#include "game/graphics/screenshot.h" /*! * @file screenshot.cpp * This file contains a basic interface for the screen shot system to make it easier to share with * the GOAL kernel. */ ScreenShotSettings s_default_screen_shot_settings = {1920, 1080, 8, "screenshot"}; bool g_want_screenshot = false; ScreenShotSettings* g_screen_shot_settings = &s_default_screen_shot_settings; void register_screen_shot_settings(ScreenShotSettings* settings) { g_screen_shot_settings = settings; } const char* get_screen_shot_name() { return g_screen_shot_settings->name; }