#pragma once #include "decompiler/data/TextureDB.h" #include "common/custom_data/Tfrag3Data.h" #include "decompiler/ObjectFile/ObjectFileDB.h" #include "decompiler/level_extractor/common_formats.h" namespace decompiler { void extract_merc(const ObjectFileData& ag_data, const TextureDB& tex_db, const DecompilerTypeSystem& dts, const std::vector& map, tfrag3::Level& out, bool dump_level); }