#pragma once
#include "common/custom_data/Tfrag3Data.h"
#include "common/math/Vector.h"
#include "decompiler/data/TextureDB.h"
#include "decompiler/level_extractor/BspHeader.h"
namespace decompiler {
///
/// Extract shrubs from the level
///
///
///
///
///
///
///
///
void extract_shrub(const level_tools::shrub_types::DrawableTreeInstanceShrub* tree,
const std::string& debug_name,
const std::vector& map,
const TextureDB& tex_db,
const std::vector>& expected_missing_textures,
tfrag3::Level& out,
bool dump_level,
GameVersion version);
} // namespace decompiler