#pragma once #include #include #include #include "common/common_types.h" #include "common/cross_sockets/XSocket.h" /// @brief A cross platform generic socket client implementation class XSocketClient { public: XSocketClient(int _tcp_port); ~XSocketClient(); XSocketClient(const XSocketClient&) = delete; XSocketClient& operator=(const XSocketClient&) = delete; bool connect(); void disconnect(); bool is_connected() { return client_socket != -1; } protected: int tcp_port; struct sockaddr_in addr = {}; int client_socket = -1; };