;;-*-Lisp-*- (in-package goal) ;; name: lurkercrab.gc ;; name in dgo: lurkercrab ;; dgos: BEA, L1 ;; DECOMP BEGINS (import "goal_src/jak1/import/lurkercrab-ag.gc") (defpartgroup group-lurkercrab-slide :id 159 :bounds (static-bspherem 0 -12 0 14) :parts ((sp-item 663 :fade-after (meters 40) :falloff-to (meters 40)) (sp-item 664 :fade-after (meters 40) :falloff-to (meters 40)) ) ) (defpart 663 :init-specs ((:texture (new 'static 'texture-id :page #x2)) (:num 0.3 0.3) (:y (meters -2)) (:scale-x (meters 2) (meters 2)) (:scale-y :copy scale-x) (:r 100.0 30.0) (:g 80.0 20.0) (:b 30.0 30.0) (:a 16.0 48.0) (:vel-y (meters 0.0033333334)) (:scalevel-x (meters 0.033333335)) (:fade-a -0.21333334) (:accel-y (meters -0.000033333334)) (:timer (seconds 1)) (:flags (bit2 bit12)) ) ) (defpart 664 :init-specs ((:texture (new 'static 'texture-id :index #xf :page #x2)) (:num 0.1 1.0) (:y (meters -2)) (:scale-x (meters 0.2) (meters 0.2)) (:scale-y :copy scale-x) (:r 75.0 60.0) (:g 60.0 20.0) (:b 23.0 30.0) (:a 128.0) (:vel-y (meters 0.026666667) (meters 0.026666667)) (:fade-a -0.42666668) (:accel-y (meters -0.0016666667)) (:timer (seconds 1)) (:flags (bit2 bit12)) (:conerot-x (degrees 30) (degrees 30)) (:conerot-y (degrees 0) (degrees 360)) (:conerot-radius (meters 0.2)) ) ) (deftype lurkercrab (nav-enemy) ((orient basic :offset-assert 400) ) :heap-base #x130 :method-count-assert 76 :size-assert #x194 :flag-assert #x4c01300194 (:states lurkercrab-pushed ) ) (defskelgroup *lurkercrab-sg* lurkercrab lurkercrab-lod0-jg lurkercrab-idle-ja ((lurkercrab-lod0-mg (meters 20)) (lurkercrab-lod1-mg (meters 40)) (lurkercrab-lod2-mg (meters 999999))) :bounds (static-spherem 0 0 0 2.5) ) (defmethod touch-handler lurkercrab ((obj lurkercrab) (arg0 process) (arg1 event-message-block)) (if (and (logtest? (-> obj nav-enemy-flags) (nav-enemy-flags navenmf6)) ((method-of-type touching-shapes-entry prims-touching?) (the-as touching-shapes-entry (-> arg1 param 0)) (-> obj collide-info) (the-as uint 1) ) ) (nav-enemy-send-attack arg0 (the-as touching-shapes-entry (-> arg1 param 0)) 'generic) ) (send-shove-back (-> obj collide-info) arg0 (the-as touching-shapes-entry (-> arg1 param 0)) 0.7 6144.0 16384.0 ) (the-as object (if (not (logtest? (-> obj nav-enemy-flags) (nav-enemy-flags navenmf8))) (do-push-aways! (-> obj collide-info)) ) ) ) (defmethod attack-handler lurkercrab ((obj lurkercrab) (arg0 process) (arg1 event-message-block)) (let ((s5-0 (-> obj incomming-attack-id))) (set! (-> obj incomming-attack-id) (the-as handle (-> arg1 param 2))) (let ((v1-1 (-> arg1 param 1))) (cond ((or (= v1-1 'flop) (= v1-1 'explode) (= v1-1 'darkeco)) (logclear! (-> obj mask) (process-mask actor-pause)) (go (method-of-object obj nav-enemy-die)) ) ((= v1-1 'punch) (cond ((logtest? (-> obj nav-enemy-flags) (nav-enemy-flags navenmf5)) (logclear! (-> obj mask) (process-mask actor-pause)) (go (method-of-object obj nav-enemy-die)) ) ((begin (let ((s4-0 (new 'stack-no-clear 'vector))) (let ((f30-0 (quaternion-xz-angle (target-rot)))) (set-vector! s4-0 (* 24576.0 (sin f30-0)) 0.0 (* 24576.0 (cos f30-0)) 1.0) ) (vector+! s4-0 (-> obj collide-info trans) s4-0) (set! (-> obj nav target-pos quad) (-> s4-0 quad)) ) (go lurkercrab-pushed) (= s5-0 (-> obj