;;-*-Lisp-*- (in-package goal) ;; name: euler.gc ;; name in dgo: euler ;; dgos: GAME, ENGINE ;; In general, the euler angle stuff is really inefficient. I don't think it's really used outside of ;; a few camera debugging functions. (defun set-eul! ((arg0 euler-angles) (arg1 float) (arg2 float) (arg3 float) (arg4 int)) "Set the euler angles. The 4th argument is for flags." (set! (-> arg0 data 0) arg1) (set! (-> arg0 data 1) arg2) (set! (-> arg0 data 2) arg3) (set! (-> arg0 data 3) (the float arg4)) arg0 ) (defun eul->matrix ((arg0 matrix) (arg1 euler-angles)) "Convert euler angles to rotation matrix." (matrix-identity! arg0) (let ((s5-0 (new 'stack-no-clear 'vector))) ;; copy to temp storage. (set! (-> s5-0 quad) (-> arg1 quad)) (if (= (logand (the int (-> s5-0 data 3)) 1) 1) (let ((f0-2 (-> s5-0 data 0))) (set! (-> s5-0 data 0) (-> s5-0 data 2)) (set! (-> s5-0 data 2) f0-2) ) ) (when (= (logand (sar (the int (-> s5-0 data 3)) 2) 1) 1) (set! (-> s5-0 data 0) (- (-> s5-0 data 0))) (set! (-> s5-0 data 1) (- (-> s5-0 data 1))) (set! (-> s5-0 data 2) (- (-> s5-0 data 2))) ) (let* ((f26-0 (cos (-> s5-0 data 0))) (f30-0 (cos (-> s5-0 data 1))) (f22-0 (cos (-> s5-0 data 2))) (f24-0 (sin (-> s5-0 data 0))) (f28-0 (sin (-> s5-0 data 1))) (f4-0 (sin (-> s5-0 data 2))) (f0-17 (* f26-0 f22-0)) (f1-1 (* f26-0 f4-0)) (f2-0 (* f24-0 f22-0)) (f3-0 (* f24-0 f4-0)) ) (let* ((v1-12 (logand (sar (the int (-> s5-0 data 3)) 2) 1)) (a1-2 (-> EulSafe (logand (sar (the int (-> s5-0 data 3)) 3) 3))) (a0-21 (-> EulNext (+ a1-2 v1-12))) (v1-17 (-> EulNext (+ (- 1 v1-12) a1-2))) ) (cond ((= (logand (sar (the int (-> s5-0 data 3)) 1) 1) 1) (set! (-> (the-as (pointer float) (+ (+ (shl a1-2 4) (shl a1-2 2)) (the-as int arg0)))) f30-0 ) (set! (-> (the-as (pointer float) (+ (+ (shl a1-2 4) (shl a0-21 2)) (the-as int arg0)))) (* f28-0 f24-0) ) (set! (-> (the-as (pointer float) (+ (+ (shl a1-2 4) (shl v1-17 2)) (the-as int arg0)))) (* f28-0 f26-0) ) (set! (-> (the-as (pointer float) (+ (+ (shl a0-21 4) (shl a1-2 2)) (the-as int arg0)))) (* f28-0 f4-0) ) (set! (-> (the-as (pointer float) (+ (+ (shl a0-21 4) (shl a0-21 2)) (the-as int arg0)))) (- f0-17 (* f30-0 f3-0)) ) (set! (-> (the-as (pointer float) (+ (+ (shl a0-21 4) (shl v1-17 2)) (the-as int arg0)))) (- (- f2-0) (* f30-0 f1-1)) ) (set! (-> (the-as (pointer float) (+ (+ (shl v1-17 4) (shl a1-2 2)) (the-as int arg0)))) (- (* f28-0 f22-0)) ) (set! (-> (the-as (pointer float) (+ (+ (shl v1-17 4) (shl a0-21 2)) (the-as int arg0)))) (+ f1-1 (* f30-0 f2-0)) ) (let ((f0-19 (+ (- f3-0) (* f30-0 f0-17)))) (set! (-> (the-as (pointer float) (+ (+ (shl v1-17 4) (shl v1-17 2)) (the-as int arg0)))) f0-19 ) ) ) (else (set! (-> (the-as (pointer float) (+ (+ (shl a1-2 4) (shl a1-2 2)) (the-as int arg0)))) (* f30-0 f22-0) ) (set! (-> (the-as (pointer float) (+ (+ (shl a1-2 4) (shl a0-21 2)) (the-as int arg0)))) (+ (- f1-1) (* f28-0 f2-0)) ) (set! (-> (the-as (pointer float) (+ (+ (shl a1-2 4) (shl v1-17 2)) (the-as int arg0)))) (+ f3-0 (* f28-0 f0-17)) ) (set! (-> (the-as (pointer float) (+ (+ (shl a0-21 4) (shl a1-2 2)) (the-as int arg0)))) (* f30-0 f4-0) ) (set! (-> (the-as (pointer float) (+ (+ (shl a0-21 4) (shl a0-21 2)) (the-as int arg0)))) (+ f0-17 (* f28-0 f3-0)) ) (set! (-> (the-as (pointer float) (+ (+ (shl a0-21 4) (shl v1-17 2)) (the-as int arg0)))) (+ (- f2-0) (* f28-0 f1-1)) ) (set! (-> (the-as (pointer float) (+ (+ (shl v1-17 4) (shl a1-2 2)) (the-as int arg0)))) (- f28-0) ) (set! (-> (the-as (pointer float) (+ (+ (shl v1-17 4) (shl a0-21 2)) (the-as int arg0)))) (* f30-0 f24-0) ) (let ((f0-25 (* f30-0 f26-0))) (set! (-> (the-as (pointer float) (+ (+ (shl v1-17 4) (shl