#include "texture_slots.h" namespace { std::vector jak2_slots = { "jakbsmall-eyebrow", "jakbsmall-face", "jakbsmall-finger", "jakbsmall-hair", "jak-orig-arm-formorph", "jak-orig-eyebrow-formorph", "jak-orig-eyelid-formorph", "jak-orig-finger-formorph", "jakb-facelft", "jakb-facert", "jakb-hairtrans", "jakb-eyelid", "jakb-finger", "jakb-eyebrow", //"kor-eyeeffect-formorph", //"kor-hair-formorph", //"kor-head-formorph", //"kor-head-formorph-noreflect", //"kor-lowercaps-formorph", //"kor-uppercaps-formorph", "skull-gem-dest", "bomb-gradient", "cas-conveyor-dest", "cas-conveyor-dest-01", "cas-conveyor-dest-02", "cas-conveyor-dest-03", "security-env-dest", "security-dot-dest", "waterfall-dest", "dig-lava-01-dest", "stdmb-energy-wall-01-dest", "robotank-tread-l-dest", "robotank-tread-r-dest", "fort-roboscreen-dest", "squid-env-rim-dest", "krew-holo-dest", "cas-toxic-slime-dest", "cas-toxic-slime-scroll-dest", }; std::vector jak3_slots = { "skull-gem-dest", "jakc-arm", "jakc-eyebrow", "jakc-face", "jakc-finger", "jakc-hair", "jakchires-arm", "jakchires-eye", "jakchires-eyebrow", "jakchires-eyelid", "jakchires-facelft", "jakchires-facert", "jakchires-hair", // default-water "bomb-gradient", "blue-beam-dest", "lightjak-wings", "mushroom-dest", // default-warp "shield-env-rim-dest", // templea-water "templea-waterfall-dest", // templea-warp "holograph-env-rim-dest", // hanga-sprite "glider-ring-dest2", "glider-ring-dest", // foresta-water "fora-water-dest", "fora-waterfall-01-dest", "fora-water-wave-01-dest", // forestb-water "forb-water-dest", "forb-waterfall-01-dest", "forb-water-wave-01-dest", // lforplnt-pris "mh-gem-dest", // lmhcitya-tfrag "mhcitya-base-goo-01-dest", // lmhcityb-tfrag "mhcityb-base-goo-01-dest", // mhcitya-pris // "mhcity-de-door-skin-01-dest", // templec-water "tplc-water-dest", // sewc-water "sewer-water-01-c-dest", "sewer-waterfall-01-c-dest", "sewer-waterfall-02-c-dest", "sewer-water-wave-01-c-dest", "sewer-water-highlight-01-c-dest", // sewd-water "sewer-water-01-d-dest", "sewer-waterfall-02-d-dest", "sewer-water-highlight-01-d-dest", "sewer-water-wave-01-d-dest", "sewer-water-wave-02-d-dest", "sewer-water-still-01-d-dest", // sewe-water "sewer-water-01-e-dest", "sewer-waterfall-01-e-dest", "sewer-waterfall-02-e-dest", "sewer-water-highlight-01-e-dest", // sewg-water "sewer-water-01-g-dest", "sewer-waterfall-02-g-dest", "sewer-water-wave-01-g-dest", // sewh-water "sewer-water-01-h-dest", "sewer-waterfall-02-h-dest", "sewer-water-wave-02-h-dest", "sewer-watefall-froth-01-h-dest", // sewi-water "sewer-water-still-01-i-dest", "sewer-waterfall-02-i-dest", "sewer-water-wave-01-i-dest", // sewj-water "sewer-waterfall-02-j-dest", "sewer-watefall-froth-01-j-dest", // sewl-water "sewer-waterfall-02-l-dest", "sewer-watefall-froth-01-l-dest", // sewm-water "sewer-water-01-m-dest", "sewer-waterfall-01-m-dest", "sewer-waterfall-02-m-dest", "sewer-water-highlight-01-m-dest", "sewer-water-wave-01-m-dest", "sewer-water-still-01-m-dest", "sewer-watefall-froth-01-m-dest", // sewn-water "sewer-waterfall-01-n-dest", "sewer-waterfall-02-n-dest", // "sewer-water-highlight-01-n-dest", "sewer-water-wave-01-n-dest", "sewer-water-still-01-n-dest", // hanga-water // "des-thermal-01-dest", // desresc-warp "sat-shield-dest", // security "security-env-dest", "security-dot-dest", // lgunnorm-water "kg-target-c-forcefield-01-dest", // templex-water "temple-waterfall-dest", // desertd-water "des-waterfall-dest", // towerb-water "tow-energy-bridge-dest", // factoryb-water "hemi-gradient-dest", "hemi-gradient-flames-dest", // factoryc-alpha "facc-convey-dest", "facc-convey-02-dest", // waspal-water "waspala-water-dest", "waspala-waterfall-dest", // rubblea-water "rub-water-dest", // rubblea2-water "rub-water-desta2", // rubbleb-water "rub-water-destb", // rubblec-water "rub-water-destc", // nstb-quicksand "nstb-quicksand-dest", // ctyslumb-water "ctyslumb-water-dest", "ctyslumb-fountain-fall-dest", // ctyslumc-water "ctyslumc-water-dest", "ctyslumc-fountain-fall-dest", // mined-tfrag "mined-pillar-side-dest", "mined-pillar-top2side-dest", "mined-pillar-top-dest", // volcanoa-alpha "vola-lava-01-dest", "vola-lava-fall-dest", // wasstada-alpha "wstd-lava-base-dest", }; } // namespace const std::vector& jak2_animated_texture_slots() { return jak2_slots; } const std::vector& jak3_animated_texture_slots() { return jak3_slots; }