#pragma once #include "common/common_types.h" #include "common/math/Vector.h" namespace level_tools { // levels may remap textures if they provide one that should be shared struct TextureRemap { u32 original_texid; u32 new_texid; }; struct Joint { std::string name; int parent_idx = -1; // -1 for magic ROOT joint. math::Matrix4f bind_pose_T_w; }; /*! * Data extracted from art groups that is not needed for .FR3, but is potentially needed for other * stuff (skeleton export). */ struct ArtData { std::string art_group_name; std::string art_name; std::vector joint_group; }; } // namespace level_tools