incomming-attack-id)) ) 'push ) (else #t ) ) ) ((logtest? (-> obj nav-enemy-flags) (nav-enemy-flags navenmf5)) (logclear! (-> obj mask) (process-mask actor-pause)) (go (method-of-object obj nav-enemy-die)) ) ((begin (let ((s4-1 (new 'stack-no-clear 'vector))) (vector-! s4-1 (-> obj collide-info trans) (target-pos 0)) (vector-normalize! s4-1 24576.0) (vector+! s4-1 (-> obj collide-info trans) s4-1) (set! (-> obj nav target-pos quad) (-> s4-1 quad)) ) (go lurkercrab-pushed) (= s5-0 (-> obj incomming-attack-id)) ) 'push ) (else #t ) ) ) ) ) nav-enemy-default-event-handler (defmethod nav-enemy-method-37 lurkercrab ((obj lurkercrab)) (when (-> obj orient) (if (logtest? (nav-control-flags navcf19) (-> obj nav flags)) (seek-to-point-toward-point! (-> obj collide-info) (-> obj nav target-pos) (-> obj rotate-speed) (-> obj turn-time) ) (seek-toward-heading-vec! (-> obj collide-info) (-> obj nav travel) (-> obj rotate-speed) (-> obj turn-time)) ) ) (if (not (-> obj orient)) (quaternion-rotate-y! (-> obj collide-info quat) (-> obj collide-info quat) (* 163840.0 (-> *display* seconds-per-frame)) ) ) 0 (none) ) (defmethod nav-enemy-method-38 lurkercrab ((obj lurkercrab)) (integrate-for-enemy-with-move-to-ground! (-> obj collide-info) (-> obj collide-info transv) (collide-kind background) 8192.0 #f #f #f ) 0 (none) ) (defstate nav-enemy-idle (lurkercrab) :virtual #t :event (the-as (function process int symbol event-message-block object :behavior lurkercrab) nav-enemy-default-event-handler ) :exit (behavior () (set! (-> self draw force-lod) -1) (none) ) :code (behavior () (set! (-> self target-speed) 0.0) (set! (-> self draw force-lod) 2) (ja-channel-push! 1 (seconds 0.075)) (loop (ja :group! lurkercrab-idle-ja :num! (identity (ja-aframe 1.0 0))) (let ((gp-1 (-> *display* base-frame-counter))) (until (>= (- (-> *display* base-frame-counter) gp-1) (seconds 3)) (suspend) ) ) (ja-no-eval :group! lurkercrab-idle-ja :num! (seek! (ja-aframe 19.0 0)) :frame-num (ja-aframe 1.0 0)) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 19.0 0))) ) (ja :num-func num-func-identity :frame-num (ja-aframe 19.0 0)) (let ((gp-5 (-> *display* base-frame-counter))) (until (>= (- (-> *display* base-frame-counter) gp-5) (seconds 1)) (suspend) ) ) (ja-no-eval :group! lurkercrab-idle-ja :num! (seek! (ja-aframe 1.0 0)) :frame-num (ja-aframe 19.0 0)) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 1.0 0))) ) ) (none) ) ) (defbehavior lurkercrab-invulnerable lurkercrab () (logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf5)) (let ((v1-3 (find-prim-by-id (-> self collide-info) (the-as uint 2)))) (when v1-3 (let ((v0-1 4)) (set! (-> v1-3 prim-core offense) (the-as collide-offense v0-1)) v0-1 ) ) ) ) (defbehavior lurkercrab-vulnerable lurkercrab () (logior! (-> self nav-enemy-flags) (nav-enemy-flags navenmf5)) (let ((v1-3 (find-prim-by-id (-> self collide-info) (the-as uint 2)))) (when v1-3 (let ((v0-1 1)) (set! (-> v1-3 prim-core offense) (the-as collide-offense v0-1)) v0-1 ) ) ) ) (defstate nav-enemy-patrol (lurkercrab) :virtual #t :event (the-as (function process int symbol event-message-block object :behavior lurkercrab) nav-enemy-default-event-handler ) :exit (behavior () (lurkercrab-invulnerable) (logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf6)) (logior! (-> self nav-enemy-flags) (nav-enemy-flags enable-rotate)) (none) ) :code (behavior () (when (ja-group? lurkercrab-idle-ja) (ja-no-eval :group! lurkercrab-idle-to-walk-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) (ja-channel-push! 1 (seconds 0.075)) (loop (dotimes (gp-0 6) (ja-no-eval :group! lurkercrab-walk-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) (when (nav-enemy-rnd-go-idle? 0.2) (ja-no-eval :num! (loop!)) (ja-channel-push! 1 (seconds 0.6)) (logclear! (-> self nav-enemy-flags) (nav-enemy-flags enable-rotate)) (nav-enemy-rnd-int-range 2 6) (until (not (nav-enemy-rnd-go-idle? 0.2)) (ja :group! lurkercrab-idle-ja :num! (identity (ja-aframe 1.0 0))) (let ((gp-2 (-> *display* base-frame-counter))) (until (>= (- (-> *display* base-frame-counter) gp-2) (seconds 2)) (suspend) ) ) ) (logior! (-> self nav-enemy-flags) (nav-enemy-flags enable-rotate)) (ja-no-eval :group! lurkercrab-idle-to-walk-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) (ja-no-eval :group! lurkercrab-peek-ja :num! (seek! (ja-aframe 30.0 0)) :frame-num (ja-aframe 1.0 0)) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 30.0 0))) ) (lurkercrab-vulnerable) (logior! (-> self nav-enemy-flags) (nav-enemy-flags navenmf6)) (dotimes (gp-5 2) (ja-no-eval :group! lurkercrab-peek-ja :num! (seek! (ja-aframe 60.0 0)) :frame-num (ja-aframe 30.0 0)) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 60.0 0))) ) ) (lurkercrab-invulnerable) (logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf6)) (ja-no-eval :group! lurkercrab-peek-to-walk-ja :num! (seek! (ja-aframe 90.0 0)) :frame-num (ja-aframe 60.0 0)) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 90.0 0))) ) ) (none) ) ) (defstate nav-enemy-notice (lurkercrab) :virtual #t :event (the-as (function process int symbol event-message-block object :behavior lurkercrab) nav-enemy-default-event-handler ) :code (behavior () (go-virtual nav-enemy-chase) (none) ) ) (defstate nav-enemy-chase (lurkercrab) :virtual #t :event (the-as (function process int symbol event-message-block object :behavior lurkercrab) nav-enemy-default-event-handler ) :exit (behavior () (lurkercrab-invulnerable) (logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf6)) (none) ) :trans (behavior () (if (logtest? (-> *target* state-flags) (state-flags being-attacked invulnerable timed-invulnerable invuln-powerup do-not-notice dying) ) (go-virtual nav-enemy-victory) ) (if (< (ja-aframe-num 0) 2.0) ((-> (method-of-type nav-enemy nav-enemy-chase) trans)) ) (none) ) :code (behavior () (logior! (-> self nav-enemy-flags) (nav-enemy-flags enable-rotate)) (ja-channel-push! 1 (seconds 0.075)) (loop (ja-no-eval :group! lurkercrab-walk-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (lurkercrab-vulnerable) (logior! (-> self nav-enemy-flags) (nav-enemy-flags navenmf6)) (ja-no-eval :group! lurkercrab-peek-ja :num! (seek! (ja-aframe 30.0 0)) :frame-num (ja-aframe 1.0 0)) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 30.0 0))) ) (ja-no-eval :group! lurkercrab-snip-ja :num! (seek! (ja-aframe 120.0 0)) :frame-num (ja-aframe 30.0 0)) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 120.0 0))) ) (ja-no-eval :group! lurkercrab-peek-ja :num! (seek! (ja-aframe 60.0 0)) :frame-num (ja-aframe 30.0 0)) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 60.0 0))) ) (ja-no-eval :group! lurkercrab-peek-ja :num! (seek! (ja-aframe 60.0 0)) :frame-num (ja-aframe 30.0 0)) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 60.0 0))) ) (lurkercrab-invulnerable) (logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf6)) (ja-no-eval :group! lurkercrab-peek-to-walk-ja :num! (seek! (ja-aframe 90.0 0)) :frame-num (ja-aframe 60.0 0)) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 90.0 0))) ) (ja-no-eval :group! lurkercrab-walk-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (ja-no-eval :group! lurkercrab-walk-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) (none) ) ) (defstate nav-enemy-stop-chase (lurkercrab) :virtual #t :event (the-as (function process int symbol event-message-block object :behavior lurkercrab) nav-enemy-default-event-handler ) :code (behavior () (go-virtual nav-enemy-patrol) (none) ) ) (defstate nav-enemy-stare (lurkercrab) :virtual #t :event (the-as (function process int symbol event-message-block object :behavior lurkercrab) nav-enemy-default-event-handler ) :code (behavior () (go-virtual nav-enemy-patrol) (none) ) ) (defstate nav-enemy-victory (lurkercrab) :virtual #t :event (the-as (function process int symbol event-message-block object :behavior lurkercrab) nav-enemy-default-event-handler ) :code (behavior () (set! (-> self state-time) (-> *display* base-frame-counter)) (ja-channel-push! 1 (seconds 0.075)) (ja :group! (-> self draw art-group data (-> self nav-info victory-anim))) (until (>= (- (-> *display* base-frame-counter) (-> self state-time)) (seconds 1)) (ja :num-func num-func-identity :frame-num 0.0) (suspend) ) (go-virtual nav-enemy-patrol) (none) ) ) (defstate lurkercrab-pushed (lurkercrab) :event (the-as (function process int symbol event-message-block object :behavior lurkercrab) nav-enemy-default-event-handler ) :exit (behavior () (set! (-> self orient) #t) (none) ) :code (behavior () (set! (-> self momentum-speed) 57344.0) (set! (-> self target-speed) 0.0) (set! (-> self orient) #f) (ja-no-eval :group! lurkercrab-kickback-ja :num! (seek! (ja-aframe 18.0 0) 0.75) :frame-num (ja-aframe 1.0 0)) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 18.0 0) 0.75)) ) (let ((gp-2 (-> *display* base-frame-counter))) (until (>= (- (-> *display* base-frame-counter) gp-2) (seconds 0.25)) (suspend) ) ) (let ((gp-3 (-> *display* base-frame-counter))) (until (>= (- (-> *display* base-frame-counter) gp-3) (seconds 0.1)) (suspend) ) ) (go-virtual nav-enemy-chase) (none) ) :post (behavior () (let ((a0-0 (-> self part)) (a1-0 (-> self collide-info root-prim prim-core)) ) (spawn a0-0 (the-as vector a1-0)) ) (nav-enemy-travel-post) (none) ) ) (define *lurkercrab-nav-enemy-info* (new 'static 'nav-enemy-info :idle-anim 4 :walk-anim 6 :turn-anim -1 :notice-anim 4 :run-anim 6 :jump-anim 6 :jump-land-anim 6 :victory-anim 4 :taunt-anim 4 :die-anim 11 :neck-joint -1 :player-look-at-joint 5 :run-travel-speed (meters 5) :run-rotate-speed (degrees 999.99994) :run-acceleration (meters 12) :run-turn-time (seconds 0.1) :walk-travel-speed (meters 2) :walk-rotate-speed (degrees 