cache", (void*)FlushCache); // used make_function_symbol_from_c("cpad-open", (void*)CPadOpen); // used make_function_symbol_from_c("cpad-get-data", (void*)CPadGetData); // used make_function_symbol_from_c("install-handler", (void*)InstallHandler); // used make_function_symbol_from_c("install-debug-handler", (void*)InstallDebugHandler); // used make_function_symbol_from_c("file-stream-open", (void*)kopen); // used make_function_symbol_from_c("file-stream-close", (void*)kclose); // used make_function_symbol_from_c("file-stream-length", (void*)klength); // used make_function_symbol_from_c("file-stream-seek", (void*)kseek); // unused make_function_symbol_from_c("file-stream-read", (void*)kread); // used make_function_symbol_from_c("file-stream-write", (void*)kwrite); // used make_function_symbol_from_c("scf-get-language", (void*)DecodeLanguage); // used make_function_symbol_from_c("scf-get-time", (void*)DecodeTime); // used make_function_symbol_from_c("scf-get-aspect", (void*)DecodeAspect); // used make_function_symbol_from_c("scf-get-volume", (void*)DecodeVolume); // used make_function_symbol_from_c("scf-get-territory", (void*)DecodeTerritory); // used make_function_symbol_from_c("scf-get-timeout", (void*)DecodeTimeout); // used make_function_symbol_from_c("scf-get-inactive-timeout", (void*)DecodeInactiveTimeout); // used make_function_symbol_from_c("dma-to-iop", (void*)dma_to_iop); // unused make_function_symbol_from_c("kernel-shutdown", (void*)KernelShutdown); // used make_function_symbol_from_c("aybabtu", (void*)sceCdMmode); // used InitMachine_PCPort(); InitSoundScheme(); intern_from_c("*stack-top*")->value = 0x07ffc000; intern_from_c("*stack-base*")->value = 0x07ffffff; intern_from_c("*stack-size*")->value = 0x4000; if (DiskBoot) { intern_from_c("*kernel-boot-message*")->value = intern_from_c(DebugBootMessage).offset; intern_from_c("*kernel-boot-mode*")->value = intern_from_c("boot").offset; // or debug-boot intern_from_c("*kernel-boot-level*")->value = intern_from_c(DebugBootLevel).offset; } // todo remove MasterUseKernel if (DiskBoot && MasterUseKernel) { *EnableMethodSet = (*EnableMethodSet) + 1; load_and_link_dgo_from_c("game", kglobalheap, LINK_FLAG_OUTPUT_LOAD | LINK_FLAG_EXECUTE | LINK_FLAG_PRINT_LOGIN, 0x400000); *EnableMethodSet = (*EnableMethodSet) - 1; kernel_packages->value = new_pair(s7.offset + FIX_SYM_GLOBAL_HEAP, *((s7 + FIX_SYM_PAIR_TYPE).cast()), make_string_from_c("engine"), kernel_packages->value); kernel_packages->value = new_pair(s7.offset + FIX_SYM_GLOBAL_HEAP, *((s7 + FIX_SYM_PAIR_TYPE).cast()), make_string_from_c("art"), kernel_packages->value); kernel_packages->value = new_pair(s7.offset + FIX_SYM_GLOBAL_HEAP, *((s7 + FIX_SYM_PAIR_TYPE).cast()), make_string_from_c("common"), kernel_packages->value); lg::info("calling fake play~"); call_goal_function_by_name("play"); } }