;;-*-Lisp-*- (in-package goal) ;; name: draw-node.gc ;; name in dgo: draw-node ;; dgos: GAME, ENGINE ;; DECOMP BEGINS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Draw Node Collisions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; The collision stuff is a bit weird. ;; The method takes an integer argument. For some types, you must provide a length and calling the method ;; will automatically run on all the brothers of the node. For other types, you don't have to provide a length. ;; The output of the collision are stored in the collide-list that's passed through all the methods. ;; For an unknown reason, the input to the collision query (the box we're colliding with) is not. ;; It's stored in *collide-work* (defmethod collide-with-box ((this draw-node) (arg0 int) (arg1 collide-list)) "Find collisions with the box in the current collision query, add results to collide-list." ;; loop over ourself and our brothers (dotimes (s3-0 arg0) (if (collide-cache-using-box-test (-> this bsphere)) ;; do we collide with the bounding sphere? ;; if so, do the collision check with the geometry. (collide-with-box (-> this child) (the-as int (-> this child-count)) arg1) ) (&+! this 32) ) 0 (none) ) (defmethod collide-y-probe ((this draw-node) (arg0 int) (arg1 collide-list)) (dotimes (s3-0 arg0) (if (collide-cache-using-y-probe-test (-> this bsphere)) (collide-y-probe (-> this child) (the-as int (-> this child-count)) arg1) ) (&+! this 32) ) 0 (none) ) (defmethod collide-ray ((this draw-node) (arg0 int) (arg1 collide-list)) (dotimes (s3-0 arg0) (if (collide-cache-using-line-sphere-test (-> this bsphere)) (collide-ray (-> this child) (the-as int (-> this child-count)) arg1) ) (&+! this 32) ) 0 (none) ) (defmethod collect-ambients ((this draw-node) (arg0 sphere) (arg1 int) (arg2 ambient-list)) (dotimes (s2-0 arg1) (if (spheres-overlap? arg0 (the-as sphere (-> this bsphere))) (collect-ambients (-> this child) arg0 (the-as int (-> this child-count)) arg2) ) (&+! this 32) ) 0 (none) ) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Drawable Inline Array Node ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; This class is a convenient wrapper around an inline-array of draw-nodes. ;; It lets you treat this array like a normal drawable (at least for collisions). (defmethod inspect drawable-inline-array-node ((this drawable-inline-array-node)) "Custom inspect for drawable-inline-array-node to print our nodes." (format #t "[~8x] ~A~%" this (-> this type)) (format #t "~Tlength: ~D~%" (-> this length)) (format #t "~Tdata[~D]: @ #x~X~%" (-> this length) (-> this data)) (dotimes (s5-0 (-> this length)) (format #t "~T [~D] ~A~%" s5-0 (-> this data s5-0)) ) this ) (defmethod mem-usage ((this drawable-inline-array-node) (arg0 memory-usage-block) (arg1 int)) "Compute the memory usage of a drawable-inline-array-node. Only counts the nodes, doesn't count the node children." (set! (-> arg0 length) (max 62 (-> arg0 length))) (set! (-> arg0 data 61 name) "draw-node") (+! (-> arg0 data 61 count) (-> this length)) (let ((v1-6 (asize-of this))) (+! (-> arg0 data 61 used) v1-6) (+! (-> arg0 data 61 total) (logand -16 (+ v1-6 15))) ) this ) (defmethod asize-of ((this drawable-inline-array-node)) (the-as int (+ (-> drawable-inline-array-node size) (* (+ (-> this length) -1) 32))) ) (defmethod collide-with-box ((this drawable-inline-array-node) (arg0 int) (arg1 collide-list)) ;; call on the first in the array, then it will loop through all the brothers. (collide-with-box (the-as drawable (-> this data)) (-> this length) arg1) 0 (none) ) (defmethod collide-y-probe ((this drawable-inline-array-node) (arg0 int) (arg1 collide-list)) (collide-y-probe (the-as drawable (-> this data)) (-> this length) arg1) 0 (none) ) (defmethod collide-ray ((this drawable-inline-array-node) (arg0 int) (arg1 collide-list)) (collide-ray (the-as drawable (-> this data)) (-> this length) arg1) 0 (none) ) (defmethod collect-ambients ((this drawable-inline-array-node) (arg0 sphere) (arg1 int) (arg2 ambient-list)) (collect-ambients (the-as drawable (-> this data)) arg0 (-> this length) arg2) 0 (none) ) ;;;;;;;;;;;;;;;;;;;;;;;; ;; DRAW NODE CULL ;;;;;;;;;;;;;;;;;;;;;;;; ;; TODO: waiting on tfrag/tie stuff to worry about this. (define-extern draw-node-cull (function pointer pointer (inline-array draw-node) int none))