#pragma once #include #include #include "common/common_types.h" namespace decompiler { struct GameCountResult { struct CountInfo { s32 money_count; s32 buzzer_count; }; std::vector info; u32 mystery_data[2]; }; struct ObjectFileData; GameCountResult process_game_count(ObjectFileData& data); std::string write_game_count(const GameCountResult& result); } // namespace decompiler