v1-17 2)) (the-as int arg0)))) f0-25 ) ) ) ) ) ) ) arg0 ) (defun matrix->eul ((arg0 euler-angles) (arg1 matrix) (arg2 int)) "Conver matrix to euler angles. Takes some weird flag for what kind of euler angles" (let* ((v1-4 (logand (sar arg2 2) 1)) (s3-0 (-> EulSafe (logand (sar arg2 3) 3))) (s2-0 (-> EulNext (+ s3-0 v1-4))) (s1-0 (-> EulNext (+ (- 1 v1-4) s3-0))) ) (if (= (logand (sar arg2 1) 1) 1) (let* ((f0-0 (-> (the-as (pointer float) (+ (+ (shl s2-0 2) (shl s3-0 4)) (the-as int arg1))))) (f0-2 (* f0-0 f0-0)) (f1-0 (-> (the-as (pointer float) (+ (+ (shl s1-0 2) (shl s3-0 4)) (the-as int arg1))))) (f30-0 (sqrtf (+ f0-2 (* f1-0 f1-0)))) ) (cond ((< 0.00001 f30-0) (set! (-> arg0 data 0) (atan (-> (the-as (pointer float) (+ (+ (shl s2-0 2) (shl s3-0 4)) (the-as int arg1)))) (-> (the-as (pointer float) (+ (+ (shl s1-0 2) (shl s3-0 4)) (the-as int arg1)))) ) ) (set! (-> arg0 data 1) (atan f30-0 (-> (the-as (pointer float) (+ (+ (shl s3-0 2) (shl s3-0 4)) (the-as int arg1))))) ) (let ((f0-13 (atan (-> (the-as (pointer float) (+ (+ (shl s3-0 2) (shl s2-0 4)) (the-as int arg1)))) (- (-> (the-as (pointer float) (+ (+ (shl s3-0 2) (shl s1-0 4)) (the-as int arg1))))) ) ) ) (set! (-> arg0 data 2) f0-13) ) ) (else (set! (-> arg0 data 0) (atan (- (-> (the-as (pointer float) (+ (+ (shl s1-0 2) (shl s2-0 4)) (the-as int arg1))))) (-> (the-as (pointer float) (+ (+ (shl s2-0 2) (shl s2-0 4)) (the-as int arg1)))) ) ) (set! (-> arg0 data 1) (atan f30-0 (-> (the-as (pointer float) (+ (+ (shl s3-0 2) (shl s3-0 4)) (the-as int arg1)))) ) ) (let ((f0-20 0.0)) (set! (-> arg0 data 2) f0-20) ) ) ) ) (let* ((f0-21 (-> (the-as (pointer float) (+ (+ (shl s3-0 2) (shl s3-0 4)) (the-as int arg1))))) (f0-23 (* f0-21 f0-21)) (f1-3 (-> (the-as (pointer float) (+ (+ (shl s3-0 2) (shl s2-0 4)) (the-as int arg1))))) (f30-1 (sqrtf (+ f0-23 (* f1-3 f1-3)))) ) (cond ((< 0.00001 f30-1) (set! (-> arg0 data 0) (atan (-> (the-as (pointer float) (+ (+ (shl s2-0 2) (shl s1-0 4)) (the-as int arg1)))) (-> (the-as (pointer float) (+ (+ (shl s1-0 2) (shl s1-0 4)) (the-as int arg1)))) ) ) (set! (-> arg0 data 1) (atan (- (-> (the-as (pointer float) (+ (+ (shl s3-0 2) (shl s1-0 4)) (the-as int arg1))))) f30-1 ) ) (let ((f0-34 (atan (-> (the-as (pointer float) (+ (+ (shl s3-0 2) (shl s2-0 4)) (the-as int arg1)))) (-> (the-as (pointer float) (+ (+ (shl s3-0 2) (shl s3-0 4)) (the-as int arg1)))) ) ) ) (set! (-> arg0 data 2) f0-34) ) ) (else (set! (-> arg0 data 0) (atan (- (-> (the-as (pointer float) (+ (+ (shl s1-0 2) (shl s2-0 4)) (the-as int arg1))))) (-> (the-as (pointer float) (+ (+ (shl s2-0 2) (shl s2-0 4)) (the-as int arg1)))) ) ) (set! (-> arg0 data 1) (atan (- (-> (the-as (pointer float) (+ (+ (shl s3-0 2) (shl s1-0 4)) (the-as int arg1))))) f30-1 ) ) (let ((f0-42 0.0)) (set! (-> arg0 data 2) f0-42) ) ) ) ) ) ) (when (= (logand (sar arg2 2) 1) 1) (set! (-> arg0 data 0) (- (-> arg0 data 0))) (set! (-> arg0 data 1) (- (-> arg0 data 1))) (let ((f0-48 (- (-> arg0 data 2)))) (set! (-> arg0 data 2) f0-48) ) ) (if (= (logand arg2 1) 1) (let ((f0-49 (-> arg0 data 0))) (set! (-> arg0 data 0) (-> arg0 data 2)) (set! (-> arg0 data 2) f0-49) ) ) (set! (-> arg0 data 3) (the float arg2)) arg0 ) (defun eul->quat ((arg0 quaternion) (arg1 euler-angles)) "Convert euler angles to quaternion" (let ((s5-0 (new 'stack-no-clear 'matrix))) (eul->matrix s5-0 arg1) (matrix->quaternion arg0 s5-0) ) arg0 ) (defun quat->eul ((arg0 euler-angles) (arg1 quaternion) (arg2 int)) "Convert quaternion to euler angles. The last argument is euler flags" (let ((s5-0 (new 'stack-no-clear 'matrix))) (quaternion->matrix s5-0 arg1) (matrix->eul arg0 s5-0 arg2) ) arg0 )