;;-*-Lisp-*- (in-package goal) ;; name: timer-h.gc ;; name in dgo: timer-h ;; dgos: ENGINE, GAME #|@file There are two sources for timing: - EE TIMER1, used for the frame profiler. There are 9765 counts of this per frame. It gets reset in drawable. - The "stopwatch" system, used for reading the CPU clock cycle counter, at 300 MHz (32-bit) |# ;; DECOMP BEGINS ;; The Emotion Engine has 4 hardware timers, timer1 is used as the (defconstant TIMER0_BANK (the timer-bank #x10000000)) ;; has HOLD register! (defconstant TIMER1_BANK (the timer-bank #x10000800)) ;; has HOLD register! (defconstant TIMER2_BANK (the timer-bank #x10001000)) ;; does NOT have HOLD register! (defconstant TIMER3_BANK (the timer-bank #x10001800)) ;; does NOT have HOLD register! ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; PC Port Timer ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defmacro get-cpu-clock () "Read the 300 MHz clock." ;; __read-ee-timer is a 300 MHz timer from the C Kernel. ;; it's a real timer. `(the uint (logand #xffffffff (__read-ee-timer))) ) (defmacro get-bus-clock/256 () "Read the 150 MHz / 256 clock." ;; 300 MHz / (2^9) `(the uint (logand #xffffffff (shr (__read-ee-timer) 9))) ) (#when PC_PORT ;; the bus clock can be reset, which just stores the current count here. (define *timer-reset-value* (the uint 0)) ) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Timer HW ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defenum timer-clock-selection :type uint8 (busclk 0) (busclk/16 1) (busclk/256 2) (hblank 3) ) ;; this matches the Tn_MODE register structure of the ps2 EE timers. ;; Only the lower 32 bits of these registers are usable, and the upper 16 hardwired to zero (deftype timer-mode (uint32) ((clks timer-clock-selection :offset 0 :size 2) (gate uint8 :offset 2 :size 1) ;; gate function enable (gats uint8 :offset 3 :size 1) ;; gate selection: 0 = hblank, 1 = vblank ;; gate mode: ;; 0: count while gate signal is low ;; 1: start when gate signal rises ;; 2: start when gate signal falls ;; 3: start when gate signal rises/falls (gatm uint8 :offset 4 :size 2) (zret uint8 :offset 6 :size 1) ;; zero return: clear counter when equal to reference value (cue uint8 :offset 7 :size 1) ;; count-up enable (cmpe uint8 :offset 8 :size 1) ;; compare-interrupt enable (ovfe uint8 :offset 9 :size 1) ;; overflow-interrupt enable (equf uint8 :offset 10 :size 1) ;; equal-flag (ovff uint8 :offset 11 :size 1) ;; overflow-flag ) ) ;; this matches an EE timer (without a HOLD register, timers 2 and 3) ;; Each register is 128-bits wide, but only the lower 32-bits are usable, and the upper ;; 16-bits of that are hardwired to zero. (deftype timer-bank (structure) ((count uint32) (mode timer-mode :offset 16) (comp uint32 :offset 32) ) ) ;; this matches an EE timer (with a HOLD register, timers 0 and 1) (deftype timer-hold-bank (timer-bank) ((hold uint32 :offset 48) ) ) ;; stopwatches are used to measure CPU clock cycles ;; they don't use the timer above, but instead the Count COP0 register ;; which counts CPU clock cycles directly (deftype stopwatch (basic) ((prev-time-elapsed time-frame) (start-time time-frame) (begin-level int32) ) ) ;; Confusing! What IS this measuring exactly? Hmm... ;; this is set by default for NTSC, it will later be changed if PAL. (define *ticks-per-frame* (/ 2500000 256)) ;; 2 500 000 / 256 = 9765 (defun timer-init ((timer timer-bank) (mode timer-mode)) "Initiate a timer, start counting at a rate of 1 every 256 bus clocks (BUSCLK: ~147.456MHz)." (set! (-> timer mode) mode) (set! (-> timer count) 0) ) ;; needs PS2 TIMER porting (#unless PC_PORT (timer-init (the-as timer-bank TIMER1_BANK) (new 'static 'timer-mode :clks (timer-clock-selection busclk/16) :cue 1)) )