999.99994) :walk-acceleration (meters 12) :walk-turn-time (seconds 0.1) :attack-shove-back (meters 1.2) :attack-shove-up (meters 1.5) :shadow-size (meters 2) :notice-nav-radius (meters 1) :nav-nearest-y-threshold (meters 10) :notice-distance (meters 25) :stop-chase-distance (meters 35) :frustration-distance (meters 8) :frustration-time (seconds 4) :die-anim-hold-frame 4.0 :jump-land-anim-end-frame 10000000000.0 :jump-height-min (meters 1) :jump-height-factor 0.5 :jump-start-anim-speed 1.0 :shadow-max-y (meters 1) :shadow-min-y (meters -1) :shadow-locus-dist (meters 150) :use-align #f :draw-shadow #t :move-to-ground #t :hover-if-no-ground #f :use-momentum #t :use-flee #f :use-proximity-notice #f :use-jump-blocked #f :use-jump-patrol #f :gnd-collide-with (collide-kind background) :debug-draw-neck #f :debug-draw-jump #f ) ) (defmethod init-from-entity! lurkercrab ((obj lurkercrab) (arg0 entity-actor)) (let ((s4-0 (new 'process 'collide-shape-moving obj (collide-list-enum usually-hit-by-player)))) (set! (-> s4-0 dynam) (copy *standard-dynamics* 'process)) (set! (-> s4-0 reaction) default-collision-reaction) (set! (-> s4-0 no-reaction) (the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing) ) (let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 3) 0))) (set! (-> s3-0 prim-core collide-as) (collide-kind enemy)) (set! (-> s3-0 collide-with) (collide-kind target)) (set! (-> s3-0 prim-core action) (collide-action solid)) (set-vector! (-> s3-0 local-sphere) 0.0 10240.0 0.0 12288.0) (set-root-prim! s4-0 s3-0) (let ((s2-0 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 2)))) (set! (-> s2-0 prim-core collide-as) (collide-kind enemy)) (set! (-> s2-0 collide-with) (collide-kind target)) (set! (-> s2-0 prim-core action) (collide-action solid)) (set! (-> s2-0 prim-core offense) (collide-offense indestructible)) (set-vector! (-> s2-0 local-sphere) 0.0 4915.2 0.0 4096.0) (append-prim s3-0 s2-0) ) (let ((s2-1 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 1)))) (set! (-> s2-1 prim-core collide-as) (collide-kind enemy)) (set! (-> s2-1 collide-with) (collide-kind target)) (set! (-> s2-1 prim-core offense) (collide-offense normal-attack)) (set! (-> s2-1 transform-index) 16) (set-vector! (-> s2-1 local-sphere) 0.0 0.0 0.0 1638.4) (append-prim s3-0 s2-1) ) (let ((s2-2 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 1)))) (set! (-> s2-2 prim-core collide-as) (collide-kind enemy)) (set! (-> s2-2 collide-with) (collide-kind target)) (set! (-> s2-2 prim-core offense) (collide-offense normal-attack)) (set! (-> s2-2 transform-index) 21) (set-vector! (-> s2-2 local-sphere) 0.0 0.0 0.0 1638.4) (append-prim s3-0 s2-2) ) ) (set! (-> s4-0 nav-radius) 4096.0) (backup-collide-with-as s4-0) (set! (-> obj collide-info) s4-0) ) (process-drawable-from-entity! obj arg0) (initialize-skeleton obj *lurkercrab-sg* '()) (init-defaults! obj *lurkercrab-nav-enemy-info*) (set! (-> obj part) (create-launch-control (-> *part-group-id-table* 159) obj)) (set! (-> obj orient) #t) (logclear! (-> obj nav-enemy-flags) (nav-enemy-flags navenmf5 navenmf6)) (set! (-> obj target-speed) 0.0) (set! (-> obj momentum-speed) 0.0) (set! (-> obj draw force-lod) 2) (go (method-of-object obj nav-enemy-idle)) (none) )