/*! * @file main.cpp * Main for the game. Launches the runtime. */ #define STBI_WINDOWS_UTF8 #include #include "runtime.h" #include "common/log/log.h" #include "common/util/FileUtil.h" #include "common/util/os.h" #include "common/versions.h" #include #include "game/discord.h" #ifdef _WIN32 extern "C" { __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } #endif // Discord RPC extern int64_t gStartTime; /*! * Set up logging system to log to file. * @param verbose : should we print debug-level messages to stdout? */ void setup_logging(bool verbose) { lg::set_file(file_util::get_file_path({"log/game.txt"})); if (verbose) { lg::set_file_level(lg::level::debug); lg::set_stdout_level(lg::level::debug); lg::set_flush_level(lg::level::debug); } else { lg::set_file_level(lg::level::debug); lg::set_stdout_level(lg::level::warn); lg::set_flush_level(lg::level::warn); } lg::initialize(); } /*! * Entry point for the game. */ int main(int argc, char** argv) { ArgumentGuard u8_guard(argc, argv); // TODO - replace with CLI11 and just propagate args through // - https://github.com/CLIUtils/CLI11/issues/744 // Figure out if the CPU has AVX2 to enable higher performance AVX2 versions of functions. setup_cpu_info(); // If the CPU doesn't have AVX, GOAL code won't work and we exit. if (!get_cpu_info().has_avx) { printf("Your CPU does not support AVX, which is required for OpenGOAL.\n"); return -1; } // parse arguments bool verbose = false; bool disable_avx2 = false; std::optional project_path_override = std::nullopt; for (int i = 1; i < argc; i++) { if (std::string("-v") == argv[i]) { verbose = true; break; } if (std::string("-no-avx2") == argv[i]) { disable_avx2 = true; } if (std::string("-proj-path") == argv[i] && i + 1 < argc) { project_path_override = std::make_optional(fs::path(argv[i + 1])); } } // set up file paths for resources. This is the full repository when developing, and the data // directory (a subset of the full repo) in release versions if (!file_util::setup_project_path(project_path_override)) { return 1; } // set up discord stuff gStartTime = time(nullptr); init_discord_rpc(); if (disable_avx2) { // for debugging the non-avx2 code paths, there's a flag to manually disable. printf("Note: AVX2 code has been manually disabled.\n"); get_cpu_info().has_avx2 = false; } #ifndef __AVX2__ if (get_cpu_info().has_avx2) { // printf("Note: your CPU supports AVX2, but this build was not compiled with AVX2 support\n"); get_cpu_info().has_avx2 = false; } #endif if (get_cpu_info().has_avx2) { printf("AVX2 mode enabled\n"); } else { printf("AVX2 mode disabled\n"); } setup_logging(verbose); bool force_debug_next_time = false; while (true) { std::vector args; for (int i = 0; i < argc; i++) { args.push_back(argv[i]); } if (force_debug_next_time) { args.push_back("-boot"); args.push_back("-debug"); force_debug_next_time = false; } std::vector ptrs; for (auto& str : args) { ptrs.push_back(str.data()); } // run the runtime in a loop so we can reset the game and have it restart cleanly lg::info("OpenGOAL Runtime {}.{}", versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR); try { auto exit_status = exec_runtime(ptrs.size(), ptrs.data()); switch (exit_status) { case RuntimeExitStatus::EXIT: return 0; case RuntimeExitStatus::RESTART_RUNTIME: case RuntimeExitStatus::RUNNING: break; case RuntimeExitStatus::RESTART_IN_DEBUG: force_debug_next_time = true; break; } } catch (std::exception& ex) { lg::error("Unexpected exception occurred - {}", ex.what()); throw ex; } } return 0; }